An idea for extenguishing bunnyhopping -1 reply

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Gnar_Kill

Addicted to GF

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7th September 2004

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#1 13 years ago

I love FH and I love maps from the eastern front, but I HATE bunnyhopping!:mad: :mad: :mad: The PPSH is the worst w/bunnyhopping. So what I thought was everytime you land after you jump there is a sort of delay before you can run again (or jump again), but you can still turn your gun left and right. And it would be a very short delay, but enough so that it hinders your running. So it would kind of simulate the soldier reworking his footwork. I don't know very many people who can run in circle jumping to the left and right simultaniously while at the same time having your pack and weapons on you. It would take most people a while to regroup their footwork after jumping to the side w/a bunch of equipment on them. If this has allready been suggested i apologize it's just that bunnyhopping is such a problem in FH.




Dee-Jaý

Always 1 point ahead of you

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17th February 2004

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#2 13 years ago

So you mean similar to what happened in Counterstrike 1.6.

I think that would be a good idea, although I´ve never found bunnyhopping to be much of an issue. Maybe people should also crouch when landing after falling/jumping from a high place to reflect you bending your knees.




SnuFFeh

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17th March 2004

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#3 13 years ago

Or like on DoD, you cant fire while in the air.




Gnar_Kill

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7th September 2004

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#4 13 years ago
Dee-JaýSo you mean similar to what happened in Counterstrike 1.6. I think that would be a good idea, although I´ve never found bunnyhopping to be much of an issue. Maybe people should also crouch when landing after falling/jumping from a high place to reflect you bending your knees.

Yeah exactly like Counterstrike




MR.X`

I'm too cool to Post

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29th April 2004

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#5 13 years ago

even better. reduce the height and distance a soldier can jump. they had tons of equipment and ammo on their backs, no way they could jump that high or far.

to make it so you can still get out of deep Charlie Sector like craters, code the slightly shallower parts as ladders, but make it so u climb out slowly. Look at BFP, you can climb onto a ship from any part of it.




Krazy Kommando

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21st September 2004

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#6 13 years ago

i dont think bunnyhoping is enough of a problem for the devs to do anything about it, the only time i see ppl bunnyhoping is on crazy russian maps like stalingrad when the russians jump around with there ppsh.




Apro-FIN-

Real men don't change avatars!

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31st August 2004

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#7 13 years ago
USMA2010even better. reduce the height and distance a soldier can jump. they had tons of equipment and ammo on their backs, no way they could jump that high or far.

They jump high? They jump far??? What game are you playing 'cause you ain't playing this one... Soldiers in this game can barely jump over a sandbag fence. The juping as it is is just fine as we can't climb over the boxes we normally should be able to climb on to.




GeneralBergfruehling

Whiping out since 1942

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7th October 2004

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#8 13 years ago

I see the same problem with bunnyhoping. I hate it. Period. The way BF soldiers move is really really bad but thats not FHs fault. But its no BF problem, its also with most other FPS. I don't care in Q*ake oder Unreal if the player can jump, run, strafe, fire, reload, change weapons, all at the same time, but in any game in a little realistic environment these movements kill a good part of infantry fun. (Or lets say it could be much better.)

Rainbow Six has some good examples of how it can be done: NO jumping at all, obstacles are climbed over. How many times would you jump around with 20 kilos of equipment and a 5 kilo weapon in your hand? Slow strafing, think, how much do YOU strafe every day? BFs going prone while running is the stoopiest thing if every seen, plus you can shoot while doing so.

Gnar is right, everytime I was killed by a bunnyhoping, circle strafing PPsh whore on Stalingrad I was close to uninstalling.

Ppl often say, when they read my comments on realism, Hey, its a game and realism is no fun.

Is that so? Why do we play any games based on historic and realistic wars and conflics, showing real weapons and then its no fun if the game does its best to simulate relistic behavior of the equipment and player? Go back to Q*ake and Unreal I say. Of course there are limits and some things can't (yet) be simulated but if there were only improvements on graphics and sound then game developing makes no progress. (My personal best example is the NHL series: 99 ist still my favorite, newer versions have better graphics, better sound but always the game was reduced.)




Tas

Serious business brigade

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3rd September 2004

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#9 13 years ago

:agreed word.




Dee-Jaý

Always 1 point ahead of you

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17th February 2004

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#10 13 years ago

Bonnyhopping can work in RL though.

I had a game of paintball a few weeks ago and in one situation one guy was sitting in his foxhole and I was behind wooden cover. Time was running out so I thought I´d give in a chance !

I leaped out of cover and bunnyhoped towards him blasting him all over with paint. I felt some of his balls hit me, but after a "paintcheck" I was allowed to continue.

Just thought I might share my little story.

Anyway, I dont think bunnyhoping is such a big issue. You dont jump very high or very far and its mainly ment to get over obstacles like sandbags and trenches. It can be anyoing/usefull in close quarter combat and a delay when landing might solve that problem.

Stil, its not a major issue...




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