Bazookas (German in particular) -1 reply

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KSC2-303

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26th May 2004

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#1 14 years ago

Well, I've had a real problem with the bazookas. I know they're not supposed to be sniper rifles, but they are so horribly inaccurate and slope down so low so fast they're pretty much useless 99% of the time. I can't tell you how many times I've missed a T-34 standing literally 2 feet away from it, only to have the rocket fly over and a tank mow me down with MG fire. I don't know how you'd like to make the adjustments, but this stuff is screwed royally. Hell, it's called the Panzerfaust 100 because it has an effective distance of 100 meters, not 100 inches. In addition, the German panzerfaust should be replaced with the panzershreck for all maps except Berlin outskirts and the city. I suggest this because the wehrmacht weren't issues disposable arms as the standard. The reason the panzerfaust became a mainstay was it was cheap and easy to produce, but that only was an issue in the later parts of the war, not in 1942. I also suggest that the Berlin city map should have randomly placed panzerfausts in all buildings. Since the city was only being protected by the home guard (Hitler Youth, old men and other people who managed to avoid war by being essential to the war effort), the city was just loaded to the brim with them. I saw on the history channel on a "Modern Marvels" special about the T-34 that tank combat in a city loses all the benefits of being in a tank since it was an open target for fire from the buildings. They said they would clean out a building and there were panzerfausts EVERYWHERE. This will even out the gameplay balance in that map too, since you won't have 1 decent player in a tank taking out 20 germans before he dies. So yeah, to summarize: 1. Germans should get PanzerSHRECKS, not fausts. Except in the berlin city map and maybe the outskirts. 2. bazookas should be fixed to add distance and raise the rocket drop off rate. Right now they drop like a ton of bricks after 3 feet. 3. Berlin city should have tons of panzerfaust kits. Thanks!




PanzerAce

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#2 14 years ago
KSC2-303Well, I've had a real problem with the bazookas. I know they're not supposed to be sniper rifles, but they are so horribly inaccurate and slope down so low so fast they're pretty much useless 99% of the time. I can't tell you how many times I've missed a T-34 standing literally 2 feet away from it, only to have the rocket fly over and a tank mow me down with MG fire. I don't know how you'd like to make the adjustments, but this stuff is screwed royally. Hell, it's called the Panzerfaust 100 because it has an effective distance of 100 meters, not 100 inches. In addition, the German panzerfaust should be replaced with the panzershreck for all maps except Berlin outskirts and the city. I suggest this because the wehrmacht weren't issues disposable arms as the standard. The reason the panzerfaust became a mainstay was it was cheap and easy to produce, but that only was an issue in the later parts of the war, not in 1942. I also suggest that the Berlin city map should have randomly placed panzerfausts in all buildings. Since the city was only being protected by the home guard (Hitler Youth, old men and other people who managed to avoid war by being essential to the war effort), the city was just loaded to the brim with them. I saw on the history channel on a "Modern Marvels" special about the T-34 that tank combat in a city loses all the benefits of being in a tank since it was an open target for fire from the buildings. They said they would clean out a building and there were panzerfausts EVERYWHERE. This will even out the gameplay balance in that map too, since you won't have 1 decent player in a tank taking out 20 germans before he dies. So yeah, to summarize: 1. Germans should get PanzerSHRECKS, not fausts. Except in the berlin city map and maybe the outskirts. 2. bazookas should be fixed to add distance and raise the rocket drop off rate. Right now they drop like a ton of bricks after 3 feet. 3. Berlin city should have tons of panzerfaust kits. Thanks!

A) have any production figures to back up your claim that the Shrecks would be more accurate historically? B) the reason that the germans have Fausts on so many maps and shrecks on so few is becuase the german AT weapons arent done, also IIRC many more fausts then shrecks were made C) In addition, the German panzerfaust should be replaced with the panzershreck for all maps except Berlin outskirts and the city. really? so on Fall wiess the germans should get shrecks instead of AT rifles? and wasnt the shreck only made becuase the germans captured examples of American Bazookas? so that would mean that anything before the introduction of the Bazooka should not have the shrecks




KSC2-303

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#3 14 years ago
PanzerAceA) have any production figures to back up your claim that the Shrecks would be more accurate historically? B) the reason that the germans have Fausts on so many maps and shrecks on so few is becuase the german AT weapons arent done, also IIRC many more fausts then shrecks were made C) In addition, the German panzerfaust should be replaced with the panzershreck for all maps except Berlin outskirts and the city. really? so on Fall wiess the germans should get shrecks instead of AT rifles? and wasnt the shreck only made becuase the germans captured examples of American Bazookas? so that would mean that anything before the introduction of the Bazooka should not have the shrecks

A. I am sort of wrong about the shreck. It was produced in much lesser numbers than the faust simply because it was more expensive and harder to make. That doesn't mean the shreck didn't see it's fair share of battle, though. But I can't find the stats to find out where the shreck saw the most use besides obviously the eastern front (not exactly very specific). B. Didn't know that the german anti-tank stuff wasn't done. C. That was a minor technical error I made. Fall Wiess is the exception, obviously. Either way, there is no denying that it's not historically accurate right now. The distance is at bare minimum accurate to 30 meters, and at best 100. And let's not forget that that the Panzerfaust 30, 60, and 100 could penetrate armor up to 200mm thick. The Russian T34 was 20-90mm thick, which obviously means that any faust should numerically be able to take out a tank. And how they were literally thousands of them in storage in the battle of berlin.




