Coral Sea -1 reply

Please wait...

[SYN] hydraSlav

SYNERGY Member

50 XP

2nd October 2003

0 Uploads

2,372 Posts

0 Threads

#11 16 years ago
'[tRMad Mac']Bump. Tired of legitimate suggestions being pushed to the bottom under 3 "what planes do we want?" threads.

LOL, that i agree on :nodding: As far as parachutes go, i don't think it's a problem when there are AA gunners on the ship, cause they can own any plane flying by before they bail out. And considering that they have only a pistol (and a plane to steal), they aren't much of a threat. But since i don't think they are a problem, i won't mind if they are removed or kept. It's a much bigger problem on BoB, when pilots bail into APCs and kill the Allies on the ground and the Allies can't do much about it. The issue with Coral Sea is the fact that carriers rearm enemy planes, which leads to a very nasty exploit where a single player bailing onto an enemy carrier can sink that carrier in a matter of 10 seconds. That really needs to be fixed ASAP




DarthWoo

Addicted to GF

50 XP

19th February 2004

0 Uploads

280 Posts

0 Threads

#12 16 years ago
GrapeI tend to agree, when I first played this map under FH I thought it a godsend compared to the vanilla BF42 release, where you had medics jumping out of planes with SMG's just to annoy the enemy carrier. I thought, well, at least pilots who bail out will easily be killed, with only a pistol to defend themselves, but now you still get nothing but people bailing out of planes the moment before they blow up, robbing me of a kill. Seeing them all try this with no 'chute, just to kill themselves on the water would be sweet. I'd enjoy a similar change to the allied spawn kit choices on Battle Of Britain. Sort of stinks to not have a wrench to repair the AA.

Yeah, I don't think I've EVER seen the Allies win BoB in the last few releases. Short of the entire British force flying over to the German side and basecamping the hell out of them (by that I mean occupying all the AA, and also stealing the bombers so they can taxi up the runway and use the MGs offensively), which would usually result in many kicks on most servers, no amount of effort can prevent an evenly matched Axis team from overwhelming the defenses. Maybe if a server knocked down the tickets so that the Axis only had less than 100 to start with, the Allies might outlast them, but that's no solution. If the Allies could repair their mission critical objects, albeit slowly, at least it would force the Axis pilots maybe to coordinate their bombing more effectively.




Grape

GF makes me horny

50 XP

6th May 2003

0 Uploads

88 Posts

0 Threads

#13 16 years ago

Trouble is, BF (no matter the mod) doesn't allow independant ticket ratios, map to map. If you tweak them from BoB, you're tweaking them for all maps in the rotation. A support class with a wrench would be one great improvement, though I'd also like to see the Objective mode version work with FH, I know we'd see a bunch of "What are the big blue circles" chats, but for those who know, it really helps each team know where to attack and where to concentrate repairs and/or defense.




Frederf

I take what n0e says way too seriously

50 XP

2nd March 2004

0 Uploads

2,156 Posts

0 Threads

#14 16 years ago
GrapeTrouble is, BF (no matter the mod) doesn't allow independant ticket ratios, map to map. If you tweak them from BoB, you're tweaking them for all maps in the rotation. A support class with a wrench would be one great improvement, though I'd also like to see the Objective mode version work with FH, I know we'd see a bunch of "What are the big blue circles" chats, but for those who know, it really helps each team know where to attack and where to concentrate repairs and/or defense.

Well yeah BF does, you make the map so 100% tickets is X/Y tickets, while it's true that server changing from 100% to 150% tickets affects all maps.




Guybrush_

The forums staffers think I'm Cool

50 XP

16th December 2004

0 Uploads

158 Posts

0 Threads

#15 16 years ago
Francois79Some vanilla maps really needs to be removed. Coral Sea, Vanilla stalingrad etc..[/QUOTE] Coral Sea in FH is not the vanilla one. Two carriers for each side, and merely no land : just a few emerging sand atolls, if I remember correctly (not really a common map on the servers). [QUOTE=Hedgemus]Agreed. For maps that are strickly air combat parachutes should be removed.

Second. Like Bombing The Reich.




[SYN] hydraSlav

SYNERGY Member

50 XP

2nd October 2003

0 Uploads

2,372 Posts

0 Threads

#16 16 years ago

Server's won't need to change to 150% if the tickets were adequately set when the map is released. The problem is that every mapper does his own maps individually, so there is no standard. I've seen BoB come very close (on a 175%) and even Allies win, but i agree that maps needs a wrench for the allies to fix the defenses




GreatGrizzly

Fear the Bear

50 XP

22nd February 2005

0 Uploads

1,622 Posts

0 Threads

#17 16 years ago

i agree, and maybe a heavy weapon (deployable mg 34) if on the big servers all the AA and planes are taken




Grape

GF makes me horny

50 XP

6th May 2003

0 Uploads

88 Posts

0 Threads

#18 16 years ago
'[SYN hydraSlav']Server's won't need to change to 150% if the tickets were adequately set when the map is released. The problem is that every mapper does his own maps individually, so there is no standard. I've seen BoB come very close (on a 175%) and even Allies win, but i agree that maps needs a wrench for the allies to fix the defenses

Though this is a reply to hydra, I'm really asking if anyone would know, could the base tickets, as coded into the map itself, be edited on the server side? So, rather than chaging the ticket ratio to make a map like BoB better served, while effecting the rest of the maps in a rotation, the map itself could be modified to have a few more tickets to start with on the allied side. I say only on the server side so that clients connecting wouldn't need any custom map download. I've seen similar server side modifications done on quite a few maps, though these are normally vehicle choices and the like, I haven't noticed if ticket counts have seemed out of sorts.




GreatGrizzly

Fear the Bear

50 XP

22nd February 2005

0 Uploads

1,622 Posts

0 Threads

#19 16 years ago

i think it is possable




Myrddraal

Search function? Where?

50 XP

28th April 2004

0 Uploads

669 Posts

0 Threads

#20 16 years ago

BoB: A wrench and linked AA batteries. Make the axis attack the defenses first. Respawn the AA slower but have it be linked batteries of varied types (similar to capital ships). Radar AA is okay as is though. Coral Sea: Remove the chutes. Better AA positioning on the Carriers