It's Happy Fun Ball!;4659938I would suggest allowing the spotter to 'see' the overhead spot he has given. Perhaps by right clicking with binoculars the could see the spot they are giving. That way you can know at least know if you were pointing your binoculars in the right way when you gave a spot.[/quote]
I have a feeling that if you give binocular-carriers this ability it's going to get used as an indestructible, invisible security camera in the sky 9/10ths of the time and for checking how the spot turned out 1/10th.
[quote=Raizok;4659974]I have an idea of an alternative solution, will post on this later today.
Raizok has me so anxious about what he's going to post I cannot urinate in a straight line!
Are you sure that's not the beer ;)?
Well, I'm going to have to apologize for giving some of you false hopes today, because my little project has to be categorized as "FAIL" for now.
What I wanted to do was to have a spotter see a minimap marker for his current spot (all for all the current spots by all players), whenever he had binocs equiped. I have everything pretty much set up and working in-game: except just drawing the bloody marker on the map :p.
For now, I couldn't find a method to directly "paint" on a specific player's minimap, in one way or another. Sure, you can emulate markers by placing in-game objects (that's how the push mode arrows etc. are done), but they can be team-specific (not player-specific) at best. I'm going to keep trying 'though.
At least I've learned why the spots bounce off vehicles - and there's a good reason for that.
Interesting. Well sounds like good work and it wouldn't be that awful if it was visible to all on the same team. Spot feedback would be quite nice. Keep it up!
Oh, I certainly will, thanks for the encouragement. Just to clear it up, however - given that I manage to cook something up, I won't publish anything other than screenshots, for the following reasons: 1. It would be simply rude towards the devs. 2. If the devs decide to release the next patch with some sort of incremental solution... well, this would not be pretty. 3. A modification like this could lead to connection problems with multiplayer servers.