D-FensDon't see the point, rifle grenades are for clearing bunkers
he is right! why do u remove the rifle grenade and add another grenade launcher?? DUMBEST SUG. EVER think about it
If you give him a rifle grenade, then what's he going to do with it? Put it between his teeth and spit it in the direction of the enemy?
arm by hitting primer against someting hard and throw like a nade. kinda like the GAMMON BOMB!
No historical counterpart whatsoever? A little harsh. I assumed that everyone knew about the Bunker Busters in the pacific. I only gave him a pistol because for some reason FH refuses to abandon pistols in every class.
As for limitation, make it a slowly respawning kit scattered in places around the map.
Oh, and of course, a flamethrower would be the perfect susbstitute for the Zooka.
And yes, 'zookas were used against bunkers in the pacific.
psh.....why not have one with the zook and one with the shotgun? that way one guy isnt so uberific
A nice suggestion, shouldn't be too hard to code either, I think. However, I don't think it should be really high priority, as rifle -and handgrenades are already an excellent way of busting bunkers. I love playing Omaha on allies for a single reason: running to the shingle and fire a riflegrenade at the machinegun bunker killing several inside. Then, when the bunker is empty, running to it, wait for the MG42s to start spitting lead again and toss two handgrenades in there... oh that's always so sweet.
Shotguns would rule, but the zooka idea is a little whacked. Flamethrowers would be the cat's ass, but if you get one of those I don't think you should get anything else but a knife.
Rare loadouts like this should be no more than pickup kits. They do not represent 1 of every six soldiers on the battlefield (you can pick on of 6 classes).