dynamic spawn points for units and men -1 reply

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Real-BadSeed

Science experiment

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5th December 2004

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#1 13 years ago

as the title suggests... i propose the possibility of making, dynamic spawn points for vehicles and men using the supply code in bf2, for FH2. no more spawn camping or "the enemy is here" stuff ....both teams spawning would be controlled by their teams commanders. and you could link where drops are allowed by proximity to flags ie. supply lines etc. so the commander could set a point for stuff to spawn, and it keeps spawning there, until the commander moves it to somewhere else. dont know if this is possible, but would be awesome, if it was :D what you guys think?




Christian von Schalburg

[11.Frw]Stbf.Schalburg

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11th March 2005

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#2 13 years ago

I have not played BF2 enough to know exactly what you mean. ( I prefer Forgotten Hope by heart.)

Originally posted by Real-Badseed dynamic spawn points for vehicles and men using the supply code in bf2

To me it sounds like a good idea, any feedback from others?




Real-BadSeed

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#3 13 years ago

in bf2 the commander can drop supplies anywhere on the map, and down floats a crate, with a parachute. that resupplies ammo, heals, repairs anyone that comes in range of it. after it lands of coarse. so my proposal is to use that feature, not to drop supplies, but create an actual spawn points for men, and ones for vehicles to spawn at.(commander drops several spawn points) which can be linked to the flags owned by the team. so anywhere within an area around your flags(like a cap zone), a commander can spawn men or vehicles or both. and stuff keeps spawning there as usual, like a normal spawn point. until the commander moves it again. ether to attack elsewhere, or incase the enemy starts barraging with arty, killing your reinforcements. so you can move your spawn points. like i say i dont know if this is possible or not, but i think its worth investigating :D




Christian von Schalburg

[11.Frw]Stbf.Schalburg

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#4 13 years ago

I like the idea, you think of paratroopers?. There is one point though I dont know if you realised :

Originally posted by Read-Badseed a commander can spawn men or vehicles or both.

You do realise tanks didn't come down with parachutes under World War II ? :|




Guest

I didn't make it!

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#5 13 years ago

well then you get the noobs that are commander not spawing the vehicles it would be a big pain in the arse




-|DKS|- deathBOB

The BOB of Death

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#6 13 years ago

What happens when the commander spawns them in the enemy main base? What happens when he puts them right on the enemy spawns? The commander should have power but not to much power.

Violates KISS anyways.




Real-BadSeed

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#7 13 years ago

smacktard commander= kick him, duh...... I said the locations available for spawns, could be tied to zones around flags owned by your team. so it would not be possible to drop them just anywhere. and i never said they would came down in parachutes. i said in bf2 the supplies come down on a parachute. but that doesnt need to happen, you could just have the stuff spawn on the ground as normal. or animate it anyway you want.

you guys need to read posts more clearly.....




Ruhanga

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7th July 2005

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#8 13 years ago

Maybe if commander could ,with long cooldown, place a spawn point where max 3-5 players can spawn at time as a paratrooper. After those 5 players have spawned the point will disapear.




-|DKS|- deathBOB

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#9 13 years ago
Real-BadSeedsmacktard commander= kick him, duh...... I said the locations available for spawns, could be tied to zones around flags owned by your team. so it would not be possible to drop them just anywhere. and i never said they would came down in parachutes. i said in bf2 the supplies come down on a parachute. but that doesnt need to happen, you could just have the stuff spawn on the ground as normal. or animate it anyway you want. you guys need to read posts more clearly.....

If its still tied to flag zone, why bother? Let me ask this: How does this improve gameplay?




Real-BadSeed

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#10 13 years ago

i wasnt refering to the cap zone, i said proximity to held flags(like a cap zone) reason this is good, because now the enemy cant spawn camp you, or arty your equipment as it spawns. or fly by and bomb your assets as they spawn, because they have it timed perfectly, and know exactly the spot where. dynamic spawn point = the enemy never knows exactly where you are spawning, he just knows approximately where. which would be much more realistic. and would then allow for scouts for example to do there actually job... which is to scout enemy forces.