An A. S. W. (anti-submarine warfare) operation: The Germans start with a "wolf pack" of U-boats, and the British start with a group of merchantmen (for example Liberty Ships) that are all mobile objectives that can move and return fire. The British (or Americans) have a variety of ASW weapons and need to sink the enemy subs (which are also objectives) before all the merchantmen are sunk. The British force could include A. S. W. surface ships with depth charges (of course), torpedo planes, Catalina search sea-planes air-dropping sono-buoys and depth charges, and various other A. S. W. weapons such as decoys. A sono-buoy would simply be a "remote-controlled vehicle" dropped by the co-pilot of the Catalina that hit the water and slowly sank. It'd have a radar which "saw" u-boats in the water. The decoy would simply be a "vehicle" jettisoned out of the after torpedo port of a sub. It would not be a vehicle players could enter and use, but rather just a distraction as it showed up on enemy sonar. The British try to sink the subs, the Germans try to sink the Liberty Ships. Maybe there could be mines, too, I don't know. S-K PS: Yes, I admit I just bought and tried Silent Heroes III. It's awesome.
A sono-buoy would simply be a "remote-controlled vehicle" dropped by the co-pilot of the Catalina that hit the water and slowly sank. It'd have a radar which "saw" u-boats in the water.
The decoy would simply be a "vehicle" jettisoned out of the after torpedo port of a sub. It would not be a vehicle players could enter and use, but rather just a distraction as it showed up on enemy sonar.
Damn, wheres that SDK dance smiley ?
I'm not sure how well push mode would work on a water map, but in addition to the battle, the merchantmen should actually have a destination that they're trying to reach, symbolic of coming back under air protection or something. All the ships would start off on one far end of the map, maybe even a corner rather than a side, and have to work their way through a series of flags, ultimately reaching another flag at the other corner, at which point the Germans would have a fast bleed. The flags would not be recapturable, but they would all require at least 3 people to cap, so that one person can't just rush off to cap each flag in a lifeboat. Speaking of which, it'd be best if there were no LCVPs on such a map, instead replacing them with slow, unarmed lifeboats.
Josey WalesDamn, wheres that SDK dance smiley ?
if the ships are the only spawnpoints, and they don't respawn, then it should work. as soon as all the ships are sunk, and the last man has been killed the tickets run out.
We don't need an SDK to code remote-controlled vehicles with sonars. GC has droids, DC has the guided cruise missiles, FH has the goliath and the bombers that are called in with that special kit, and so on and so fourth. As for the buoy having a radar, remote-controlled vehicles with radars are more than possible, too, I suppose. And as for DarthWoo said, it's perfectly possible for vehicles to be objectives. Try Galactic Conquest's "Task Force Battle" if you were in doubt. And the ships don't need to be the only "spawn" points, either - just tie the tickets of both teams to the hit points of the objectives. When for example 2 out of 4 merchantmen have been sunk, you've got 50 tickets left. When 1 out of 6 subs have been sunk, you've got 16-17 tickets left (probably rounded off downard). When all your objectives are down, your tickets are at zero (as in 0% of the objective remaining) and you lose. It's how it works in most objective maps. Alternatively, pull a Battle of Britain and have all tickets bleed furiously fast when all the targets are destroyed. Either way works for me. DarthWoo's idea: Galactic Conquest has an unofficial map that works that, but I don't know, it would mean there could be no allied forces except for the convoy craft, as otherwise you could just use the escort ships to capture that control point.
i like that idea of pure naval battles :)
Erm, I never said that vehicles couldn't be objectives. I just thought it'd be more interesting to force the Allies to have to keep moving, rather than going on an all-out submarine hunt.
sounds good, except that the axis would need an MASSIVE amount of submarines to be playable on 64-player servers...and this will just make an slaughter for the allies... like...20 subs...:|
Well, if there're going to be subs and PBY Catalinas, this means 1 thing: FW-200 Condor
yes, but the number of players on a map like this will still be extremely limited...