Concerning Plane Cockpits and Viewpoints -1 reply

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Johannes

France's Bitch

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13th December 2004

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#1 11 years ago

I was thinking that in FH1, how nice the cockpits looked, but also how rarely they're used. Using the cockpit view poses no advantages over pressing C and seeing the general view of the battlefield without the cockpit. I was thinking that in FH2, would it be more realistic if that type of view was not included and pilots had to use the cockpit view (with of course a means of looking around, as in FH1 holding the Shift button)? I'm no expert with planes, and having the alternate type of view may compensate for the fact that in the game no pilot gizmos are used (the meters and such you can see), but at the same perhaps allowing only the cockpit view may be more realistic or at least serve to balance the airpower (*horrid thoughts of airpower in BF2*). What's your take on this?




stylie

Mas stylie por favor...

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13th April 2005

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#2 11 years ago

Its already a done deal, he who does not search. I do have a follow up question, will we be able to see our full 6 o'clock view? Plane model specific? Presumably with rear shielding and tail in the way?




Johannes

France's Bitch

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13th December 2004

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#3 11 years ago

Yeah, I was in a rush, so I didn't search. Although you have to admit, most of the old topics are no longer valid anyway, seeing as so much of what has been stated by McGibs in those stickied topics has now been rendered outdated (by more recent statements, often by Lobo).




MrPink

eastboys always win

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3rd July 2006

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#4 11 years ago

Would be cool though if you had more gizmos for airplanes, not just, left right, roll, slow down, faster etc...

I do not know every single buttons or intrument function here...

bf109.jpgspitfire.jpg

But if you could somewhat use some more functions here... like, height meter, speed, compass, etc...:uhm:

If anyone can find any detalied map of the Cockpit of a somewhat standard plane with keywords for every little button I would love to press :)




Lili_Marlene

Look where I am!

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16th January 2007

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#5 11 years ago
MrPink;3509156Would be cool though if you had more gizmos for airplanes, not just, left right, roll, slow down, faster etc...

I disagree. There are plenty of WWII-themed flight simulators out there already, and if I wanted that sort of difficulty and authenticity, I'd be playing them. I LIKE that the controls in FH are basic, so it doesn't detract from gameplay. After all, we're not shifting gears and using a clutch when we drive a truck, and we're not swinging open the breach, removing the empty shell, ramming in a new shell, locking the breach closed, and then resighting when we use artiliery. At some point you have to cut your losses in favor of "fun".




Mad Cat

Your mama on a stick.

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28th December 2005

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#6 11 years ago
stylie;3509005Its already a done deal, he who does not search. I do have a follow up question, will we be able to see our full 6 o'clock view? Plane model specific? Presumably with rear shielding and tail in the way?

or like my idea, could you make the mirrors on top of the cockpit work?




zuiquan1

Ore o Dare da to Omotte Yagaru

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4th March 2006

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#7 11 years ago
madcat0;3513578or like my idea, could you make the mirrors on top of the cockpit work?

I'm pretty sure thats not possible on an engine like this....




Mad Cat

Your mama on a stick.

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28th December 2005

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#8 11 years ago

they worked very blurry in FH1...:uhm: coulnt they make them just a lil bit less blurry?




Lili_Marlene

Look where I am!

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16th January 2007

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#9 11 years ago
zuiquan1;3513625I'm pretty sure thats not possible on an engine like this....

That's what occured to me, but I do love the idea and it would be cool if it were possible.




Maxa

°_o

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11th February 2005

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#10 11 years ago

An artificial horizon would be really useful, I always get messed up when trying to do a sort of high-altitude-dive-bombing in FH1. I've understood that they were common during WWII.

Of course it's just another NOTE(not on this engine (tm))-feature...




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