Bayonet on, scream on -1 reply

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mydjinny

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2nd August 2006

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#1 9 years ago

Okay, so here is something more realistic regarding charging

Once a player/ bot changes his weapon to bayonet, he enjoys the ability to dash while still being able to use the weapon. Also, he may be able to dash for longer than in normal mode (On other weapons). Also, while dashing with bayonets on, he screams throughout the run (One of 2 or 3 types of screams per nation, to aid cacapphony when more than one person decide to charge).

The downside is, the person may have 'rounds/clips' so he can charge only so many times before not being able to do so anymore.... So that dolphin hoppers don't exploit this for normal dashing.

Perhaps, include a whistle, bugle or whatnot for captains and have them use it to call the charge, we can have our 'charge' tactic w/out requiring a new architecture... Just remember to dash with submachine gunners, or mg gunners firing to give you cover....

Perhaps, Japanese airplanes in the Pacific can have a type of 'ammo' that when switched to, makes the entire plane explosive (Can you say Kamikazi?)

I wish bots can also benefit of this...

... I do wish the devs manage to find a way around bayonted guns not being able to fire




GooGeL

Shedmaster and FH Betatester

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28th April 2005

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#2 9 years ago
mydjinny;4655262... I do wish the devs manage to find a way around bayonted guns not being able to fire

That I agree on. I don't agree on implementing some kind of scream when you put on your bayonet. There's no reason to wake up the whole camp when you are trying to keep a low profile. Meaning... some kills needs to be done in a more quiet way and that's where your knife/bayonet becomes handy! =p




Admiral Donutz VIP Member

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#3 9 years ago

mydjinny;4655262Okay, so here is something more realistic regarding charging

Once a player/ bot changes his weapon to bayonet, he enjoys the ability to dash while still being able to use the weapon.

As in firing with bayonet attached? You have been around long enough to now that that isn't possible on this engine. :( ;)

Also, he may be able to dash for longer than in normal mode (On other weapons).

Dash for longer, I do not understand? You mean that a player can run for longer distances while the bayonet is attached? I assume not since that would make very little sense (none). So what do you ,mean?

Also, while dashing with bayonets on, he screams throughout the run (One of 2 or 3 types of screams per nation, to aid cacapphony when more than one person decide to charge).

Could be fun, but plkayers might prefer to keep quite and stealthy during some charges. I'd go with a voicecommand instead.

The downside is, the person may have 'rounds/clips' so he can charge only so many times before not being able to do so anymore.... So that dolphin hoppers don't exploit this for normal dashing.

I'm confused here aswell. Are you talking about some special "run and charge with bayonet" option? It would be best (probably easier) to keep the use of bayonets and running/charging seperate like it currently is. This to prevent making things too complex or prone to exploits.

Perhaps, include a whistle, bugle or whatnot for captains and have them use it to call the charge, we can have our 'charge' tactic w/out requiring a new architecture... Just remember to dash with submachine gunners, or mg gunners firing to give you cover....

A whistle as a little gimmic in some kits (pickup or officer kit) would be nice were approperiate.

Perhaps, Japanese airplanes in the Pacific can have a type of 'ammo' that when switched to, makes the entire plane explosive (Can you say Kamikazi?)

That sounds a bit silly, the plane should just be a plane. If it's used to kamize into the enemy it should be quite damaging (lethal) . A buton to enable this would make things needlessly complicated.

... I do wish the devs manage to find a way around bayonted guns not being able to fire

Move engines... :(




mydjinny

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#4 9 years ago

Admiral Donutz;4655272As in firing with bayonet attached? You have been around long enough to now that that isn't possible on this engine. :( ;) [/QUOTE] Indeed, but one can't help hoping... After all, the rappel on the wall does seem to point to the ability to mount/ drop weapons on surfaces... And actually, in this context of 'use the weapon', I meant stab, not fire. You cannot fire or stab while dashing until you stop dashing... I'd wish you still could stab while dashing to aid this architecture

Admiral Donutz;4655272 Dash for longer, I do not understand? You mean that a player can run for longer distances while the bayonet is attached? I assume not since that would make very little sense (none). So what do you ,mean? [/QUOTE]

Well, yes actually. Dash for longer. It is no longer an attempt to flee, but with more adrenaline flowing, an ability to close in on the enemy en-masse and overwhelm... It might help to have dash for longer.

