Commander abilites and Squad Leaders -1 reply

Please wait...

BFE - Queen Naga

The Internet ends at GF

50 XP

2nd October 2005

0 Uploads

140 Posts

0 Threads

#1 13 years ago

To continue my suggestion blitskrieg across your forums I came up with a idea for artillery, including involving SL's having their own freedom as well.

Foremost my thoughts for 'artillery', is a diversity of options to choose from and deploy on the battlefield for different purposes. For example a Germanic Captain has the coordinates of a Allied Sherman platoon advancing upon a flagzone which is already under serious heat and he must have it eliminated.

He could from a intuitive scroll list pick'en'chose the 'Flak-88' using AT shells bombard the vicinity, devastating the Armor columm. Exceptional but now he has another issue. He has recently discovered 2 American squads advancing from the western road to the village. The rule is he cannot reuse that specific artillery piece, the Flak because it has its own cooldown proximity, which is slightly longer than the artillery command itself.

He has recovered the option again, good. Except the Squads are assaulting the Germanic company and they're requesting exterioral assistance immendiatly! He scrolls once past the almost recharged Flak and comes upon '30mm Mortar'. While they're decisively traversing from one obstacle to another towards the village flagzone, a light shower of mortar rounds rain like meteorite in their area. The results are needless to be stated. ---------- In every map the artillery would vastly differ as your Mortar's would infact be several Wehrmacht '75mm Pak's'! The artillery a Captain and a Squad Leader has is different. The Captain recieves platoon sized artillery pieces and on the other hand a 'Lieutentant', (Squad-Leader) is delivered by self-propelled platforms and interceptors and fighter-bombers. ---------- A British company is marching onto the perimeter of a Italian camp in Africa. Suddenly a firefight ensues and a British soldner with the Piat is caught dead. One Italia Tankette is suppressing their position upon a dune closeby. The British Lieutenant under the fettering conditions threw a can that released large volumes of green smoke. Half a minute later a Mustang flew overhead and released a single 50kg bomb on the designated target scrapping the bug and shrewding any soldner surrounding. ---------- Sometimes Lieutenants will be provided either a heavy backpack, portable radio to setup or a gaseous signalling can to bring in short powerful firepower. For example a Canadian Lieutenant toke control of his deployed radio and a small minimap arose without no friend or foe indicators existed and he with his arrow keys moved up the squares where he last seen the dangerous opposition and pressed enter. A dozen seconds later Wolverine shells plummeted the coordinates.




-|DKS|- deathBOB

The BOB of Death

50 XP

3rd June 2004

0 Uploads

456 Posts

0 Threads

#2 13 years ago

Mcgibs said its gonna be like this. Look on the third page of the Planetbattlefield Interview thread.




Dee-Jaý

Always 1 point ahead of you

50 XP

17th February 2004

0 Uploads

1,694 Posts

0 Threads

#3 13 years ago

Interesting way of presenting your idea, but I´m not sure if I get it.

As far as I´ve understood, there will be 2 fors of artillery in BF 2:

The CO artillery which works like in BF 2. A set pieces of guns can be used by the CO to barrage certain areas (Hopefully with a larger AoE and longe cooldown compared to BF 2).

Player controlled artillery will work just like in BF 1942. Certain mobile artillery guns will allow SL to use their binoculars to mark targets, which then can be targeted by the player controlled artillery.

I think this is the best compromise for FH 2, regarding artillery as it gives you the best of both worlds without any drawbacks. However, I might suggest that the CO can only grant artillery strikes that have previously been requested by Squad Leaders.




Frederf

I take what n0e says way too seriously

50 XP

2nd March 2004

0 Uploads

2,156 Posts

0 Threads

#4 13 years ago

Firstly I don't know why you refer to Flak88s and Pak40s as if they are indirect fire artillery pieces.

But I can clearly understand your ideas (a welcome change from the regular mish mash of text that tries to pass itself as English). You would want a multitude of artillery "flavors" such that selecting the correct one for the job becomes a proper skill. You wish varying levels of firesupport for commanders and squad leaders.

The idea of having non-binocular called in airstrikes is also cool. But it does paint a picture in which there are up to 10 officers (9 SQL + 1 Comm) all with much firepower at their disposal, which sounds like potential for abuse and hording.

McGibs has explained a system where Comm artillery (which may be in the flavor of airstrikes as well) can be requested via the SQLs. I think this promotes more teamwork, less manic explosions (as every 5th guy doesn't have a P-51 at his beck and call). And of course there'll be player-controled devices, Wespes, Mortars, ect.




McGibs

FHdev

50 XP

3rd October 2003

0 Uploads

4,064 Posts

0 Threads

#5 13 years ago

Depending on the map, the commander will only have 1 type of artillery battery (be it 105mm hotizers, or 30mm mortars) all other artillery in the map will be in the form of player controlled peices. Player contolled artillery will be linked to an artillery spotting system simmilar (but hopefully better) to BF1942s system. Squad leaders and scouts have binoculars to spot artillery targets.

And for future use... AT shells are not used for indirect fire, and PAK AT guns are not artillery peices.




[BFE]Adder

Lord of Irony

50 XP

4th June 2005

0 Uploads

304 Posts

0 Threads

#6 13 years ago

McGibsDepending on the map, the commander will only have 1 type of artillery battery (be it 105mm hotizers, or 30mm mortars) all other artillery in the map will be in the form of player controlled peices. Player contolled artillery will be linked to an artillery spotting system simmilar (but hopefully better) to BF1942s system. Squad leaders and scouts have binoculars to spot artillery targets.

And for future use... AT shells are not used for indirect fire, and PAK AT guns are not artillery peices.

A side note that on the American side at least Towed 3 inch guns and the Tand destroyer mountained 3 inch guns on the M10's were designed to be use in indirect artillery support fire mode as well as direct support Artillery for bunker/building clearing. Or at least according to The Tank Killers by H. Yeide. (A book I just finished reading yesterday as a matter of fact)




King_Nothing100

I aim to please

50 XP

23rd February 2003

0 Uploads

892 Posts

0 Threads

#7 13 years ago

I haven't got a bloody clue what this suggesstion is supposed to mean? And research first, your scenarios make little sense, Flak 88's lobbing AT shells onto a position, doesn't happen, 30mm mortars? PIAT's and Mustangs in North Africa?




BFE - Queen Naga

The Internet ends at GF

50 XP

2nd October 2005

0 Uploads

140 Posts

0 Threads

#8 13 years ago

I made several mistakes, I knew what they were and I didnt mind to reedit them because they're marginal. Put aside these several mistakes and muddle logic out of the concept..