can bunny hopping be gotten rid of? -1 reply

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AussieZaitsev

Revenge was here.

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14th December 2003

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#21 14 years ago

after being shot by anything....or hit by shrapnel....or being to close an exlpoding grenade,,

i seem to recall McGibs saying something about how soldiers were treated like vehicles in BF1942 code....does this mean you could Add Screen Shake to weapons like handheld MGs and when explosions happen around you?

just a Q




AegenemmnoN VIP Member

The cream of the crop

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19th August 2003

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#22 14 years ago

Day of Defeat's stamina works well to eliminate bunny hopping.




striderx2048

DiCE/EA: Ambiguously Gay Duo

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16th May 2002

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#23 14 years ago
AussieZaitsevafter being shot by anything....or hit by shrapnel....or being to close an exlpoding grenade,, i seem to recall McGibs saying something about how soldiers were treated like vehicles in BF1942 code....does this mean you could Add Screen Shake to weapons like handheld MGs and when explosions happen around you? just a Q

the quote was soldiers NOT the same as vehicles.




McGibs

FHdev

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3rd October 2003

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#24 14 years ago
i seem to recall McGibs saying something about how soldiers were treated like vehicles in BF1942 code....does this mean you could Add Screen Shake to weapons like handheld MGs and when explosions happen around you?

I said they WERN'T coded like vehicals. Soldier movement is pretty much hardcoded. the only thing we can really change is the run speed.

and most MGs already shake the screen alot when you fire them. And the screen has always shaked when an explosion is near.




S1l3ntSt4lk3r

I'm too cool to Post

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27th May 2004

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#25 14 years ago

make the screen shake for ALL guns, specificly smilie.gif the submachine guns it would make the player work instead of the engine