Blow up them buildings! Tanks? -1 reply

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Flubber

The Internet ends at GF

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12th January 2005

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#1 12 years ago

Will FH2 alow us to blow things apart? I think it would be cool to put a hole in a building or bomb the crap outa it and smash anyone inside it. Its a shame Bf2 said there would be this kinda stuff and there never was. Also when you destroy a tank how long are you guys planing to leave it there destroyed, I mean its good cover and its like a reward if you blow it up and it stays there for a bit to hide behind or to use as a road/bridge block.




crabcakes66

Former FH beta tester.

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4th May 2004

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#2 12 years ago

I can feel my FPS dropping..... :P But on the subject. 1. Things can be destroyable in BF/BF2, but not in the way your suggesting. I dont know of a game yet that has a fully destructable enviroment that doesnt either look horrible or just plain suck for 100 other reasons. Games just are not there yet, nor are most People PC's able to handle something like that. 2. Ive seen it vary alot. It's easy to modify the amount of time a wreck stays around. To long and you will have wrecks building up throughout a round and that can cause framerate performance issues.




farmboyIII

GF Pwns Me!

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18th July 2005

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#3 12 years ago

what fh could do is have only ceartin buildigs in a map be able to destroyed and they could be destroyed the same way briges are destroyed in bf2 but instead of c4 you could use like satchle charges or heavy arty and bombers also once a building is destroyed you cant bring it back like the bridges in bf2 for the destroyed building just make it a pile of riubble and mabey one aor two walls




Frederf

I take what n0e says way too seriously

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2nd March 2004

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#4 12 years ago

Typical map: 40 players 25 tanks 60 second tank spawns 60 rounds per tank 20 buildings. You do the math.




Suckyshot

meh I got nothin...

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15th June 2005

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#5 12 years ago

I do remember BF: Pirates pulling off a destructable fortress with decent success. They had a large outer wall that could be destroyed, section by section, resulting in a large hole in each one destroyed. I suppose it wasn't the most technically demanding mod, but I still figure it could be applied to a few buildings on certain maps for BF2.




Dee-Jaý

Always 1 point ahead of you

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17th February 2004

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#6 12 years ago

Regarding tank wrecks: I think thank wrecks should stay on the battlefield untill they respawn, so an average lenght of about 30-60 seconds. About destructable objects: Well BF 2 has this feature to a small extent and I´m sure FH2 will expand on it. However fully destrucable enviorments arn´t a good idea as players will destroy stuff, just for the sake of it.




[SYN] hydraSlav

SYNERGY Member

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2nd October 2003

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#7 12 years ago
Dee-JaýAbout destructable objects: Well BF 2 has this feature to a small extent

Destructable bridges, leaving huge gapping wholes in them with a completely new model Wooden fenses that cars/tanks can simply drive through, sending wooden planks flying all over the place Smaller wooden patches, that act like "doors" through the fenses can also be blown with handgranades (or anything more powerful) Street signs you can run over Variety of crates that when blown spread it's contents on the ground (so far i've found a bunch of pink-bear crates and fish-crates). Nothing better then hidding behind a crate and then having it destroyed, leaving you without cover. Explodable barrels/propane-tanks of all sorts I wouldn't call all the above a "small extent". Furthermore, the above examples represent all types of possible destructions (bar the terrain destruction). Every possible destruction code and behaviour has been written. This can be adopted to form all types of other object in FH. Like fenses that can be knocked down by the tanks Or whole barns created of the same objects as those BF2 fenses, so that a tank shell will completely level the barn with the ground :naughty: Or brick walls being made the same way as BF2 bridges, so that people could make holes in them in certain places and walk through.




Safe-Keeper

Aw, c'mon Cyan, it's quality!

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29th September 2004

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#8 12 years ago
Games just are not there yet

eekx.gifPlay X-Com: UFO Defence, you heretic! You call yourself a gamer and you haven't played the best strategy game that ever was(yeltongue.gif)?! (Freeware now at GameSpy, go get it!) The trick is to tone the graphics down: X-Com UFO Defence has a 100% dynamic world - you can blow up lamp posts, houses, hills, trees, you name it. Call of Duty had this one single player mission where you could blow things up, too. As a tank, that is. And EA/DICE said BF 2 was originally supposed to have destructible buildings, so I suppose the engine can handle it without too much lag, unlike BF 1942's engine.




crabcakes66

Former FH beta tester.

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4th May 2004

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#9 12 years ago
Safe Keepereekx.gifPlay X-Com: UFO Defence, you heretic! You call yourself a gamer and you haven't played the best strategy game that ever was(yeltongue.gif)?! (Freeware now at GameSpy, go get it!) The trick is to tone the graphics down: X-Com UFO Defence has a 100% dynamic world - you can blow up lamp posts, houses, hills, trees, you name it. Call of Duty had this one single player mission where you could blow things up, too. As a tank, that is. And EA/DICE said BF 2 was originally supposed to have destructible buildings, so I suppose the engine can handle it without too much lag, unlike BF 1942's engine.

First off. I was a huge fan of the X-com series. I even started a mod based on terror from the deep for HL2 that never got off the ground. You are talking about a another genre and era of games. UFO was not rendered in 3D. To put it simply, drawing a picture of a whole building and then replacing that with a destroyed picture is completely different(apply that to anything destroyable)than doing it in real time. Ive also played COD plenty...and having somewhat simple and specific structures be "destroyable" (as you can in BF2) is also different than having every complex structure in a map be destroyable and tied into the physics engine. Toning down the graphics to acheive a fully or semi-destructable enviroment has been tried in games like Red Faction and Soldner....not exactly good games. You also have to consider the amount of work that goes into making things destroyable. Lots of additional modeling, texturing and animation. I doubt the BF2 engine was designed with this in mind....wether it could do it is anyones guess,and really irrelevant anyway since most peoples PCs could not handle it with the level of detail already in the "static" game.




Nederbörd

Has mutated into a Lurker

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13th March 2005

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#10 12 years ago

YES! YES! We need destructable buildings! Everything! And make tanks able to run over certain trees too. But no destructable ground. MHOUHAHAHAHAHAA! *Drives around in Greyhound shooting like crazy* KILL KILL KILL! HAHAHAHAHA!!! If this is implemented, Sector 318 won't be more but a pile of rubble! And my pals will flee, screaming in terror as I roll though with my monstrosity, bringing doom with me wherever I go! Dhahahahahahaa!!! }> Besides, they won't be able to hide in a bloody house and blowing my tank up everytime! And make tankwrcks destructable, I hate when I can't get where I want.




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