Armour, gunnery sound questions. -1 reply

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TristanYockell

Gun Ownership = Freedom

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4th February 2007

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#1 11 years ago

Hello everyone, I finaly joined this forum, even though I'v been playing FH for a few years. Im deffinatly very excited about FH2, and just wanted to say thanks to the Dev team for all of there wonderful work and effort :beer: . Now anyway on to my question. I was wondering how much realism was going to be put into sound effects?. I'm wondering if you will be putting effects such as shells being ejected and reloaded after fireing the cannons in armoured vehicles?, I find this adds a much more real, and enjoyful experience. Also it would be really nice if fireing the coxial MG you would hear spent caseing flying around bouncing ect. There was a excellent sound mod realised for the first FH7.0 and it does this very well just for an example. I love hearing the shells clunking to the floor, and being reloaded after fireing off an AP round ect. Also what about crew sounds?, perhaps the loader announcing you are ready to fire?.




Biiviz

Eggs!

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29th February 2004

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#2 11 years ago

I seem to recall that you do hear shells being ejected in FH 0.7 although I'm probably wrong, haven't played FH for over a year now.

/edit: I agree that sounds are important for the overall feeling of the mod and I'm sure that the Devs have found/created some great sounds for FH2. The sounds from the videoclips were great atleast.




Unkn0wn

Rommel's sidekick.

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18th August 2006

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#3 11 years ago

I don't think we have to worry, FH has always delivered a great atmosphere and great sound & ambient effects are a must have if you want to create that atmosphere.