Since we're going to the desert in Fh2, I was just thinking of some features that could be improved considering all that fun sand we'll be wading in. :nodding:
I've noticed that when tanks drive in FH, the kickup of dust is only out the back. This is quite un real, as shown in this: http://video.google.com/videoplay?docid=-3058445105801073465&q=mg42&pl=true and if you watch the tiger moving, you can see the dust actually is pused more out the front.
2nd. Please improve some of the effects of shooting the guns on tanks. At teh end of that same clip, you'll see how much the tank moves and how much smoke it should be really giving off.
hmmm i think the FH team should finish other thing which is more important........
Those might have been smoke nades who knows but one thing i noticed is all the smoke from the guns thats cool you guys should definatly have that in FH2
I agree, something that would improve the feeling of the desert would be dust effects (also a heat shimmer, if possible ;)). I guess it depends on the effect they'd have on performance though.
Another interesting effect (not sure if it would be possible at all) would be having different compactions of sand which affect movement speeds for vehicles and troops. A soldier/vehicle would travel a lot faster/easier on a compacted sand road than on soft dune sand.
Dust and heat haze had a large effect on the desert fighting, without a doubt. For other visual effects - as I see it, smoke is the main thing missing in FH, and if we want realsim it should be everywhere in FH2. Most infantrymen will carry as many if not more smoke than HE, and as soon as something shoots at them there's smoke popping out all over the place. For the infantryman the main use of artillery support is smoke, and mortars are often tasked to lay smoke. Smoke is also used before a final assault, and when getting on one's toes a bit sharpish. You don't see this in the films of course, as just showing a load of smoke and shadows as soon as the action starts isn't good viewing, but it's how it is. Also, smoke redues the view distance so should help performance? Another point is camoflage - if a rifleman or support weapon is on the defensive (maybe if there's been no fire within say 800m for 5 minutes) and hasn't moved then maybe he should be camoflaged and impossible to spot until he moves/shoots/you trip over him. Though this should only hold true for those approaching him from the front, it'll give the defenders that first volley advantage, and give the attackers that eerie feeling that you know someone has a bead on you and is just waiting... It's also an exercise in team discipline for the defence.
Currently all MBTs, artillery and multi purpose guns are planned to have or already have smoke shells. Also, the vehicles that featured them have their smoke dischargers on the roof. (Our smoke stays longer then the BF2 one, and combined with lower rate of fire for the main guns, it actually has some effect.
Good news \o/ What about smoke grenades?