that would be cool to see infantrymen stumbling from shell shock and explosions with desert dust. perhaps down the road, I know they must be working on vehicles/aircraft now.
Yes, I know, I know, don't make suggestions from other games, but that's one thing COD/COD2 do pretty well, I think--knocking you down, dazed & confused, with ears ringing, when a blast goes off next to you.
The shell shock effect, well sort of, is already in Battlefield 2 and can be used for this purpose. I think but don't quote me on this that the ragdoll effect cannot be used on living characters it's like a trigger sort of thing that starts the moment you get killed.
What's wrong with how FH1 works? I assume this idea came from the BF2 shell shock. But remember, in BF2 you can get shot 10 times and still live whereas in FH2 it'll be the 1-2 shot kill so artillery would pretty much kill you straight away. I don't think FH2 will seem arcady if you don't get shell shcked from artillery.
BourkeyWhat's wrong with how FH1 works? I assume this idea came from the BF2 shell shock. But remember, in BF2 you can get shot 10 times and still live whereas in FH2 it'll be the 1-2 shot kill so artillery would pretty much kill you straight away. I don't think FH2 will seem arcady if you don't get shell shcked from artillery.
I think that's sort of the point of this--if you've ever had a loud blast go off next to you, you know the feeling of disorientation that you get. An artillery round or explosion won't necessarily kill you if you're not hit by shrapnel or have your guts scrambled by the concussion (this is the principle of SWAT "flash-bang" grenades.) However, light and sound and shockwave would often be enough to really knock you about a bit, rather than killing you outright.
Just seems like a lot of work that is only there to recreate what is in BF2 when that is very unrealistic in itself. But with that said, you could be right, if its done I suppose i'll learn to love it - much like not having Q as the parachute key in BF2 (it really shits me)
So lemme get this straight... because BF2 has a 'shell shock' effect, and BF2 is unrealistic, 'shell shock' must therefore be unrealistic?
Safe KeeperIt might be possible to have blasts have you go prone or crouch automatically, I don't know.
It'd also be nice if you were protected better from blasts if you were crouching or prone.
:agreed I saw this done in a few mods for CoD1. It worked out OK but at times would just be annoying having to pick yourself up every 10 seconds from being wounded. Going prone really should be done when you are forcefully knocked over by a close round going off. And perhaps being accompanied by a loss of health or disabilities such as blurred vision and a ringing from shell shock.
JetroSo lemme get this straight... because BF2 has a 'shell shock' effect, and BF2 is unrealistic, 'shell shock' must therefore be unrealistic?
Lol, the 'masked man fallacy', bit of irony with your aviator (i don't know if that was an intentional joke?). No what I thought was since FH2 will be very much a tactical game where one second you live one second you die, the last thing you would want is to be dazing around and walking into unanswered bullets. This comes out okay in BF2 because you have greater health and can sustain a few hits before recovering and hopefully withdrawing or fighting back. But i'll step down from argueing this as I can I'm wrong. I'm just an infantryman trying to avoid giving tanks and planes more power over us. Perhaps if you did this to the poor diggers in the mud, you could make tanks and planes stall after some hits?
Edit: [COLOR="Blue"]I know who my father is I don't know who the masked man is Therefor my father is not the masked man[/COLOR]
I think the idea of having the person knocked over (whilst looking cool) would probobly be more trouble than its worth.
Though the "shell shock" adds a nice tactical dimension to the game that would really work well in FH2 provided that its in moderation (unlike BF2's current system where a granade blast 3 blocks away affects you). Commander arty used in a suppressive role on a possition giving and attacking force a slight advantage as they try and storm a treanch network, or concussion grenades when stroming bunkers!
anyway just my opinion...
Say Bourkey nice hat mate! Aussies ftw! :D:nodding: