Charlie Sector -1 reply

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[CDC]Greywolf1

All my points are in the bank!

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2nd March 2004

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#1 14 years ago

Please remove the allied snipers, it is so unrealistic, you cant get on an MG42 without being sniped. Yes, the allies had '03s on D-Day but they couldn't hit the bunker gunners, thanks for your time. :banghead:




perry07

I'm too cool to Post

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15th February 2004

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#2 14 years ago

i agree and please remove german snipers aswell. avoiding the 5 mahine guns (4 mg42s and 1 mg34 in the middle) is hard enough without some k98 sniper pinning you down right before you blast open a bunker door.




[Spartans]Nurdy

Commissioner Engineer.

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5th May 2004

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#3 14 years ago

No! don't remove the freaking Sniper Kit, I played a Charlie Sector with efficient MG whores (Cha0s Carl, if you are reading this curl up and die you little camper) and we were wasted beyond belief. The Sniper Rifle was the only thing that kept the MG whores supressed.




McGibs

FHdev

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3rd October 2003

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#4 14 years ago
'[CDCGreywolf1']Please remove the allied snipers, it is so unrealistic, you cant get on an MG42 without being sniped. Yes, the allies had '03s on D-Day but they couldn't hit the bunker gunners, thanks for your time. :banghead:

Heaven forbid that german machine gunners should DIE and the allies have a chance in hell! No, we wouldnt want that!!

and FYI: taking out MG nest is EXACTLY what allied snipers did on dday. If youre getting knocked off too much, then the german snipers arnt doing thier job (which is killing the allied sniper)




RObbit

Roger That Mommy Cat^^

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23rd October 2003

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#5 14 years ago

ooooo YOu JUST GOT SERVED :p




judge reinhold

BOY I SURE POST ALOT

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28th April 2003

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#6 14 years ago

haha yes. keep in the random explosions on the beach, the unnoticeable AP mines, the german 150mm artillery (which seems to load the next shell quite quickly, given the size of the round), the mg's that cover every square inch of the beach, the german snipers, the flag system where americans still lose tickets even if they somehow make it up the cliff, BUT remove the american snipers. If the allies have the destroyer (out of reach/immune from artillery), maybe removing the 1 american sniper wouldn't be so bad, but honestly the allies have the odds quite stacked against them.




-=[G.o.D.]=-Dezibel

God of Devastation

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24th May 2004

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#7 14 years ago

McGibs got it right....it´s just fine the way it is. if you can´t get up the beach because the mgs, your snipers not doing his job right (today i saw one guy shooting while he was standing and of course didn´t hit shit!), if you´re at a mg and you get nailed down by the allied sniper, then your sniper is not doing his job.... i think this whole thing with the snipers and so on encourages teamwork as long as it is down right, but of course there are always smacktards around...




{TDB} Ruiz

{TDB}Sgt. Ruiz GI

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6th June 2004

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#8 14 years ago
RObbitooooo YOu JUST GOT SERVED :p

Haha nice.




Uncle_Sam

Pass me a Lucky Strike...

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23rd December 2003

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#9 14 years ago

Charlie is fine how it is. Most folks don't even know where the 03 is. At least, I've only been capped twice in many hours of play. There isn't a damn thing I would change on charlie except maybe the mile it takes to get to the last flag. The germans get to spawn halfway down, why cant allies have way up? The 1 thinkg I would REALLY like to see changed is the style. Make this a "push" map for the love of god!




Kakoru

I live on Gaming Forums

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19th February 2004

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#10 14 years ago

I never played Charlie yet. Im thinking of playing it in 2 weeks though when my exams are finished.

How many sniper kits are there in Charlie sector?