an idea for the medic -1 reply

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Hoot.

Weapons Fabricator

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12th May 2006

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#71 13 years ago

I just skimmed through these post real quick, and here's what I'm getting... "Morphine should heal/revive people to a certain extent" WRONG, In WW2 Morphine didn't heal people at all, it may have dulled thier pain, but in no way did it actually physically heal people. "Bandages should be used to stop bleeding" Right & Wrong, In WW2, minor wounds such as scraps, cuts, etc. were treated with bandages, wounds from gun shots, shrapnel, ets. were first usually dossed with alchohal, etc to kill germs and help defend against infection, then they usually used some sort of powder to help clot the blood to prevent blood loss, and after that some type of sterile patch was applied then attached using gauze tape. Well you could considerite a bandage, technically it wasn't... Personally, I could care less what you call it. I think Medics should have the ability to sustain life by applying bandages, etc.also improving the senses of a soldier alittle after he is wounded, and that's about it... When a soldier is hit, his life should slowly deplead away along with his vision(blurred vision, etc.) and fighting ability(accuracy, speed, etc.)A medic should have the ability to apply bandages much quicker than an ordinary soldier, from there, if a soldier wishes to regain more health, several bases throughout the map should have small medical stations where soldiers can slowly gain up to 25% of there health over a period of time... This method will help by stopping the dead from calling to the medic to be revived, once you were dead/unconcious, you pretty remained that way unless you could be transported to a medical center right away, there were no effective ways of reviving people in WW2 from cardiac arrest unless you consider a few slaps across the face.. -Hoot.




Jetro

There's a satchel on your tank

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6th December 2004

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#72 13 years ago

Skimmed a bit too fast there bud. Most of those points have been touched on. But I doubt many people would favor a class whose only ability was to apply bandages that you'd probably have applied yourself faster without waiting for one of two medics to get to you.




|HV|MacGyver

Mr.Fixer

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12th November 2004

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#73 13 years ago

Indeed Jetro, the thing is people still see "lying on the ground calling for a medic" as being dead! And that's not the case. Like I mentioned before, imagine that you're immobilized when you're at 25% health, bad vision/aiming, only able to use a knife or a pistol. You're not dead, but not in good shape either, at this point you have two choices: kill yourself (score-2, ticket lost), wait for the medic and try to stay alive. The biggest difference is that you can stay pretty long in this condition compared to the 10 sec currently in BF2. Consequences of this: added realism because you can't really do much (only defend yourself) so you're in effect not doing any damage to the other team for a longer period so it's more important to get you up again (more rewarding for the medics and the team/squad!) Just reiterating my idea, I know, not forcing it, but just to prove that gameplay can be greatly affected when you remove/alter the medic-system.

"Jetro"Of course medics running around tending to the wounded is realistic. But Medics didn't turn squads of injured and dying men back into fitting fit killing machines in seconds like they do now

Indeed, and we don't have squads of 10s of soldiers either, you can only go as far as trying to simulate realism, currently that is... :naughty:




[79th]Sgt-D

Netdahe

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6th May 2006

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#74 13 years ago

I agree with Mc Gyver, but I think permanent blood loss (until bandages are applied) should be added




|HV|MacGyver

Mr.Fixer

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12th November 2004

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#75 13 years ago

Bah just noticed my post has double stuff in it, if a mod would be so kind to fix that ? :)




LIGHTNING [NL]

FH2 Developer

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30th May 2003

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#76 13 years ago

Indeed Jetro, the thing is people still see "lying on the ground calling for a medic" as being dead! And that's not the case! Like I mentioned before, imagine that you're immobilized when you're at 25% health, bad vision/aiming, only able to use a knife or a pistol. (imagine that the current 75% is your health in BF2, 25% is when you're 'dying' or something) You're not dead, but not in good shape either, at this point you have two choices: kill yourself (score-2, ticket lost), wait for the medic and try to stay alive. The biggest difference is that you can stay pretty long in this condition compared to the 10 sec currently in BF2. Consequences of this: added realism because you can't really do much (only defend yourself) so you're in effect not doing any damage to the other team for a longer period so it's more important to get you up again (more rewarding for the medics and the team/squad!) Just reiterating my idea, I know, not forcing it, but just to prove that gameplay can be greatly affected when you remove/alter the medic-system.