Disable mouse for Tank turret control? -1 reply

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Duckee

you Yes you Stand still laddie

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9th November 2006

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#141 13 years ago

so no night maps either, since People can turn their Gamma up too?

By Crom! Sounds pretty clear that the rotation speed has been reduced to the point that changing your [SIZE=-1]sensitivity[/SIZE] is not an issue. Just someone explain the problem of smooth aiming of tanks? At the current speed of antenna waving that goes on yes they look like ants on Redbull. but that has been slowed Do you want something that looks like someone inside is actually aiming, or someone [SIZE=-1]Teleoperation[/SIZE] it from the sidelines? I get the Impression many of you want the aiming system to be as clunky as aiming the claw for your favorite squeaky toy at the local ShowBiz Pizza. the Electric Motors and handcranks that operated most aiming systems were pretty smooth... possibly some Chunks as direction changes were instigated but overall smooth. so are we going to Slow the [SIZE=-1]sensitivity[/SIZE] on the Infantrymen? I mean whom among us could turn even 180 degrees without [SIZE=-1]stumbling[/SIZE] in under a second when wearing that much gear? Implement both control schemes please




Fuzzy Bunny

Luke, I am your mother.

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2nd May 2005

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#142 13 years ago
Real-BadSeed;3743152Fuzzy you are missing the main problem here,... the turret speeds can be increased! By ramping up the sensitivity. If left at the default setting its fine, but turn it up its way faster.

Humor me, I'm stupid.

If I ramp up my sensitivity, it means I only have to move my mouse, say, half an inch instead of an inch to go the same distance.

However, if you limit rotation speed, it doesn't matter how many half inches or inches I move my mouse, if you say "a turret can only traverse x degrees within y seconds", it just means I have to move my mouse half the distance than before to get those x degrees. It does not mean I can get those x degrees faster, therefore having an advantage over other players.

Or am I completely missing something? Is it not _possible_ to limit rotation speed? Which would surprise me, seeing as how we seem to have that right now.

Regardless, if you limit traverse to the keyboard and I want an unfair advantage, I will simply map another input device to the arrow key functions...outside of FH2. And there's nothing you can do about it. Is this starting to make sense?




Real-BadSeed

Science experiment

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5th December 2004

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#143 13 years ago
so no night maps either, since People can turn their Gamma up too?

The main reason we only got a couple of night maps in FH1 (and they werent properly dark, more like early morning), was because of gamma exploiters. So yes we really arent getting any real night maps because of exploiters. And we probably never will until they make it so you cant run games except on default video settings. I also agree mouse sensitivity should be standardized for everything ingame on multiplayer games. You cant really have a truly competitive game until everyone is playing with the same setup. Always hated scripting in HL for the same reason. Because you no longer were playing the original game, it was instead war-of-the-scripts. edit: @ fuzzy yes, its the same for all mouse controlled stuff that has a sensitivity adjustment. The higher it is, the farther whatever moves with a small mouse movement. You can also use your mouse software to increase it even more. There is a set rotation applied, the problem is rotation speed is adjustable ingame with the sensitivity setting.. So just like with your players aiming, the higher you turn up the sensitivity, the faster you can move your gun around. Its the same for tanks or any other mouse controlled object. Even if the game has no sensitivity adjustment you can still use your mouse software outside the game to ramp it up. comprendo? RO got around this by not allowing you to map it elsewhere and you cant ramp up your keyboard




Fuzzy Bunny

Luke, I am your mother.

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2nd May 2005

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#144 13 years ago
Real-BadSeed;3743654yes, its the same for all mouse controlled stuff that has a sensitivity adjustment. The higher it is, the farther whatever moves with a small mouse movement. You can also use your mouse software to increase it even more.

Nonononono you're missing my point completely.

The mouse is just a control element. Turning up your mouse sensitivity makes your cursor fly from one side of the screen to the next with just a slight judge.

HOWEVER if you, and this is what we're all saying, limit the speed of THE OBJECT THE MOUSE IS CONTROLLING (i.e. the turret) it doesn't matter how little you have to move your mouse to send the cursor zooming off by a mile, the object being controlled can only move x degrees in y seconds.

Capisce?

Unless you're telling me it's simply not possible to limit this. So hey, I figured, I'm a (reasonably inactive) betatester, let's try it out ourselves! And I don't think I'm giving anything away if I say, viola, it's just like BF2. With a mouse spazzing all over the place on my desktop at top mouse settings, and an infantry guy who twitched like he'd just ground through a case of Red Bull, my tank turret _still_ didn't turn more than a certain speed, no matter how much of my desk space I cleared to give it a clean sweep.

I still fail to see any problem.

As for what RO does, listen to me: it's IRRELEVANT what the game does or doesn't allow in terms of mapping. If I want an unfair advantage, I will do this OUTSIDE of the game. The game will see "input device x". It will not know the difference.




Real-BadSeed

Science experiment

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5th December 2004

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#145 13 years ago

I understand Its not possible to limit it that way., Unfortunately adjusting sensitivity makes things rotate faster. If need be ill show you ingame, i dont want to say here how its exactly done, but ill tell you privately. Im suprised you dont know how, the controls are built right into the game?




Fuzzy Bunny

Luke, I am your mother.

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2nd May 2005

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#146 13 years ago

PM sent, I'm really sure I tried all permutations that came to mind.




Coca-Cola

[130.Pz.]A.Aussen

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28th August 2006

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#147 13 years ago
Fuzzy Bunny;3743687PM sent, I'm really sure I tried all permutations that came to mind.

Are you sure now that you don't want that T-shirt with the symbol of Pie on the front created with all the first thousand digits that you so appropriately called me a nerd for wanting? Or is someone still hiding in the closet?:p




Komrad_B

Score Monkey

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2nd September 2004

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#148 13 years ago
Its not possible to limit it that way., Unfortunately adjusting sensitivity makes things rotate faster.

I made some tests in coop FH42 games yesterday with the mouse either being the most sensitive possible, or the less (using both windows and ingame settings). While it was certainly easier to make it turn fast with the mouse cranked to the maximum, it wasn't technically faster : I was able to move a turret the same speed by basically "bashing" my mouse around like mad on the slowest possible setting. Unless I've been doing something wrong too, it appears Fuzzy is right.




Fuzzy Bunny

Luke, I am your mother.

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2nd May 2005

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#149 13 years ago

I followed BadSeed's advice (each thing you PM'ed me) and I could not make the damn tank turret turn faster, even when my infantry was spazzing around like a crack-baked chicken.

I have a majorly hacked commands.con that allows me to use the mouse and numpad for a whole bunch of things, to get around BF2's asinine insistence on never using the same command twice for even unrelated stuff, so currently my mouse is used for both infantry looking around and tank gun yaw/pitch.

Mouselook is faster (as it should be), but not turrets.

The turret yaw/pitch went much faster than with the arrow keys, but totally realistically from what I could tell (with arrow keys the gun would barely move up and down.)

And @Cola, the difference is that I'm bored, while you're still a nerd.




Coca-Cola

[130.Pz.]A.Aussen

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#150 13 years ago
Fuzzy Bunny;3744284And @Cola, the difference is that I'm bored, while you're still a nerd.

Oh, I'm sorry. I didn't see it that way.