Disallow stealing of complex vehicles -1 reply

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Tsuruchi Brian

Slightly cooler than a n00b

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30th January 2004

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#1 12 years ago

Ok I posted this a long time ago for FH1, but maybe I can finally get this going in FH2.

I think that stealing tanks and aircraft is unrealistic. I acknowledge the fact that enemy vehicles, especially trucks/small arms, were regularly used in dire situations on all sides. But parachuting onto a flagand jumping into an enemy aircraft or tank and using it within a matter of seconds to start killing everyone at that flag is not realistic and in my opinion amkes the game worse not better.

I think the rule should be that vehicles which are not complicated such as trucks, jeeps, and possibly stationary weapons (like AA) should be able to be stolen. Basically any thing that common enough that a soldier could figure out how to use with relative authority, without ever having received specific training in that item could be usable by all. (ie. cars/trucks:yes aircraft/tanks:no)

A huge benefit to this is that you are now able to tell if a vehicle is friend or foe simply by looking at it. You can see a silhouette of a tiger tank and know it's an enemy without checking if there are any friendly dots on your minimap near there (not that thats always accurate).

One complaint people might have is: If I can't steal enemy tanks when I am trying to cap a base then how do I prevent the enemy from using them against me? I think the answer to this is reality. What do you think happened in real life? They probably used other tanks or explosives to disable them, shot people trying to get in them, etc. I think this can be achieved by giving a few classes some phosphorus or something they can throw down the barrel, or possibly making it possible to simple throw a grenade down the barrel if it is unoccupied. Also I don't think it's out of the question to bring a tank or 2 with you when assaulting a flag defended by other tanks (or a flag where tanks are about to appear).

Another criticism (at least in FH1): It's not possible to make vehicles usable by only 1 team. Well the battleships worked exactly like that, so I don't see why it's imposible although I could be wrong.

What about enemy vehicles that are not destroyed when a flag is capped? Well I think I have a good solution for that. THink the enemy vehicles could "morph" into friendly vehicles (this could als happen for simple vehicles like jeeps). That sounds wierd you might say. Well stuff like this already happens. Vehicles that are left in the the boonies randomly catch on fire and explode. The exploded versions of these vehicles disappear into thin air. Other vehicles appear out of thin air to replace them. My point is that wierd stuff is going to happen in this game regarding vehicle spawning no matter how you do it. I think it would look really cool if when you capture a point, all enemy vehicles (even exploded ones) fade out and in there place friendly vehicles fade in (through use of alpha blending).

I also have no problem with russians using german tanks (I know this happened in real life). But this did not happen (I assume) in the same battle they were stolen in. In this case I think it would be cool (when historically accurate) to have russians driving panzers (or whatever) with russian markings painted on them.

Finally even if a vast majority of people including the designers hate this concept (which I hope is not true), I have one final suggestion: Make it a server option to allow stealing enemy vehicles. At least give servers and players a choice of what they like better and that should make everyone happy. This would work similar to the friendly fire option.




Lupin

[ยน2ACR]

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26th July 2004

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#2 12 years ago

I agree with aircraft but tanks arent THAT complicated to drive. And most russian tanks had a system extremely similar to a cars so any conscript could basically hop in and drive around if the designated driver got taken out. Pretty much all you had to do in the tank was move the levers (down L to go left, down R to go right, down L up R to go in a counterclockwise 360, both up to go forward etc etc). Meh I am probably going to get pounced on for this post anyhow so I wont even bother elaborating on this any further.




Komrad_B

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2nd September 2004

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#3 12 years ago
Another criticism (at least in FH1): It's not possible to make vehicles usable by only 1 team. Well the battleships worked exactly like that, so I don't see why it's imposible although I could be wrong.

Humm did you play FH extensively? You'd notice in many maps (especially in the fan map pack) important vehicules are often locked. This topic has been discussed tons of time, I have little hope for this thread.. altho I agree with you.

I also have no problem with russians using german tanks

Actually, its the other way round. The Russians DID use a few german tanks (I have seen photos of Panzer III transformed into a Zis3 carrier, a la Su76), but they generally frowned on use of larger German tanks due to them being too complex and needing too much spare part they didn't have. The Germans, however, used A LOT of captured equipment.

Of course, they had a new paintjob, an inspection for any booby traps, russian to german translation for small inscriptions and some repairs before being sent to service, sometimes in battalions using only captured tanks for practical reasons (meaning they wouldn't serve in the immediate area of were they were captured).




Suckysniper

I puked on a B17,once its true

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1st January 2006

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#4 12 years ago

well if u think about it, a bazooka man prolly wouldn't be able to learn how to operate a tank, or plane. i mean maybe a few soldiers out there ddidn't know how to drive stick, so jeeps and trucks were out. and this is just for friendly equipment.




Komrad_B

Score Monkey

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2nd September 2004

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#5 12 years ago

Well considering few people actually even knew how to drive a car at the time, let alone a foreign tank or worse, plane, its quite obvious Joe Bloe bren gunner shouldn't be able to capture and drive a kingtiger all of his own, teleporting himself inside it and instantly splitting all the work between each of his arms and legs to compensate for the lack of crew. To add to the wonders of it, he also learns how to operate everything in a split second, and blow up 2 Panzer IV in less than 17 seconds from even pressing the "E" button.




stylie

Mas stylie por favor...

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13th April 2005

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#6 12 years ago

Theres gotta be away to get rid of the enemies tanks once youve taken a flag. Without killing yourself to spawn engi! I dont want to see a bunch of enemy tanks that I cant get into in my newly owned base. Especially if all they have to do is walk into the base and jump into it.




General Rommel

BF2 Files Staff

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25th October 2004

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#7 12 years ago

I got an Idea-

Pilot Class- Can Pilot his teams perfectly and can Pilot the enemy teams but it takes 5-15 seconds to get everything started, depending how complicated the plane is.

Tank Class- Can use his tanks perfectly, cant abduct enemy tanks so easily, takes about 60 seconds.




Safe-Keeper

Aw, c'mon Cyan, it's quality!

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28th September 2004

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#8 12 years ago
A huge benefit to this is that you are now able to tell if a vehicle is friend or foe simply by looking at it. You can see a silhouette of a tiger tank and know it's an enemy without checking if there are any friendly dots on your minimap near there (not that thats always accurate).

Exactly. You see an incoming tiger and you can just blast it without having to waste tme finding out if it's friend or foe. There's already been a thread on this recently, and the concensus is that most of the community is in favour of completely locked vehicles.




Eglaerinion

Vault Dweller

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22nd September 2003

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#9 12 years ago

We've had this discussion already multiple times. Personally I'm for locking anything except very easy to operate equipment like jeeps, trucs and AT guns. The rest should be closed off. This will make maps easier to balance, friendly fire less likely and immersion much better. So yeah I agree with you.

Oh yeah the empty tank spawns at flag and we can't do anything with it untill an enemy takes it problem can be easily solved by not having tank spawns near capable flags. Have them in main bases only.




Knoffhoff

I follow teh Moo!

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20th February 2004

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#10 12 years ago

:agreed Eglaerinion said it all