Sgt_Dude

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#4 14 years ago
KSC2-303Well, I've had a real problem with the bazookas. I know they're not supposed to be sniper rifles, but they are so horribly inaccurate and slope down so low so fast they're pretty much useless 99% of the time. I can't tell you how many times I've missed a T-34 standing literally 2 feet away from it, only to have the rocket fly over and a tank mow me down with MG fire. I don't know how you'd like to make the adjustments, but this stuff is screwed royally. Hell, it's called the Panzerfaust 100 because it has an effective distance of 100 meters, not 100 inches. In addition, the German panzerfaust should be replaced with the panzershreck for all maps except Berlin outskirts and the city. I suggest this because the wehrmacht weren't issues disposable arms as the standard. The reason the panzerfaust became a mainstay was it was cheap and easy to produce, but that only was an issue in the later parts of the war, not in 1942. I also suggest that the Berlin city map should have randomly placed panzerfausts in all buildings. Since the city was only being protected by the home guard (Hitler Youth, old men and other people who managed to avoid war by being essential to the war effort), the city was just loaded to the brim with them. I saw on the history channel on a "Modern Marvels" special about the T-34 that tank combat in a city loses all the benefits of being in a tank since it was an open target for fire from the buildings. They said they would clean out a building and there were panzerfausts EVERYWHERE. This will even out the gameplay balance in that map too, since you won't have 1 decent player in a tank taking out 20 germans before he dies. So yeah, to summarize: 1. Germans should get PanzerSHRECKS, not fausts. Except in the berlin city map and maybe the outskirts. 2. bazookas should be fixed to add distance and raise the rocket drop off rate. Right now they drop like a ton of bricks after 3 feet. 3. Berlin city should have tons of panzerfaust kits. Thanks!

You think you can watch the history channel and tell us what to fix? Go back to class and open a book. Christ.




KSC2-303

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#5 14 years ago
KillorLiveYou think you can watch the history channel and tell us what to fix? Go back to class and open a book. Christ.

So are you trying to tell me that Panzerfausts weren't mass produced and readily available all over Berlin during the siege? Or perhaps that tanks are better used in cities than open battlefields? And no offense, but I trust the word of a guy who fought in the war commanding a T34 tank crew a little more than someone on the internet who makes a video game mod involving said war and equipment.




Sgt_Dude

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#6 14 years ago

It has nothing to do with Panzerfaust usage in Berlin. Over 6,000,000 were produced.

FROM 1943 TO 1945!

There's no God damn way in hell you're going to get a Panzerschreck pre late 1943. Nobody will do that.

Also, nobody will replace the panzerfaust as the main AT weapon. NEVER was it in use more than the panzerfaust!!!

The panzerschreck is deployed in tank hunting teams trained to hunt tanks. The panzerfaust was mass produced for the everyday soldier and took literally no training to use. Read the warning on the rocket itself, and you'll find out how to use it.

The panzerfaust was produced and used much more than the panzerschreck.

Get over it.




MR.X`

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#7 14 years ago
In addition, the German panzerfaust should be replaced with the panzershreck for all maps except Berlin outskirts and the city. I suggest this because the wehrmacht weren't issues disposable arms as the standard. The reason the panzerfaust became a mainstay was it was cheap and easy to produce, but that only was an issue in the later parts of the war, not in 1942.

Um, wow, you really need to study up.

A. The Panzerschrek was not given to the Whermacht until 43/44. Even then in very limited numbers. B. The Germans had a totally different approach to AT arms. The Americans/British trained soldiers specifically to fight with a bazooka in a squad. The Germans (in the Panzer Grenider divisions), 'fausts were issued like the LAW was in Vietnam; that is to say, most got one.

Situation, American: "You, bazooka man, go into that hotel and engage any Panzers you find, avoid infantry."

Situation, German: "You, grenider, dig a foxhole near that road. Engage any infantry you see, and if you see a Sherman, engage it."

See the difference? The 'faust was issued MUCH more than the bazooka. Plus, only about 8,000 'schreks were produced. Many times more 'fausts were made.




KSC2-303

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#8 14 years ago

Killor & USMA,

The problem is you're both replying to my original post, which had errors in it I admited on my first reply.

Now the issue is distance, drop off, and damage.

The faust as it stands now isn't powerful enough and has a horrible distance. I've missed stationary targets I had a focused crosshair on from 5 feet away because the rocket plummeted to the ground.

All bazooka rounds should have an increased travel time and maintain altitude for much longer.

And the faust should pretty much kill any tank in one hit if it's direct.

Idealistically, it would disable if it hits the treads or turrets and completely destroy it if it hits the front, side panels, or rear.




MR.X`

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#9 14 years ago

yeah, that dropoff is a load of CRAP! it flew straight as an arrow for 30/60/100 yards, then fell! but, if that true penetrating power was used, that thing would own all and fuck up balance.




KSC2-303

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#10 14 years ago
USMA2010yeah, that dropoff is a load of CRAP! it flew straight as an arrow for 30/60/100 yards, then fell! but, if that true penetrating power was used, that thing would own all and fuck up balance.

Personally I don't think it would effect balance at all. It's all about trade offs. Okay. The good thing would be you could kill/disable anything in 1 hit depending where you aim. The bad thing is you only have 1 shot to do it. And take into consideration how dangerously close you have to be to get a good shot. Shit, it's almost like engineer mine suicide from BF1942. :) So you get super damage at the cost of opportunity. As long as the distance is done correctly, I think it would be great. You make it slowly lose altitude. So when you're close, it's spot on, but when you're far, the chances of you hitting it are slim to none. This would make it a great weapon in maps where infantry can hide (Such as Berlin), but a suicide attack in open maps.