Cooking with Nades -1 reply

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Chanquad

Forgotten Hope Freak

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5th December 2005

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#21 13 years ago

If this should be in the game the nads must have random fuses! It should also be hard hitting what you're aiming at. Try hitting a tree with a rock from 10 meters away! Its really hard!




wjlaslo

I've defected to the Pies

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13th August 2004

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#22 13 years ago

I can hit a broomstick handle with a snowball about 10ft away...




Real-BadSeed

Science experiment

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5th December 2004

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#23 13 years ago

i just went outside and tried it, 8-10 times i hit the tree. the 2 shots that missed, missed by an inch.




Frederf

I take what n0e says way too seriously

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2nd March 2004

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#24 13 years ago

Now throw a 14 ounce ball.




UH60BHPilot

Pacific Campaign for the win.

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31st December 2004

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#25 13 years ago
Real-BadSeedi just went outside and tried it, 8-10 times i hit the tree. the 2 shots that missed, missed by an inch.

Too much time on your hands :lol: . Just joking RBS :bows: Anyways, would be a great feature. "cooking" the nade, and having a random fuse so you can blow your face to bits if you try to be clever.




Kurb King

All my base are belong to n0e

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11th April 2005

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#26 13 years ago

I was at a millitary surplus store a few weeks ago and they had some old WW2 fragmentation gernades I was looking at (without fuses in them of course) and they were a lot heavier than I though they would be. Even though they were heavy I though I could throw it further than you can throw gernades in FH. What would be cool is if you have a power bar to detirmine how far you throw it but the faster you throw it the more inaccurate your throw is. If you try to throw something that heavy as hard as you can I dont think you will be too accurate. I like how FH took out the crosshair for throwing gernades so you are not spot on with every throw but I think minor, random inaccuracy for longer range throws would be more realistic.




Real-BadSeed

Science experiment

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5th December 2004

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#27 13 years ago
Too much time on your hands :lol: . Just joking RBS :bows:

Yes :) how about duds? 1-100 maybe? or whatever the stats are for duds




solodude23-FH

The Internet ends at GF

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22nd June 2005

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#28 13 years ago

Hmm, although 'cooking' grenades might be a nice little addon, it is practically forbidden in battle in modern day, from what I have heard from multiple soldiers. I know that dosn't mean it isn't done, and I have no idea about how it was in WWII, but I'll say again it is prohibited in present time. (Basically because it is dangerous)




Fuzzy Bunny

Luke, I am your mother.

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2nd May 2005

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#29 13 years ago

Well, yes, so is running around with nades hanging from your belt by the pin, having a cocked .45 down your pants, and any number of other things.

I recall reading how at some point during the Vietnam war, the Army forbade people from bringing their own firearms along, nominally because of logistics issues, but more realistically because they didn't want a bunch of hicks who couldn't get draft exemptions running around with a 12-gauge from back on the farm.

"Dangerous", heh. More so than having people shooting at you? :-)




solodude23-FH

The Internet ends at GF

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22nd June 2005

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#30 13 years ago

'Dangerous' is the reason I have heard, not what I am personally stating. I guess they see accidents of a friendly grenade going off in your squad not worth getting your grenade to blow a bit early once its thrown to the enemy. I am just stating what I do know.

At any rate it would be a cool feature to add, and I am sure it was done. :D