Different sprinting animations -1 reply

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GirlsHateMe

I live on Gaming Forums

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30th January 2006

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#1 12 years ago

Well since you can sprint in BF2 and FH2 will implement it as well, it would be great if you can sometimes change the sprinting animations at random: for example you can have both hands holding the weapon towards the chest or even one hand holding the weapon down (DOD: S style) and the other hand clutching onto the helmut.




snotvod

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26th May 2005

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#2 12 years ago

One animation is more than enough, animating seems to be a hard and lengthy process and the team may have a new animater, but i think weapons animations are much more important then making half a dozen spinting animations :p




Wali

GF makes me horny

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18th March 2006

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#3 12 years ago

Agreed. (with SnotVod) I don't really think it's such a big deal. However, I think the hand-on-gun-and-hand-on-helmet style run would be much more appropriate for the game than the regular two handed run.




Eglaerinion

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22nd September 2003

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#4 12 years ago

It's also very hard to make a great looking animation without mocap (especially a running animation), don't expect custom animations to looks as good as BF2's own animations. At least it would surprise me if the devs could reach that level without mocap.




pvt. Allen

I would die without GF

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20th July 2005

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#5 12 years ago

Actually some games are excluding motion capture as it's not all that precise as hand animatons too, still it requires team of professionals and alot of time to make realsitic hand made ones. And although the animator they got is realy good, I don't think that he would manage to make all these animations alone. First the new required ones as I guess.




charlesbian

I follow teh Moo!

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9th October 2005

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#6 12 years ago

i would like to see the helmet holding animation! would look just like the movies and really humanize the players. so you know...you get an extra satisfied feeling of shooting them. MUWAHAHAHAHHA