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Lordbutter

Dread thinks I'm a special person

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8th June 2004

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#71 16 years ago

Realism says planes carrying bombs need to have reduced preformance. That is quite possible in this engine. But its not in..why is that? Because this mod isnt diving into the realm of realism anymore. Look at .65. Not much but a trace of realism is left. Its almost if this mod is taking a different road. So if realism isnt the path we take, we need to at least give anything a countermeasure..which fighter/bombers have none. AA against a Fighter/bomber...Dont make me laugh...Any pilot with half the iq of a monkey can kill an aa gun before the flak gunner even gets a chance to see him. Between new guns and carrying 2 bombs flak positons are a joke. Other fighters....Heres the only real threat they have....but look at it like this....you need a fighter that only can hurt airplanes to kill these fighter/bombers. While fighter/bombers are a threat to air and ground. That is too much power for anything to have. 2 fighter/bombers can easily decide the outcome of a map. El Al and Gazala proving this time and time again. 2 planes shouldnt be able to decide the outcome of 50 player servers. But they can and can easily.




emonkies

I'm too cool to Post

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16th July 2003

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#72 16 years ago
LordbutterRealism says planes carrying bombs need to have reduced preformance. That is quite possible in this engine. But its not in..why is that? Because this mod isnt diving into the realm of realism anymore. Look at .65. Not much but a trace of realism is left. Its almost if this mod is taking a different road. So if realism isnt the path we take, we need to at least give anything a countermeasure..which fighter/bombers have none. AA against a Fighter/bomber...Dont make me laugh...Any pilot with half the iq of a monkey can kill an aa gun before the flak gunner even gets a chance to see him. Between new guns and carrying 2 bombs flak positons are a joke. Other fighters....Heres the only real threat they have....but look at it like this....you need a fighter that only can hurt airplanes to kill these fighter/bombers. While fighter/bombers are a threat to air and ground. That is too much power for anything to have. 2 fighter/bombers can easily decide the outcome of a map. El Al and Gazala proving this time and time again. 2 planes shouldnt be able to decide the outcome of 50 player servers. But they can and can easily.

Several posts back Major Hartmann said he tried to model performance with and without bombs but it was a major headache and real buggy so it was dropped til it could be reworked.




Creeping Death

FEAR PROFITS MAN NOTHING

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14th March 2004

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#73 16 years ago
Anlushac11A-36 is a Allison engined ground attack dive bomber version of the Mustang. It had airbrakes in the wings and was reinforced and armored for the ground support role. Its role was taken over by the P-47. P-51B is basically the same airframe as the Allison engined version but with a Merlin as well as several aerodynamic improvements. P-51C is the same as a P-51B but was built at the Dallas Texas plant. P-51B's were built at the Long Beach plant.

I believe the "C" model also had the "Malcolm Hood" canopy as well.




Nagato

Hungary 1956

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5th July 2004

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#74 16 years ago

So the p-51b/c is coming soon,i think...




emonkies

I'm too cool to Post

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16th July 2003

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#75 16 years ago
Creeping DeathI believe the "C" model also had the "Malcolm Hood" canopy as well.

Malcom hoods were retrofitted to B's and C'S. Malcom hoods were also fited to RAF P-51A's and I ahve seen them on A-36's and F-6's.




MrFancypants Forum Administrator

The Bad

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7th December 2003

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#76 16 years ago
LordbutterRealism says planes carrying bombs need to have reduced preformance. That is quite possible in this engine. But its not in..why is that? Because this mod isnt diving into the realm of realism anymore. Look at .65. Not much but a trace of realism is left. Its almost if this mod is taking a different road. So if realism isnt the path we take, we need to at least give anything a countermeasure..which fighter/bombers have none. AA against a Fighter/bomber...Dont make me laugh...Any pilot with half the iq of a monkey can kill an aa gun before the flak gunner even gets a chance to see him. Between new guns and carrying 2 bombs flak positons are a joke. Other fighters....Heres the only real threat they have....but look at it like this....you need a fighter that only can hurt airplanes to kill these fighter/bombers. While fighter/bombers are a threat to air and ground. That is too much power for anything to have. 2 fighter/bombers can easily decide the outcome of a map. El Al and Gazala proving this time and time again. 2 planes shouldnt be able to decide the outcome of 50 player servers. But they can and can easily.

