B-17s, Lancasters, and etc. -1 reply

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Suckyshot

meh I got nothin...

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15th June 2005

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#1 13 years ago

Does anyone think it might be a good idea to make it so that you have to walk into the aircraft via a door on the side, to be able to enter the controls? It would make position switching a little more realistic if, for instance, the hip gunner wanted to switch sides, or move into the tail. It's basically like the C-47 and the Me-52(?) were in FH, but you can't jump through the walls of the plane into the pilot seat.




Frederf

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2nd March 2004

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#2 13 years ago

You mean limiting restricting enter zones to be smaller and internal movement from Position X to Positon Y? Yeah, that can be done in FH. I would be ok with shrinking the entry zone sizes and positions. Would keep people from parachuting directly into vehicles. Lame. As for internal movement limiters (like AA MGs are seperate from the driver in destroyers)... FH lacks wheel brakes for aircraft so switching spots is the best thing you have. Also I'm sure if both pilots went missing in a B-17, the hip gunner could get up to the cockpit and fly pretty fast IRL.




Dee-Jaý

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17th February 2004

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#3 13 years ago

Well, the BF 1942 Engine always has a few problems inside moving vehicles and I think it might cause more problems than its worth. And persoanly I think strategic bombers don't really have a place in FHs rather limited maps. Thats why I hope that FH 2 will see strategic bombers used more like a strategic weapon, rather than a tactical bomber just with more bombs... But I have to admit that being a gunner on a strategic bomber is a hell of a lot of fun...




silian

40 years of the Ford Escort!

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10th October 2004

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#4 13 years ago

Maybe on FH2, but the door on the Lancaster is about 3 1/2 feet tall, and the rear door on the B-17 is either smaller or a similar size. It won't work on BF1942, In BF1942 you can only move (either crouching or crawling), under something that is as high as the player model when standing, which is why the air vents on some Bunker statics cannot be entered.




MaximillianWeisemann

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28th December 2004

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#5 13 years ago

it's a good idea but... not as good in fact. How many bombers fly around with full crew? Few, too few. How efficient are those side gunners? Ain't easy to hit and takes some time to get rid of that ennemy plane... if you ever hit it, so thei're quite uneffective in most cases How hard is it to get an ennemy plane off your tail right now? Damn hard as you can't see much through the windows and you can only guess where you're shooting at... and during this time that ennemy plane keeps hitting you with all it has. It's not funny to be in a bomber atm, and making it even harder to defend yourself against an ennemy plane won't help at all imo.




Tas

Serious business brigade

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4th September 2004

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#6 13 years ago
Dee-JaýWell, the BF 1942 Engine always has a few problems inside moving vehicles and I think it might cause more problems than its worth. And persoanly I think strategic bombers don't really have a place in FHs rather limited maps. Thats why I hope that FH 2 will see strategic bombers used more like a strategic weapon, rather than a tactical bomber just with more bombs... But I have to admit that being a gunner on a strategic bomber is a hell of a lot of fun...

I agree, i hope that those huge bombers, the b17/lancasters are no longer flyably in FH2, but appear only as "remote bombers" currently in FH. If i see a lancaster divebomb a tiger one more time im going to cry.




Ronin Pedroshin

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13th June 2004

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#7 13 years ago
The 13th RaptorI agree, i hope that those huge bombers, the b17/lancasters are no longer flyably in FH2, but appear only as "remote bombers" currently in FH. If i see a lancaster divebomb a tiger one more time im going to cry.

Well we can always hope that in FH2 huge bombers are very sturdy to fly and don't have high maneuverability. That way divebombing wouldn't be possible. I think that for this vehicles need to be resized to real-life size so we can have enough space inside to walk.




Suckyshot

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15th June 2005

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#8 13 years ago
Comrade PedrovskaWell we can always hope that in FH2 huge bombers are very sturdy to fly and don't have high maneuverability. That way divebombing wouldn't be possible. I think that for this vehicles need to be resized to real-life size so we can have enough space inside to walk.

yeahthat.gifThe devs could always make it so that the bombers only appear on 64-player maps; there would be a lot more people, and the map would be MUCH bigger, so that might help to fill 'em up a bit more, and they wouldn't be able to spam the same part of the map over and over again without people getting pissed at them methinks. Also, comrade has the right idea; bombers need to be made so that if someone tries to dive bomb a tank, they unwitingly become a kamikaze:D




Archangel85

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30th June 2003

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#9 13 years ago

I think Fh should scale down on the startegic bombers a bit and focus more on the tactical bombers, as those were much more likely to appear in a typical FH-sized battle. Oh, and PLEASE make it so that a bomber drops all its bombs in one go, no single dropping.




Suckyshot

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15th June 2005

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#10 13 years ago

Still, I think it would be cool if they could find a good way to implement them. Maybe find some way to link the tickets to bomber respawn rather than soldier respawn, and have the allies objective be to blow up a number of German factories on the other side of the map, while dodging German planes and AA fire. They have to be careful not to lose too many planes or they die, so they have to drop their bombs (all at once, bgood.gif) and get the heck out of there before they are shredded by AA and enemy fighters. They could have fighter cover up to a certain point, but after awhile the fighters have to break off and head back for the next batch of bombers. There is a way to push back the red zones for airplanes in FH2, so they could make one down the middle that blocks the fighters, but not the bombers. I think it's a neat idea, no? (edit) and if there's no way to link the tickets to the bombers, no biggie, just do it like all the other maps then and have the allies have a constant ticket drain.




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