Burning tanks idea -1 reply

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Neighbor Kid

Pro Sherman Tanker

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31st July 2004

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#11 13 years ago

dam i need to find the NO TANK JUMP thread i made a dam while ago lol.. but i would like to see tanks being stopped by tread damage and tanks being able to keep going as the clutch is engaged when hit that woudl be cool. and also not just have fire comgin from the engin deck, but from all over the bloody tank form the turretring between the turret and hull of the tank, from the top of the turret outa the hatch, from the front, rear , form under the treads etc places you think would make the tnak engulf in flames. not just go to a destroyed tank model but burn for a while. like when a tank is destroyed the driver dies.. and the tank just sits there burning to hell. then maybe after a minute or so the tnak will them explode and disappear. i think that would be a good idea

Go look at finnwars web page and look at their screens youll know what im talking about the tanks burning.




mydjinny

I live on Gaming Forums

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2nd August 2006

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#12 13 years ago

I think it would be possible to keep damage simple but improve realism: Land Mines - Tanks immobilized but don't burn Other tank\ Shell damage - Tank doesn't blow up but burns and is immobilized - Exploodes alot later Plane damage - Blown to black bits with flying shards and smoke (BF2's Engine doesn't toss vehicles 10 feet) Anti Tank Guns - lowest damage to tanks, High damage to ppl IN the tanks The way to do it? I dunno about how to do the latter, but for the first 3, they are determined by the level of damage each cause - Mines take precisely whatever the tanks 'health' is down to 0 (no less, no more)so the tank smokes and stops. The shells may take the tank lower and so it burns but it takes alot below 0% for a tank to explode... and for plane bombs; they take like 200% so tanks go off completely...Maybe a partly damaged tank hit by a Tiger II would also go off simply because 2% - say, 60% is a large negative number, y'know? So you can infer that unless a tank gets to like 50% below 0 it wont explode... Maybe once it begins to burn ppl inside shud die immidiately... So no mine would kill a tank crew, but sitting in a burining tank or constantly escaping one burning tank to another wud never occur again. Oh and ofcourse, tanks immobilized take twice the effor to rotate the turret :)




[130.Pz]I.Kluge

Smile!

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3rd October 2006

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#13 13 years ago

Well this an good idea but this goes back to a suggestion someone made that should be important to this feature. That how long would it take for the crew inside the tank to get out. like 10-15 seconds?




mydjinny

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2nd August 2006

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#14 13 years ago

Once the tank shoots out flames from the back, the crew would already be dead. Otherwise, we'd have tank crew taking a last crack at the tank that shot them since they know they have a 10 or 15second window to do so. The burning tank but one that isn't blown to smithereens (not all damage does that) - and whether it burns or explodes is determined by how hard it was hit... hence the level of health for a burn or explode. But a stationary tank is one that is partly damaged either by a mine or shell hit powerful enuff to immobilize it (but not destroy it)... Although tank crew would still have the firing mechanism and ofcourse their MGs, turning the turret would only be done with immiense difficulty (Also to prevent tanks dissabled by mines from being more of a threat than were they moving - otherwise there'd be no point in taking out their threads). Everything else would be out of function (motion for one). And if those boys decide not to do soemthing about their tank, its 'health' would fall further down and it wouldf catch fire and finally explode - or someone would simply come over and bazooka it back to its spawn base...




{TDB}Chicken

But...Why's the Rum Gone?

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30th March 2005

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#15 13 years ago
mydjinny;3264081But a stationary tank is one that is partly damaged either by a mine or shell hit powerful enuff to immobilize it (but not destroy it)... Although tank crew would still have the firing mechanism and ofcourse their MGs, turning the turret would only be done with immiense difficulty (Also to prevent tanks dissabled by mines from being more of a threat than were they moving - otherwise there'd be no point in taking out their threads).

How is a tank that can't move less dangerous than one that can? Unless you knock out its cannon, it can still blow you up. There are numerous stories of the Russian KV series tanks just blocking roads and blowing up 30-40 german tanks before they either run out of ammo or are destroyed by 88's or Bombers.




Dee-Jaý

Always 1 point ahead of you

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17th February 2004

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#16 13 years ago

What I would like to see about buring tanks is collums of smoke rising sky high.

However I doupt this is possbile with the BF 2 engine...




Coca-Cola

[130.Pz.]A.Aussen

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28th August 2006

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#17 13 years ago
mydjinny;3264081Once the tank shoots out flames from the back, the crew would already be dead. Otherwise, we'd have tank crew taking a last crack at the tank that shot them since they know they have a 10 or 15second window to do so.

You would have to press E to begin the 10 or 15 seconds in order to get out, and I'm sure the devs will make sure that the gun isn't being loaded and the turret aimed since your gunner and loader would be high tailing it out of the tank. Of course, you could always be brave and lose all your health slowly and die to get that tank kill considering you're probably going to either receive another shot to your tank or get hosed by gunfire once you come out coughing from the smoke.:uhm:




[130.Pz]I.Kluge

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3rd October 2006

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#18 13 years ago
Coca-Cola;3274298You would have to press E to begin the 10 or 15 seconds in order to get out, and I'm sure the devs will make sure that the gun isn't being loaded and the turret aimed since your gunner and loader would be high tailing it out of the tank. Of course, you could always be brave and lose all your health slowly and die to get that tank kill considering you're probably going to either receive another shot to your tank or get hosed by gunfire once you come out coughing from the smoke.:uhm:

Well that what ussually happend to tank crews in real life they either could die a horribel death in the tank and burn or could at least take a chance and run for it and if they dont make it, a shot from an enemy bullet would be more of a quicker death.Well either you start a procces that stops the tank from reolading after you press E to get out or press E againg to burn. Really it all comes to what you got hit with to know if your are really in trouble.(mine,ect,ect)




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