Breakable doors and gates -1 reply

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It's Happy Fun Ball!

aka Killed in First Minute

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20th October 2005

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#21 12 years ago

I don't know much about coding, but I do know that every time you put a destructible object in, the game has to always remember whether that object is destroyed or not. Hence the lag they cause. Still one or two, creatively used could be awesome. Here's a thought. A common tactic was to blow massive holes in roads to slow advancing armies. What if, we put something like that on a push map. Take Tobruk for example. The sapper position would have to be forward of the Allied lines. (so it is a challenge to blow it) But if they can get enough sappers that far forward, they can blow a hole in the ground that will seriously hamper the advance of the German tanks? Blowing it would not be necessary to win. Even if you do it won't stop them, just inconvenience them. I think that would be a cool addition.




Moose12

I am also [130.Pz]Gef.Elche Pz

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5th December 2005

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#22 12 years ago

PR destructables don't cause lag....




[130.Pz]W.Fuchs

Requiescat in Pace

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19th March 2008

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#23 12 years ago

Join game at desert maps, takes a while before you can finally start playing, the destructables have to load :p




azreal

FH2 Betatester

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15th July 2006

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#24 12 years ago

since FH2 gave PR the suppression effect, maybe you guys could get some of this stuff from them... YouTube - PR Korengal Engineers Wanted 2 YouTube - PR Cave ins / land slides WIP




Guest

I didn't make it!

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#25 12 years ago

Land slides are cool.

Say, what about destructable trees? Maybe when hit with explosives or w.e it splits in half and falls down?




Niebler

[130.Pz]A.Niebler

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2nd August 2006

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#26 12 years ago

Well, WaW has some destroyable bridges. And that gate thing from PR is pretty interesting. I could see tank barriers or gates/doors leading to important flags, like a villa, or a mansion of some sort, being destructible. And possibly repairable as well :P We know the shingle on D-Day will be destructable, and probably some town walls in france, we'll see what they come up with :P

Doors hiding a kit or a good sniper house would be a neat little addition once or twice on a map




Flyboy1942

A.K.A. Ghanrage

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29th January 2005

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#27 12 years ago

A Berlin Streets type map could be very interesting with a house or building that needs to be blown to bits by a tank in order to advance (or to make a new route of advancement). :)




masked_marsoe Advanced Member

Heaven's gonna burn your eyes

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15th April 2005

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#28 12 years ago
deathfromabove2010;4522406since FH2 gave PR the suppression effect, maybe you guys could get some of this stuff from them... YouTube - PR Korengal Engineers Wanted 2 YouTube - PR Cave ins / land slides WIP

Nice!

Those land-slides especially, if only for the technical achievement (destructible statics are more practical).

The gate is a great idea though.




Admiral Donutz Advanced Member

Wanna go Double Dutch?

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9th December 2003

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#29 12 years ago

Those landslides seem to be "just"destroyabl objects? You have a bolder (100% health state), blow it up (causss lots of dust) and the bolder is removed from the game and replaced with a rubble object. Or is it more interactive then that (the ruble sliding down slopes etc. ?)

As for destroyable objects: Get all FH players a free super computer alla NASA and I guess lag would no longer be an issue. Or else we are stuck with limited destroyable objects (such as the fences/walls currently ingame) for performance reasons.

No doubt that a city full with interactive doors and windows, plus destroyable doors (and trees, lampposts, building front setc.) would be awesome. Lets wait a few years for an other game engine and better computers... :(




J_Fin

GF is my bext friend *hugs GF*

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15th March 2007

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#30 12 years ago

I guess it is the lots of dust and instant rubble pile on the ground, rolling rocks seem to be just effects.