If this has been asked before than sorry, but that search bar never works for fourm searches. I think that the MG barrels should be removed like in real life, their could be a limited amount of barrels, like 2 (1 spare) and would have to wait about 3-5 mins for them to cool enough to be used again. When the MG overheats, the barrel is removed like reloading gun barrels instead of ammo. Unfortunatly im not shure if this is possible for bf1942 engine. That would be more realistic.
I dunno, but guess you could simulate the reload time as the barrel change time.
hmmmm...sounds realistic...and hard to do in BF1942! ;)
Gauntlethmmmm...sounds realistic...and hard to do in BF1942! ;)
i think it sounds "out of the BF-scope" - ie. it doesn't fit in with the rest of the realism, and thus the feature that was inteded as realistic becomes enormously unrealistic. like the flight code issue in .61 that everybody loves to pull to the front page.
hard to do or not - i bet a fallen hero would be able to fix it, if the results that came out of it was so obviously an improvement, but i don't think it is that obvious an improvement. there's other realism-suggestions that are needed before this one will be able to contribute.
its the difference between being killed because your barrel overheats or keeping fire on the enemy. if no one makes removeable barrels then when the gun overheats, if you fire still, it causes severe damage to the gun making it inoperable. i still would like to see the barells being removed and keeping fire on the enemy
But wasnt changing the barrel the duty of the assistant gunner which we dont have?
I would like to see this done, if you have seen how easy it is to change the barrel of some of the LMG's then no problem.
Anlushac11But wasnt changing the barrel the duty of the assistant gunner which we dont have? I would like to see this done, if you have seen how easy it is to change the barrel of some of the LMG's then no problem.
History Channel your friend. Most LMGs you only have to turn the barrel, slide forward, take new barrel, slide toward gun sideways, then rotate up. handle is refence to direction. also that gives me idea. how bout making mgs 2 person, 1 is 2 feed the belt, and to replace barrel. its more team work and realism than usefullness for a game, this should be for belt fed mgs. the LMGs the single gunner did all the work like removing the barrel.
apparently the great advantage of the German machine guns was the ease with which the barrel could be changed -- apparently changing the barrel of a U.S. mg was a bit more of a pain in the ass.
fighter pilothow bout making mgs 2 person, 1 is 2 feed the belt, and to replace barrel. its more team work and realism than usefullness for a game, this should be for belt fed mgs. the LMGs the single gunner did all the work like removing the barrel.
I don't think too many ppl will want to have to have 2 ppl to fire a MG. Realistic, yes, but this brings up the issue of Realism vs Entertainment Value. On Omaha Charlie, this will be catastrophic. The axis is already short men on that map comparatively... forcing more than necessary to be in 1 spot makes them even bigger targets. Besides, i dont see what role the secondary man would play. Anyway... back on topic... The Bren did in fact have to change its barrels. a la History Channel. It got so heated that if u let it go too long, u couldn't change it because it was so hot. But Bren crews were forced to carry extra barrels. Lastly, I don't know why it would be of any significance because the animation would probably just be the weapon shifting down below ur field of view, making clicking noises, then coming back ready to go.
to my knowledge the bren and mg42 were the only LMG's that over heated to the extend where you had to change the barrel freqently.....the 50 cal had a slow rate of fire, the 30 cal could be water cooled, the DP never overheater to my knowledge, and the same goes for the mg32......of course historicaly speaking, mg's werent fired like they are in game....using controled bursts is something nearly unheard of ingame