It is a tank destroyer that is armed with a Pak 40 75mm cannon mounted on the chassis of a Panzer III tank. Close enough damn it!
USMA2010It is a tank destroyer that is armed with a Pak 40 75mm cannon mounted on the chassis of a Panzer III tank. Close enough damn it!
I'm telling you man the only place where you can use a Marder right now is Forgotten Honor. Its actually in the map I will be playing tomorrow. :naughty:
MG42ManiacAdd better visual effects for flak
Yes, espicially. Sometimes flak bursts don't even happen when firing Bofors or the Flak 36.
Cough* *Cough Damn, I think a piece of lung came up on that one. Also, some tanks are not "accurate". The sights are off yes, but many tanks also have deviation the rounds, meaning the shells wont land exactly the same spot anymore at all. Best example I can give is the PIVF2, Its sight is lined up to lower right of the actual shell landing spot, but now in .67+ the shell will land all along the right side of the triangle, instead of landing exactly on the lower right corner every time like it used to in .6. Lowering sandbags is EXTREMELY needed in certain areas, I haven't played those spots in so long i cant even remember anymore.
personally i think the Marder II should be renamed Marder IIIM, as it has the same engine/fighting compartment layout, though it lacks the Panzer 38(t) suspension.
I suggest to for tank/other vehicle wreakage to not bounce up when destroyed. This has been brought up before, but after wathing the FH_Iron video it still hasn't been fixed.