hey.. we dont whant the bodies to stay too long, or we will have a carpet of bodies.. but I think the statick bodies are better... cos you can make them more bloddy...
And another thing I would like to suggest, is the giving movement to woonded bodyes... Ill explain: you know how in bf2... you get heavely woonded and you lay on the ground waiting for medic? my idea is to have a moving bodie like: rasing the hand up (calling for medic) or having the arms on the tummy... you know.. things a woonded human would doo... I saw this in castle wolfenstein, and was pretty cool to see that....
I would like to see blood leaking from wounds of soldiers lying on the ground, from neck for example.
pvt. AllenWell, it would increase realism of the mod. About static dead bodies, remember that not every map could use it because if scenario doesn't starts during a battle. I already suggest taking out the blood from Omaha beach, the first wave arrive and see blood from ho? I almost forgot, there is a pice of leg and german soldier hainging on a tree and some bodies that will be probably compleated in 0.7 in FH files but I haven't seen them on any map.
this para is on alpenfestung, near the american base, cross the valley on the right
Thanks, what about that leg?
the problem with objects staying is lag. i hav played a mod where vehicle wreckages stay for a very long time and for some reason unknown to me the lag is terrible
pvt. AllenI almost forgot, there is a pice of leg and german soldier hainging on a tree and some bodies that will be probably compleated in 0.7 in FH files but I haven't seen them on any map.
That is on the old Foy map, apparently you never played that map As far as bodies go, they will just lag everyone.
'[SYN hydraSlav']That is on the old Foy map, apparently you never played that map
Yes, I did, it comes with 0.65, dosen't it?:p
Static corpses all the way, no lag and better details that way. and since it's a suggestion for FH2, I suppose we could also ask for them to be destructable by explosions, so we don't have the "supercamel" effect :D.
I think it would really add a lot of atmosphere to maps like Charlie secot if there were some dead people scattered around. It would cause less lag than normal dead people, so that is neglectible. I'd also like to see dynamic statics, like wounded, with an animation of rrolling around, occasionally calling for a medic or something. It would create the illusion that there are a lot of people on the beach and it might give the allies a better change against German MGs.
The "supercamel" effect? What is it? Anyway the static bodies shouldn't look like kkilled by no bullet soldiers, there should be blood on them (good example is the knife killed soldier on the table in The crack of dawn level from brothers in arms, I won't mention what have happened to Desola:(), even filled apart corpses.