Defensive positions in FH2 -1 reply

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Myrddraal

Search function? Where?

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28th April 2004

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#31 14 years ago

Pushable guns. These problems don't happen in BF1918 because the guns are never in the same place. Have three or four spawn locations for the guns and then allow them to be repositioned buy the player. Towed for long distance (requires setup time) and pushed for repositioning (virtually no time between stopping and firing). As for MG's there should be more deployable mg kit's (they should also be able to move when deployed although slowly) with three deploy modes (standing, sitting, and prone).




Arisaka

Staff suffers from PCD

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16th August 2004

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#32 14 years ago

Pushable gun-code would be excellent for small guns like the Pak36, and even medium/light artillery (which was also used in direct fire mode). Imagine moving just around the corner to trap the enemy, behind some rubble, into a small alley, etc. They could become quite lethal, hitting weak points from unsuspected directions. And recoil pushing the gun slightly out of position? just great.




S. Weasel, Esq.

Attorney-at-Law

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28th June 2005

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#33 14 years ago

I don't trust my commanders.




Frederf

I take what n0e says way too seriously

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2nd March 2004

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#34 14 years ago

Player config or reconfigurable is best. Pushable and towable with special setup time in the beginning for both teams.




Icenor

I don't spend enough time here

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16th April 2004

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#35 14 years ago

I think this presents to much of a problem. Most of the defensive positions in FH have sandbags and trenches around em. Placeing all that stuff either randomly or let the CO decide would make the maps look bad.

1: If the CO can place it anywhere he wants, objects are going to be clipted and messed up when placed in hills, near other objects etc.

2: If the CO can only chose from predefined positions, its not going to be to much of a suprise for the enemy.

The only way to make it truly freely is towable guns.




Frederf

I take what n0e says way too seriously

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2nd March 2004

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#36 14 years ago

Commander profiles are a good start, but no plan survives initial contact.




Comrade0Red

Za *TRA*, Za Kommunizma!

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25th March 2004

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#37 14 years ago

Sure it does. Who needs battlefield flexibility! That's for losers. Losers like you.




Propa McGanda

I snipe with a Battletoads

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5th February 2005

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#38 14 years ago

Defensive weapons spawning in different places is a good idea. This idea could be used in other places too. Like if we had a corel sea type map, the carriers could spawn in different locations each time.