I was thinking that in FH1, how nice the cockpits looked, but also how rarely they're used. Using the cockpit view poses no advantages over pressing C and seeing the general view of the battlefield without the cockpit. I was thinking that in FH2, would it be more realistic if that type of view was not included and pilots had to use the cockpit view (with of course a means of looking around, as in FH1 holding the Shift button)? I'm no expert with planes, and having the alternate type of view may compensate for the fact that in the game no pilot gizmos are used (the meters and such you can see), but at the same perhaps allowing only the cockpit view may be more realistic or at least serve to balance the airpower (*horrid thoughts of airpower in BF2*). What's your take on this?
Its already a done deal, he who does not search. I do have a follow up question, will we be able to see our full 6 o'clock view? Plane model specific? Presumably with rear shielding and tail in the way?
Yeah, I was in a rush, so I didn't search. Although you have to admit, most of the old topics are no longer valid anyway, seeing as so much of what has been stated by McGibs in those stickied topics has now been rendered outdated (by more recent statements, often by Lobo).
Would be cool though if you had more gizmos for airplanes, not just, left right, roll, slow down, faster etc...
I do not know every single buttons or intrument function here...
But if you could somewhat use some more functions here... like, height meter, speed, compass, etc...:uhm:
If anyone can find any detalied map of the Cockpit of a somewhat standard plane with keywords for every little button I would love to press :)
MrPink;3509156Would be cool though if you had more gizmos for airplanes, not just, left right, roll, slow down, faster etc...
I disagree. There are plenty of WWII-themed flight simulators out there already, and if I wanted that sort of difficulty and authenticity, I'd be playing them. I LIKE that the controls in FH are basic, so it doesn't detract from gameplay. After all, we're not shifting gears and using a clutch when we drive a truck, and we're not swinging open the breach, removing the empty shell, ramming in a new shell, locking the breach closed, and then resighting when we use artiliery. At some point you have to cut your losses in favor of "fun".
stylie;3509005Its already a done deal, he who does not search. I do have a follow up question, will we be able to see our full 6 o'clock view? Plane model specific? Presumably with rear shielding and tail in the way?
or like my idea, could you make the mirrors on top of the cockpit work?
madcat0;3513578or like my idea, could you make the mirrors on top of the cockpit work?
I'm pretty sure thats not possible on an engine like this....
they worked very blurry in FH1...:uhm: coulnt they make them just a lil bit less blurry?
zuiquan1;3513625I'm pretty sure thats not possible on an engine like this....
That's what occured to me, but I do love the idea and it would be cool if it were possible.
An artificial horizon would be really useful, I always get messed up when trying to do a sort of high-altitude-dive-bombing in FH1. I've understood that they were common during WWII.
Of course it's just another NOTE(not on this engine (tm))-feature...