I think they should remove the crosshairs on artillery and add in degree and elevation gauges to allow artillery indirect shots without a spot, as is artillery is rarely used except on certain maps. Even when artillery is used it's usefulness is diminished by a lack of air bursting or fragmentation. Actually DCX did a great job with this in their air burst MLRS, maybe the devs could check that out and implement something similar into certain types of artillery where using a selective shell type (since artillery already has separated driver and gunner positions this shouldn't be hard) the player could choose whether or not to air burst his munition (air bursting would have large area high fragmentation effects and be devastating against infantry and soft targets, and not air bursting would have the standard effect and still be useful against hard targets)
Been suggested merely a few weeks ago. I support the idea of gauges, however there is already a sort of a gauge available, which you can use without the need for someone on the front to spot for you... Those who are smart know what i am talking about ;) (and no, it's not pixelshooting)
Well the larger point of this thread was adding an air burst option to the shells.
but it seems no one is interested
i am very interested in the thought of airbursting shells, on account of my new Ardeness map so the shells dont blow when they hit the trees. plus it would make you duck when you hear artillery, in stead of thinking "pshhhh crappy arty shells gonna miss me by a mile and land in the ocean"
Trees have been a threat to artillary for too long. Use the airbursts!
What's an airburst? If the shell is blocked by trees from reaching the target, how does airburst help?
Shells are breaking on trees. Airburst makes them blast downwards.
airburst means the shell explodes before it hits the ground causing the most shrapnel spread and lethality radius of any artillery hit. to the best of my knowledge anyway///
AussieZaitsevairburst means the shell explodes before it hits the ground causing the most shrapnel spread and lethality radius of any artillery hit. to the best of my knowledge anyway///
Exactly, they are only lethal to soft targets when this is done, but a much larger area is saturated. It is done by useing a timed fuse in the shell so that it explodes before it hits the ground (usually around 10 to 15 feet (3 to 5 meters) above the ground).
Virtually everything in this thread so far has been mentioned by me in one of my monthly threads on artillery and how it can be made better...
Airburst looks like a flak shell detonating, but rather than around planes it occurs above infantry. Look at the movie Patton, specifically the first battle where Patton's tanks ambushed a German advance.