Do U WAnt locked vehicles? -1 reply

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Jagd

{TDB}MajGen.Jagd AA

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16th March 2004

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#211 14 years ago

It is not unrealistic to be in an uncappable base, except for the fact that having an uncappable base AT ALL is unrealistic. The entire German and Soviet mechanized warfare doctrine revolved around the idea of punching a narrow gap in the front, and sending armored units into a deep penetration run causing mayhem in the enemy's supposedly secured rear area and encircling bypassed enemy units. That is the basis of the Blitzkrieg and the reason it was so fast and successful. When tanks are attacking the supply lines and support (non-combat) troops in the rear, it causes masses of soldiers to surrender.




Hail of Nails

I want to be like Revenge

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13th June 2004

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#212 14 years ago

But we also can't simulate mass soldiers surrendering, either. But like Skipster said, the uncappable base is uncappable so you don't have to waste time and manpower defending it. I always thought of it as the end of an unbroken supply line line from whatever country, which is constantly recieving fresh troops and supplies, and that is why it can't be taken. Even if no actual players are there, it should be assumed that there is still a force there defending it.




Tas

Serious business brigade

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4th September 2004

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#213 14 years ago

Fun? Here is fun for you. Playing Alpenfestung, i was hiding in a bush next to the road with my faust as the allies overrun our first line with a mass of tanks and that infantry owner "duster" thing. I die from some-one seeing my head stick out (thanks dice for that false sence of sequirity). I spawn at the home base, wtf do i see? The same guy i saw flying the allied 2 engined bomber driving the King tiger around the flag. I run up to the side and use the faust at point blank. Nothing! Now i am totally helpless and watch the other players on my team run around in complete carnage:uhoh: . trowing expacks, flak is being used. teamkilling.. x_x We lost that round after the Kt seemed impervious to all we tried to kill it, the flag was soon turned white and less people came in to stop the onslought. It was no use as soon we also lost our last outpost. ------------------------------- I am totally for being able to take abandoned vehicles in the field and put them to use, but not from the home base. The people who drive/walk/fly directly to the enemy home base with the sole intention of stealing enemy vehicles are ruining the game completely. Why do you think there are a sertain ammount and type of tanks/planes/whatever put in one map for every side? because that is called balancing things out. Once some-one steals a tiger, the balance is gone and the side with the new tiger has an unfair advantage wich the mapper did not take into acount. UT2004 handles this issue perfectly, but there are some guys out there that are self proclaimed tankers/pilots/whatever. These "good" players cant go without thier preferred piece of equipment and will do anything to get it. Screwing the entire opposing team over as they have nothing to effectively counter it. Some on these forums argue "yeah but you can use AT guns, arty.. ect ect". Those people should shut it as this never will happen. Even on the greatest teamplay servers out there..:rolleyes: Of course some will tell me its the job to screw the enemy team over, to some extend yes. but do you have to make it frustrating (read: not fun) for us while doing it? Even the dev's point is flawed (lightning will strike me, i know it..) The Jackalx2k said: "Calling people newbies because they stole a tank is not right. A newbie outsmarted your whole team and stole the most important vehicle in the game because that team wasn't doing their job of USING the most important vehicle. Seems like those "newbies" have more intelligence than a whole team." For a game that seems to still be centered on the single player being able to do stuff by himself you sure use the word "team" alot. And who said its the "teams" job to use all thier equipment? Heck, i dont event want to drive the damn tiger,KT or the panther. And even altho i do it alot. i dont always feel like guarding the freaking homebase all the time. Because its BORING! Outsmart the whole team? sorry to say it but thats BS, what is so smart about bailing out of a sometimes perfectly good plane to hop into one of those uber tanks? *sigh* a slight de-ja-vu hits me here. Replace the words Tiger,KingTiger with Huey Gunship and this discussion is exacly the same as the ones on Battlefield: Vietnam forums. Different name, same shit.




Tas

Serious business brigade

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4th September 2004

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#214 14 years ago

And dont bring realism into this issue, as the real battlefields were *alot* bigger, and involved more then 60 soldiers. No single soldier could teleport into a tank, drive, shoot and own everything on the battlefield by himself. In real life you could defeat a king tiger with a freaking Chi-ha.. realism.. :rolleyes:




Jagd

{TDB}MajGen.Jagd AA

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16th March 2004

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#215 14 years ago

The dev's point is not flawedit's the law.




