deployable fortified positions -1 reply

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Real-BadSeed

Science experiment

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5th December 2004

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#1 14 years ago

like the title suggests. i would like to see the ability in fh2, for the appropriate classes to be able to set up small sandbag setups. I.E. hmg guy can setup some sandbags in front of himself for added protection. (I DO NOT MEAN able to make whole forts or anything, but just a few sandbags.) could also have rubble instead of sandbags, as this was often used in urban settings. so for urban maps have rubble. would make HMG much more dangerous, and not so easy to pick off as they are now. my opinion has always been, a hmg position should be a major pain in the butt to get by, for infantry. however this isnt the case in almost everygame ive ever played, including fh. as it stands, getting into the hmg position is basically suicide. i would like to see that changed in fh2. it should be very hard to take out an mg nest with nothing short of a grenade. requiring flanking etc. and not having your guy sit there with his head up like a big target. it should be next to impossible, to easily pick off the mg'er with a rifle. i feel mgs have been "nerfed" in all games ive ever played, so they arent uber weapons, when they should be. also deployable camo aswell I.E. a small bush, for say sniper class.




Tanked

Dread pwns me!

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21st February 2005

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#2 14 years ago

I agree, perhaps it should be a capability of the Engineer class.




Real-BadSeed

Science experiment

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5th December 2004

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#3 14 years ago

i dont know about needing an engineer, as i wasnt thinking big structure. but just a couple sandbags on either side of the mg, or some pushed up rubble. and a better more protected body position when in the mg itself, so you arent so vulnerable.




LordKhaine

I sing the body electric...

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5th October 2003

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#4 14 years ago

Reminds me of the deployable sandbags in an old DC version. Buggy, easy to abuse, but oh so fun. You could block entrances to buildings, and use them to destroy tanks. And make little forts out of them. You could even stick them onto tanks to make forts on top of them.

Ah... good memories




Fuzzy Bunny

Luke, I am your mother.

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2nd May 2005

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#5 14 years ago

BadSeed: Hell yes. Look at the way the sniper deployable camouflage "tent" in Galactic Conquest was done. I also referenced this in the M36 thread in General Discussion.

This would be great, especially for rectifying the current imbalances in tank combat. Anything, including working more with terrain, digging trenches, deploying sandbags, knocking holes in building walls to shoot through, throwing camo netting over vehicles, whatever. Great idea.




LonesomeSilverwolf

Slightly cooler than a n00b

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5th December 2004

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#6 14 years ago
Real-BadSeedi feel mgs have been "nerfed" in all games ive ever played, so they arent uber weapons, when they should be.

Your not the only one who thinks of that way but i have to say the mg42 of Day of Defeat is/was one of my favourites. I like the idea but like it was already said here will this feature not be abused?




Real-BadSeed

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5th December 2004

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#7 14 years ago

not in fh2 if done right, as it can be coded to only setup under certain conditions. past games didnt have the flexibility that the bf2 engine provides, so a whole new era of gaming, is about to unfold i think :D those past issues, are now just that...the past!




BFE - Queen Naga

The Internet ends at GF

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2nd October 2005

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#8 14 years ago

I like the idea, being myself, of course however I see it difficult to balance.. Like a HMG places down all sandbangs, deliberately dies, until he has a enormously long sandbang position. Their's many more scenarios whereas HMG sandbagging could be hard implement because seeing so damned many.. Though perhaps this could be tied into Squad system whereas Squad members are only capable of deploying 1-2 down. Or Squad leaders could themselves as HMG or not claim an area for fortification?

BadSeed I had in mind however that Commander's of both sides could eventually after a certain period "entrench" a captured flag, being in their posession for a good measure of time the Axis and Allied could, "spawn" barbed wire, sandbags, shingles possibly, depending on theatre and area, ecetera.

The concept you would describe is fortifying, the new stuff will be physically destroyable, provide cover and possibly positions for snipers, foxholes or/and MG Nests.




Real-BadSeed

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5th December 2004

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#9 14 years ago

well i was thinking 1 per customer, and it disappears when the object placer dies, or gets a certain distance from the object.




Fuzzy Bunny

Luke, I am your mother.

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2nd May 2005

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#10 14 years ago
Real-BadSeedwell i was thinking 1 per customer, and it disappears when the object placer dies, or gets a certain distance from the object.

Wouldn't need to disappear if you can destroy it. Of course what would be _really_ cool is if a team could only have a certain amount of fortification resources at a given time, so if you've used up all your contingent, the next one you place just causes the oldest one to start crumbling.

Seriously, check out those GC sniper tents. Right up your alley.




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