Can someone in teh future redo teh sandbag collision meshes? -1 reply

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emonkies

I'm too cool to Post

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17th July 2003

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#1 15 years ago

Seems like the collision meshes stick out 5 feet past the end of the sandbags. Was hoping someone someday could redo those.

Thats all. :cya:




Scope02

Pinoy...Represent!

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1st November 2004

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#2 15 years ago

ya...agreed...and the sandbags look like a brick wall with sandbag skin




MR.X`

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#3 15 years ago

I know your pain. Ever try sniping from the windmill ledge? Ever think that the round would totally miss the little support beam for the railing. Well, 11/10 times you're WRONG!

BTW: Did you purposfully type "teh"? If so, you are a :newbie:




emonkies

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#4 15 years ago

No, I typed "teh" cause of my typing skills, or lack thereof.




MR.X`

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#5 15 years ago

Whew, glad to here that!

These should be a top priority. This has gotten me killed so many times its not funny anymore.




Myrddraal

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28th April 2004

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#6 15 years ago

also the beached Japanese destroyer on Wake, due to the messed up colision boxes it is impossible to shoot under the railing.




Admiral Donutz Advanced Member

Wanna go Double Dutch?

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9th December 2003

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#7 15 years ago

True some collision boxes are just bugged, other migt not have a collesion mesh inside the holes/gaps of the fence because of performance reasons. The more "parts" a colsion mesh had the lower the performace will be.




emonkies

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#8 15 years ago

I mean the collision mesh seems to be longer than some of the sandbag models. You see the visual part end here but a invisible wall xtends out another 5 feet.