Different shells for Tanks (Selectable) -1 reply

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MelanchOli

Dread thinks I'm a special person

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31st March 2004

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#31 15 years ago
ExelThat's what I've been saying... :)

Glad I got that. :)

I see your point, but in this case I'd prefer abstraction over realism for the sake of playability. Especially when the other alternative would mean a more or less makeshift solution. Tanks are already abstracted in controls, crew size (1 man instead of 3-6), aiming, etc. so why not in ammunition as well?

Well, yes - I see your point. It's the usual realism vs. playability thing. And yes, you're right - most people wouldn't find out about the different ammos types because they don't RTFM in the first place. I also find myself sitting in an 88 at times wondering which one was the AP ammo - vehicle left or vehicle right? Usual behaviour to find out is trial-and-error. ;)

Two sorts of ammo was fun on BG42's 88 that fired AP ammo by LMB and HE by RMB (or the other way round, whatever) - and I think it's fun on FH's 88 as well.

But as a compromise, I could very well live with a single type of grenades that are more effective at killing infantry than they currently are - and probably most other people could live with those, too. The entire 'two types of shells' thing only started IMO because tank grenades against infantry are too weak. You never hear anyone complaining "booohooo, my l33t T1g3r c4n't kill tank5!!!!!!!!1!!!1 stupdi mod" because tank vs tank combat is quite alright, I think.

On the other hand, while tank grenades against inf are quite weak currently, they mustn't become too strong as well. I just finished a game of Arnhem and I noticed that with real HE grenades against us, we British wouldn't have stood any chance. But I'm sure our devs will work that out finely... :bows: ;)




Ohioan

Not Wise Shitashi - Cheston

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6th October 2003

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#32 15 years ago

The current setup is "assumption".

If the shell hits the ground, its assumed to be HE. Same with buildings and light vehicles. If the shell hits a tank, its assumed to be AP.

In DCR, the differences between the shells are very easy to see and provide a depth and amount of skill to the game. Shooting a Humvee with a APFSDS round dosen't even make it smoke, while using a HEAT round destroys it utterly. Shooting an IFV with a HEAT round dosen't do that much damage (it DOES hurt) but using a APFSDS round pwns it madly.

Knowing what to use your shells against helps as well and makes tanking that much more fun.




MelanchOli

Dread thinks I'm a special person

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31st March 2004

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#33 15 years ago

OhioanThe current setup is "assumption".

If the shell hits the ground, its assumed to be HE. Same with buildings and light vehicles. If the shell hits a tank, its assumed to be AP.

Aha, interesting to know - but then HE is not very effective in the first place, is it? ;) AP seems to work out quite fine IMHO. :nodding:

In DCR, the differences between the shells are very easy to see and provide a depth and amount of skill to the game. Shooting a Humvee with a APFSDS round dosen't even make it smoke, while using a HEAT round destroys it utterly. Shooting an IFV with a HEAT round dosen't do that much damage (it DOES hurt) but using a APFSDS round pwns it madly.

Knowing what to use your shells against helps as well and makes tanking that much more fun.

Which is why I personally would raise my hand for two types of ammo - but I could live with one that's more effective against inf. Like I said. But still... *dreams of AP and HE ammo* *sigh* ;)




Who_Flung_Poo?

No I don't know who did.

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4th November 2003

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#34 15 years ago

Another thing is that the APFSDS does minimal damage to aircraft while HEAT kills them. So this could also help reduce the amount of people shooting down aircraft with AT shells. If they even want to bother shooting down an enemy aircraft they will have to be sure they have the right ammo selected to kill it.




Aequitas

aka [SHEEP]BrotherMaynard

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8th February 2001

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#35 15 years ago

In DCR, is there a delay between switching shell types? I would think there should be.




Exel

The stubborn Finn

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26th March 2004

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#36 15 years ago

You might want to remember that they didn't use APFSDS in WWII. The most common anti-tank round was HEAT, and that sure as hell would blow off an airplane or a light vehicle just as good as it would a tank. The only difference we would have in the two types of ammo in FH would be their effectiveness against infantry/armor, since regular HE has a full blast radius with shrapnel effect while HEAT projects the explosion to a small area. Against lightly or unarmored vehicles both rounds would be about just as effective.