Sgt.Afroman

I don't spend enough time here

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19th August 2004

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#216 14 years ago
Comrade PedrovskaYES. I say yes to lock ...vehicles to all soldiers on the other enemy team BUT the Special Ops soldiers. I'm not sure but on the war only certain soldiers were tutored on how to use an enemy's tank and how it worked. I suppose it was mostly taught to the most experienced/elite soldiers and IMO the most experienced soldiers are the Special Ops soldiers. So, just add the Spec Ops kit on all maps and that's enough to keep both sides (the ones who say "Yes" and the ones who say "No") satisfied. OR you could make Tanker kit instead. He would be able to steal enemy's tank as well. Oh, and btw, I usually don't like stealing the enemy team's tank because it feels stupid to be an American driving a King Tiger and it takes half of the fun for me. Most of the time I expack the enemy team v...ehicles when I capture the flag because I want to see my team's vehicles since it's our teams flag now (wish they would blow by themselves after flag was captured but not possible). For me realism is fun ya know and it's the main reason I play this mod. No, don't tell me to play a Simulator. I like realism but I don't like very complex games.

I think he has the right idea make so that only engineer or an office can steal tanks and a pilot can only steal planes put anyone can steal jeeps amd trucks.That or dont lock em at all!




Ronin Pedroshin

GF is my bext friend *hugs GF*

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13th June 2004

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#217 14 years ago
malone1313While your at it, you should have a poll on locking out people from being able to pick up the enemy kits after they die. That makes about as much sense to me.[/QUOTE]Actually that wouldn't make sense because you're talking about hand-held weaponry which is pretty much easy to use by enemy forces because of the similarities between both sides SMGs, Rifles whatever. We are here now talking about on locking more complex/tide-turning vehicles that would in no way be operated by enemy forces without proper training which mostly only Spec Ops and a few special Tank drivers knew how to. [QUOTE=Sgt.Afroman]I think he has the right idea make so that only engineer or an office can steal tanks and a pilot can only steal planes put anyone can steal jeeps amd trucks.That or dont lock em at all!

Yes but actually when I wrote that I didn't know it wasn't possible to code so we need to consider that option out of question.




Kingrudolf

Fan FH Mapper

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9th October 2003

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#218 14 years ago

Who gives a crap about realism when you're getting basecamped by your own vehicles. The vehicles are all balanced out for each sides, and we don't need people messing around. If ya want to bail and cap a vehicle and basecamp, then go back to vanilla. All vehicles should be locked, 'cept for trucks, jeeps, etc. I don't think the regular rifleman could jack the enemy KT and blow the shit out of everyone. And this ain't "Soldiers: Heroes of WW2". I think the only ones that are for unlocked vehicles are the people that like to disrupt the gameplay, and jack vehicles themselves.

I'm sure everyone was basecamped at least once, and they know it's not funny. And if you don't care, then what kind of player are you anyway. A few problems are that vehicles are placed too closely next to eachother, without cover, and uncovered by any AT guns guarding the base. And we don't necasserily need the uber defensive positions like on Prokorovka, but a couple of well place AA and AT guns. The main bases should be way bigger anyway.

The tanker kit doesn't sound bad at all either. You could only use a tank if you're a tanker, and are limited to a submachinegun, and a knife. That way engineers can't use that damned wrench anymore (remove that thing!), neither can they bail and throw some expacks, or AT guys bailing and quickly popping that faust and killing the enemy anyway (who actually won fairly). That way the footsoldier would do his job, and the tanker his. Only problem we might have are the MG gunners of tanks. Who would switch his infantry kit for a tanker kit just for a simple MG position in a tank?




Insane1

FH Anti-Revisionist

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7th July 2004

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#219 14 years ago

vehicles should not be locked its part of the orignal game it gives the player more freedom and fun tanks are not that hard to drive lots of tanks were captured during the gpw go play dcr if you wanted lot vehicles or that real feel mod go see how fun it is with locked vehicles besides the devs dont like locked vehicles and there are rite




Tas

Serious business brigade

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4th September 2004

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#220 14 years ago

So what if the dev's and you think they are right? that doesnt make it so. "In real life alot of tanks were.." stop right there, irl tanks were taken over after they were disabled/abandoned by thier crews. not stolen from the enemy base of operation. Irl tanks had crews of 3,4 or more. Stop with the damn comparison to real life, this game is a wannabe and always will be. The problem is with the gameplay and fun of actually playing. Some guy stealing a high power vehicle and thereby upsetting the balance of the whole game is not fun. Maps are not made for it. EDIT: it may be fun for the guy stealing the tiger/king tiger as he gets to frag all those germans and gets to lay pwnage down. Its however not fun for the axis team as the mappers did not put anything in the map to counter such a threat most likely. Im not calling for a lock down for all vehicles, just the one that ruin the gamplay when stolen of those otherwise beautiful maps.. Im willing to deal with them being taken after being knocked out/abandoned in the field. Its about FUN guys, its a freaking game. Dont ruin the entire expiriance just because you want to win.. I dont mind losing by fair play, allies stealing strong tanks from the axis (wich they really need..) seems very much like an exploit to me.. (altho it isnt, it feels like it) i dont see the allied powers getting thier hands on a king tiger to then use it to fight the enemy do you? ;)