Admiral Donutz;4655272 Could be fun, but players might prefer to keep quite and stealthy during some charges. I'd go with a voicecommand instead. [/QUOTE] Indeed, but then they wouldn't dash... they would just jog in. Then again, it brings out a good point. Maybe, this 'bayonet' should be another weapon in list and not the initial bayonet

[QUOTE=Admiral Donutz;4655272] I'm confused here aswell. Are you talking about some special "run and charge with bayonet" option? It would be best (probably easier) to keep the use of bayonets and running/charging seperate like it currently is. This to prevent making things too complex or prone to exploits.

Actually, I thought it would be easier than having another weapon. True, it may require more work from the devs to get the new features in, but from the end users point of view, it should be pretty easy: Fix bayonets-> dash

[QUOTE=Admiral Donutz;4655272] That sounds a bit silly, the plane should just be a plane. If it's used to kamize into the enemy it should be quite damaging (lethal) . A buton to enable this would make things needlessly complicated.

I don't follow. It would be as easy as changing from 100kg to 500kg bombs in the Stuka. It could be a new plane altogether, but in reality, kamikazis were not new type of planes (Except the Ohka), just planes filled with bombs... That's pretty much like a new payload, right?

[QUOTE=Admiral Donutz;4655272] Move engines... :(

LOL... One can wish right... I mean, the devs might have thought a number of things were impossible in 0.5 of FH, and found work-arounds by 0.7, and again by FHSW, those devs might have found even more workarounds... Perhaps something might come up if the option remains in the devs' subconscience... Please don't flame me, Lobo. I'm only voicing, not demanding anything...




Flyboy1942

A.K.A. Ghanrage

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29th January 2005

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#5 9 years ago

See what you've become Lobo? People can't even voice their opinion without fearing your wrath :p.

I would like a screaming command of some kind not just for charging, but also when I'm hosing down a room mafia style with a tommy, and want to add that touch of crazyness.

I dont know about the extra sprint time. It's long enough as it is, and it might be exploited by people who just want to cross the desert faster...




Admiral Donutz VIP Member

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#6 9 years ago
mydjinny;4655289 I don't follow. It would be as easy as changing from 100kg to 500kg bombs in the Stuka. It could be a new plane altogether, but in reality, kamikazis were not new type of planes (Except the Ohka), just planes filled with bombs... That's pretty much like a new payload, right?

I see, I thought you meant that while flying a plane you could push a button to turn it from a normal plane into some explosive packed suicide plane.. It would be silly to have a magic tranform button to enable this. picture a nromal fighter airplane and then POOF it turning into a dedicated kamize plane just before digging itself into an enemy battlship.

Dedicated kamikaze airplanes would work I guess, though this sounds like a diffiicult choice, "supporting" kamikaze might very well offend people so I don't think we will see such a feature in FH. I suppose that using normal airplanes will have to do together with adminned servers to kick idiots who needlessly kamiza (lets say into a tank rather then a battleship). . I don't think we will see dedicated kamikaze airplanes (stripped off "needless" parts and perhaps packed with extra explosives).

It would make things easier though when we accept kamikaze into the game. Kamikaze with normal planes could be punished by default and thus people with the urge to commit suicide should only do so by using the dedicated kamikaze plane.

But as said, this might very well offend people (just like adding civilians could, adding volkssturm, hitlerjugend or commisars and so on).




Archimonde0_0

In Vino Veritas

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28th August 2006

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#7 9 years ago

Don't know about this, but if the FH team could reduce the Fire Delay On Sprint to 0 so that we can fire while sprinting, (however inaccurate it may be) Id be happy.




Eat Uranium

Wyrd bið ful ãræd

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#8 9 years ago

I don't think being able to fire heavy weapons while sprinting is a good idea. If it is posible, when spriting you should only be able to use bayonets, knives and pistols




Archimonde0_0

In Vino Veritas

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#9 9 years ago

Why Not? this is a realism mod, and under perfectly normal human conditions I'd be able to fire any weapon either from shoulder or hip while in a full on sprint, no matter how inaccurate it may be. Realism should in no way mean "Remove what is humanly possible".

Just like PR has somehow developed the logic, that a United States Marine over the age of 18 doesnt know how to drive a flat bed truck, and therefore must have a crewman kit to drive it, it makes no sense.




Flyboy1942

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#10 9 years ago

Lol, I was ranting to my bud about that when I was stuck in our Chinese mainbase, and all there was was a jeep...which I couldn't drive.

Even if the devs could get the weapons to have ridiculous cones of fire when you run, when you shoot a two handed weapon, you have to hold it in a way that would take you down to walking speeds, so...

One handed pistols and even bayonets (they are held differently) could have the ability to fire while sprinting though.