first off, the M8 SUCKS. Low penetrating power, fine. Weak armor, fine. It's a scout car. But performance-wise it's a useless piece of junk compared to, say, the Puma. It's massively underpowered, and the turning radius on it is pathetic. The Puma is actually a useful vehicle--fast, zippy and hard to hit. Some statistics I dug up:
M8 (source: movieprops.nl--they have some that they rent out)
Weight (gross): ca. 7,500kg Horsepower: 110bhp, found references up to 150hp Top speed: ca. 85km/h Turning radius: ca. 8.5 meters
Puma (various sources):
Weight: ca. 12,000kg Horsepower: ca. 210hp (couldn't find HP SAE/DIN) Top speed: ca. 80-90km/h Turning radius: ca. 10.5 meters (!)
So according to the short bit of googling I did, the power/weight ratio of the (much heavier) Puma is not all _that_ much better than that of the Greyhound. Turning radius, well, 6 wheels vs. 8.
I'm biased because I love fast light armor, not the pigs many FH'ers seem to prefer. Nonetheless, *please please please with a maraschino cherry on top*, can someone be merciful and fix the M8?
In addition, I would love to see SdKfz 231/232/233 and similar so we can have earlier-war scout armor that's a bit buffer than the 222 (maybe for N. African maps), but that's sort of a pipe dream I'll leave to the modellers.
This is actually an error in the coding of Greyhounds, as the Brown, British M8 is extremely comparable to the Puma in almost all aspects. In BFE we used this Brit variant on multiple maps against Pumas and the fights were generally even, depending on the drivers.
Now for some completely unknown reason, the American Olive Drab M8 on Sector 318 is completely different in its coding..... It lacks half the acceleration, speed, and turning power of the Brit variant with makes NO SENSE AT ALL. I believe its a error in coding or implementation and could be easily fixed.
I hope this is looked into.
Also, I also want more early war ACs as they are some of my favorite vehicles also. French can get the Panhard, the Germans the 222, 232, etc. and the Brits their Daimler and a Humber if needed. Also, more variants of the 234 would be cool, mainly the 234/4. They are a very interesting part of the war, and vehicles like the Puma on certain maps can be devastating.
Yes, I have noticed this one too. They were, as you pointed out, in speed relatively similar, yet the Puma ingame is much faster than the American Greyhound, along with being more docile. This doesn't exactly make sense, so I would also like to see this fixed in 0.7.
MazzThis is actually an error in the coding of Greyhounds, as the Brown, British M8 is extremely comparable to the Puma in almost all aspects.
Well, if recollection serves, the M8 is present in 318, Trois Points (mappack 5) and in a British khaki version in Breakthrough.
Aside from armored cars being a great addition to any maps with open spaces and which aren't too shell-cratered, it seems to me that the Greyhounds in each of these 3 maps stink. They're usually among the last vehicles left behind in the bases. They are slow, unmaneuverable and underpowered slugs.
US armor has a massive qualitative disadvantage anyway, so giving Allies more speed would be a nice touch.
Oh yeah, and just in case someone takes this thread the wrong way, it is no comment on the models themselves--M8/Puma/Daimler are all beautifully done. "SUCKS" is just a comment on the M8's performance values. My gratitude, regardless, to whomever did the modelling/skinning in the first place.
I'd really like to see the Staghound I/II/III and AA make an appearance in FH2. The Mark III could give a Panzer IVH a run for its money, being armed with a 75mm tank gun.
Yay, finally reached my first 'tonne' of posts.