A network of AA guns, as in the German base in Breakthrough can be very effecive, it renders fighters almost useless, as you need much time to prepare for an attack which you can survive yourself. The aa-tanks are extremely effective too.

Reducing the fighter speed and turning rate when it's carrying bombs is of course more realistic. But think about this: in WWII fighters would just drop their bombs if attacked by other fighters before they reach their target. Same woluld happen in FH, but in FH you need perhaps 10 seconds to get some new bombs, I don't think that this minor difference is worth several hours of codingtime. At least it shouldn't have high priority.

Fighterbombers are not such a problem, just make more advertisement for AA. I always get good scores when I'm using flak for a round. Maybe add some more AA guns/tanks to some maps, like Varilisk. Maybe 2 planes can decide a map, but why shouldn't they? Two ships or two tanks can decide a battle as well.




Lordbutter

Dread thinks I'm a special person

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8th June 2004

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#77 16 years ago
Anlushac11Several posts back Major Hartmann said he tried to model performance with and without bombs but it was a major headache and real buggy so it was dropped til it could be reworked.

Thats why it should be just kept to divebombers and pure fighters...no mess, no headaches...Tell me what the real game difference is between a Stuka or a Hurricane flying with a reduced preformance model...Not much. It would just be eye candy. So why go through months of coding, testing, bug fixes, and retesting just so the graphic of a Hurricane which would basically fly the same as the stuka kill u? Its all alot of unneccessary work to do nuthing.




[CoUk]niu

I take what n0e says way too seriously

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12th March 2004

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#78 16 years ago

The game difference between a Stuka and a Hurricane?

They are on different sides,for a start.




Lordbutter

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#79 16 years ago
'[CoUkniu']The game difference between a Stuka and a Hurricane? They are on different sides,for a start.

Theres always gotta be a wiseguy....Im talking if we coded a reduced preformance version of the hurricane. What would be the real FLIGHT differnce between the two. There really wouldnt be one.




Lordbutter

Dread thinks I'm a special person

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#80 16 years ago
MrFancypantsA network of AA guns, as in the German base in Breakthrough can be very effecive, it renders fighters almost useless, as you need much time to prepare for an attack which you can survive yourself. The aa-tanks are extremely effective too. Reducing the fighter speed and turning rate when it's carrying bombs is of course more realistic. But think about this: in WWII fighters would just drop their bombs if attacked by other fighters before they reach their target. Same woluld happen in FH, but in FH you need perhaps 10 seconds to get some new bombs, I don't think that this minor difference is worth several hours of codingtime. At least it shouldn't have high priority. Fighterbombers are not such a problem, just make more advertisement for AA. I always get good scores when I'm using flak for a round. Maybe add some more AA guns/tanks to some maps, like Varilisk. Maybe 2 planes can decide a map, but why shouldn't they? Two ships or two tanks can decide a battle as well.

If fighter/bombers are reduced to bombing your main spawn...aka..german base....you have already lost the map. The fighter/bombers have probably devistated your tanks, which allowed allied tanks to roll over your infintry, which lead to you loosing your flags, and now you are being camped...at this point talking about aa is worthless... True WWII fighters could just drop their ordinance, but usually they didnt. Only if they HAD to. Wouldnt make much sense to be sent out on a shortie to attack enemy tank formations just to drop your ordinance half way there. They were EXPECTED to take out the formations. Not dogfight. This was left to escorts which were set up to be PURE fighters. To counter the added weight of the bomb loads some planes had to carry less fuel or ammo. These planes didnt want to DF at all. Again, AA isnt a viable option to counter fighter/bombers. Ive seen most so called pilots in FH are dumb as a box of rocks. Just because you can shoot down these pilots dosnt mean its a good counter. There are techniques for taking out flak positions that a good pilot can easily do to which a flak gunner will never see the pilot coming. And at some point most pilots will learn these. Then flak will be worthless. Why shouldnt two planes decide a map? Hmmmm....on a fifty-two player server maps like El Al and Gazala are constantly decided on how good the allied pilots are. If the allied pilots have an inch of skill they can wipe out the entire german armor. Thats rediculous. Two tanks or a ship may decide the outcome at one flag, but not the outcome of an entire map.