Bayonet/Mg34 suggestions -1 reply

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{187th}Günter

87.Infantrie-Division

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18th January 2009

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#1 10 years ago

Hello, I would like to point out a few things useing Red Orchestra as an example. I have played RO since it came out about 2 1/2 years, and run a clan in it. Bayonet The point i would like to make about the bayos in FH2 is that they are almost useless, for example in RO with a k98 u can attach a bayo which u can also do in FH2, and what u can also do hip shoot , and shoot the rifle like normal with the bayo attached, i think that would add some versatility with the current rifle usage. The current problem is if ur trying to be realistic about the game that you should be able to shoot with the bayo attached. The button setup for the bayo attachment and rifle are 2 different things. what i mean is it rather screwy, i mean u have a bayo attached to the rifle, then all of a sudden u dont want to use the bayo, np ill just push the rifle button and superswitch to the rifle. not very realitic, so u go from attaching the bayo to going back to the rifle without detaching the bayo. RO Bayo In RO there is a button specifically that is for Bayonet attachment/Mg Deploy when u press the button with a rifle the soldiers pulls a bayo out of his side and attaches it to the rifle, when he wants to detach same button is used. lastly for the bayo it needs a little more distance in terms of when us stab, i mean the soldiers arms arnt that short. MG I am a veteren RO MGman, i have used the mg34 and the mg42 for 2 years in RO and id like to put out a couple features i think would make the mg34 more functional, and fun. 1. Deployable just about anywhere with a flat surface In Red Orchestra an white deploy icon shows up on the bottem right of the screen--(HUD) that lets you know if a surface is deployable or not, so the other night i was playing the mg role as i have only played this mod a couple of times now and love it very much great job;). But as i was saying played it and i was in this village and i was in a backyard, surrounded by stone walls about hip height, i wanted to deploy the mg on the wall but it wouldn't let me, i was like wtf gives with this. well anyway you get my point. id also like to note they did have mg42 on in the african theater, maybe it be possible that you have ur option of either an mg34 or a 42 whn u pick the mg role. 2. M34 should be able to be shot from the hip like in real life, problem with this is that it wont be accurate so its mostly used for close range spraying. All i'd like to point out for now, thank you for making such n ausome mod otherwise!




Alakazou

Jimmy Paterson's disciple

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28th April 2003

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#2 10 years ago

Flame thread.




Lampshade111

Pro-Filer thinks I'm cool!!

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18th February 2004

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#3 10 years ago

Good suggestions but I believe that several of these things are impossible with the BF2 engine FH2 uses.




Flippy Warbear

One of Kelly's Heroes

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2nd January 2004

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#4 10 years ago

RO This, RO That.




Eat Uranium

Wyrd bið ful ãræd

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12th July 2008

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#5 10 years ago

Generally, both of your suggestions are blocked by engine limitations.

Bayonets are done like they are because a weapon can only fire one projectile. This means that a bayoneted rifle can either shoot the bayonet projectile or the bullet projectile but not both. The animation for removing the bayonet is missing because a weapon can only have one deploy animation. If this animation was removing a bayonet when you had just switched back from the rifle grenades, it would look worse than it does now.

With the mgs, it is imposible to have them deployable in a RO sense. The reason you can only use the mg34 prone is that if it were allowed to be used standing, it would get used like an assault rifle. Trying to use the bren gun as an assault rifle is compounded by serious deviation and slow rate of fire. With the mg34, the rate of fire would stop the deviation from affecting the end result. While I'd quite like to be able to use the mg34 kneeling, this is apparently imposible. There are deployable mgs in a different sense i.e. you throw them onto the floor and then enter them like a vehicle. Try using the mg34 lafette if you can get your hands on one (they are very popular).




[130.Pz]W.Fuchs

Requiescat in Pace

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20th March 2008

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#6 10 years ago

FH2 = not RO. And your suggestions are not possible because of BF2 engine.




Lobo

All your base are belong to FH

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27th April 2003

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#7 10 years ago

Be more friendly with the newcomers, do you ladies understand? :donitz:

Günter, as explained, those changes would be great, but there is no way to code it in the BF2 engine




Archimonde0_0

In Vino Veritas

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28th August 2006

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#8 10 years ago

{187th}Günter;4773231Hello, I would like to point out a few things useing Red Orchestra as an example. I have played RO since it came out about 2 1/2 years, and run a clan in it. Bayonet The point i would like to make about the bayos in FH2 is that they are almost useless, for example in RO with a k98 u can attach a bayo which u can also do in FH2, and what u can also do hip shoot , and shoot the rifle like normal with the bayo attached, i think that would add some versatility with the current rifle usage. The current problem is if ur trying to be realistic about the game that you should be able to shoot with the bayo attached. The button setup for the bayo attachment and rifle are 2 different things. what i mean is it rather screwy, i mean u have a bayo attached to the rifle, then all of a sudden u dont want to use the bayo, np ill just push the rifle button and superswitch to the rifle. not very realitic, so u go from attaching the bayo to going back to the rifle without detaching the bayo.

RO Bayo In RO there is a button specifically that is for Bayonet attachment/Mg Deploy when u press the button with a rifle the soldiers pulls a bayo out of his side and attaches it to the rifle, when he wants to detach same button is used. lastly for the bayo it needs a little more distance in terms of when us stab, i mean the soldiers arms arnt that short. [/quote]

BF1942 had the ability to do so, you could have a rifle shoot and a bayonet to thrust with, you just had to sacrifice zoom, now I'm not certain on BF2, since I have not had the PC setup to study and become a master of BF2 like I had bf1942 and bfv so I cannot tell you whether the BF2 engine will allow for an alternate fire on the No4 Bayonet, which acts as the rifle shot, because honestly, I havn't gotten a chance to try it. While it may have been possible in bf1942, I can't speak for bf2.

[quote={187th}Günter;4773231]MG I am a veteren RO MGman, i have used the mg34 and the mg42 for 2 years in RO and id like to put out a couple features i think would make the mg34 more functional, and fun. 1. Deployable just about anywhere with a flat surface In Red Orchestra an white deploy icon shows up on the bottem right of the screen--(HUD) that lets you know if a surface is deployable or not, so the other night i was playing the mg role as i have only played this mod a couple of times now and love it very much great job;). But as i was saying played it and i was in this village and i was in a backyard, surrounded by stone walls about hip height, i wanted to deploy the mg on the wall but it wouldn't let me, i was like wtf gives with this. well anyway you get my point. id also like to note they did have mg42 on in the african theater, maybe it be possible that you have ur option of either an mg34 or a 42 whn u pick the mg role. 2. M34 should be able to be shot from the hip like in real life, problem with this is that it wont be accurate so its mostly used for close range spraying. All i'd like to point out for now, thank you for making such n ausome mod otherwise!

The great thing about the source engine is that it is just what its name says it is, A Source Engine, and its Developement kit is available to anyone who wants to make a mod, in BF2 however we get what DICE gives us, a less than fully functional Python setup and DICE's own code for the Refractor 2 Engine, which has gone down the drain as far as quality since BF1942. So deploying the MG on any surface is not possible, it is however possible to make a deployable Machine Gun that is static, those are already being implemented by the FH2 team, but that is about all the options they have.




{187th}Günter

87.Infantrie-Division

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18th January 2009

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#9 10 years ago

Thanks guys for your replies, makes sense. ok there might be one thing that can be at least changed, or adjusted not sure. i have been useing the mg34 and the bren alot in the game as well as the rifles mostly. What i found rather limiting to the mg34 mostly was that your total feild of vision is blurred around the sites, which cones ur view to what your looking at only, this is rather limiting considering if a target was outside what u can only see even if the target is within the arc of the gun, u can barely see it if at all. same goes for the rifles remove the blur, i know its supposed to be a focused thing but our eyes have peripherals too,we have a peripheral field of vision for a reason. is there something that can be done with the 10ft high flailing bodies? im mean shoot a real person and they will more likly fall to the floor not like launch into the air.

RO This, RO That.

Yes i play RO and still do, and enjoy it very much, and Run a clan in it. You would use an example too maybe if u had to describe something that u almost couldn't that why i usd RO, as I have a lot experience in it, i only played FH2 a few times now so I got to explain what im trying to say to the makers somehow from at least something i know. If u got nothing better to say or provide feedback to the game then ur posts are nothing but spam, guys have to read ur post to try to get to the important stuff. Best not to say anything if u have nothing functional or helpful in bettering the game to say.

FH2 = not RO.

no shit its not RO, but i have always looked at games that had features that others didn't and if u think about it maybe the makers dont know about the features not saying they havent, cuz im sure they have, so i point it out to them, its feedback. hope this helps any, thanks for ur time, and repsonse.




Guest

I didn't make it!

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#10 10 years ago
.Invictus.;4773329FH2 = not RO.

Quite so, but I dare to say that if the proposed features were possible, the devs would implement them in no time.