Breakable doors and gates -1 reply

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Mokusaku

I follow teh Moo!

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17th November 2007

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#41 12 years ago

Yeah I'd like to see penetration impelemented to more surfaces/statics rather than more destructible environment.




CBCRonin

I don't spend enough time here

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5th July 2008

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#42 12 years ago

I don't know what the limitations of the FH2 engine are, but the idea of fully destructable environments has already been used in a game... Soldner. Though it was horribly buggy, the ability to destroy anything (except for land, though you could alter the landscape with explosives) was pretty impressive. Blowing up trees to cause road blocks, levelling buildings, 5000 square mile maps (this was a bit much though, as finding the enemy could be quite difficult :lol: ), etc. It didn't require a super computer to play and the engine seemed to handle the destroyable objects pretty well, but weather played havoc on lag. So hopefully we will see something similar from future BF products.... minus the bugs of'course :D.




Niebler

[130.Pz]A.Niebler

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2nd August 2006

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#43 12 years ago

I remember Soldner, that was ollld school :P




Raizok

Boys, Boys, Boys

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26th May 2008

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#44 12 years ago
Von Mudra;4524964You guys do realize that there is no way FH2 could do this.... Every destructible thing on the game would cause lag. The more destructibles, the more lag. Making destructible gates, landslides, etc....would cause untold problems for anyone who doesn't have an extremely high end computer. Maybe this will could be put in FH3 in years and years time when computers have caught up, but for right now, these things are all just pipedreams. The most we might see is the occasional destructible feature, like the current fences on Bardia.

Errr... I think I remember a dev saying that the primary problem is network lag...




CBCRonin

I don't spend enough time here

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5th July 2008

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#45 12 years ago
Niebler;4531796I remember Soldner, that was ollld school :P

My game related comments are reflective of their owner :D. ----------------------------------------------------------- I wasn't there when Table Tennis for Two was created (1958), but I was there when the "Golden Age" began and have been playing ever since.




Flyboy1942

A.K.A. Ghanrage

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29th January 2005

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#46 12 years ago

Some day :) Moors law is like a sexy lady in a bar. Just keeps getting better and betterer. :p

Seriously by the time I finish college I wont settle for anything less than real time Newtonian physics and objects that I can break down to a fine dust, or build up into makeshift fortifications at will.

And I will, I will.