i just have some suggestions concerning the effects in fh2, or things that i think need some specific details. i do this, because i want fh2 to have an impressive atmosphere.. and to do that, little details like these need attention. (i would be more than happy, as an art major, to think of more things such as these)
1. dust.. considering this first release will take place in north africa.. better do it right.
notice! that when dust is kicked up from behind the tank, it doesn't just fade away, and most of all does not travel solely upwards.. rather it sometimes whips into circles and drifts to the left or right of the tank's direction because of the wind - before it fades away.. notice how sand is chucked forward, in front of the tank, and off the sides, from the forward motion of the treads.
i just wanted to note dust kick up when a cannon is fired.. this goes for tank turrets too.
2. spotlights were mentioned earlier.. all i have to say is if you use spotlights.. make sure there is a thin layer of clouds, like in fh1's midway map, to be lit as teh light hits it.. .. planes are not the only thing lit during night air raids.. you also see the clouds the light hits.
i'm just trying to ensure fh2 has style.. if you know what i mean.
I do indeed. And agree. Dust kicked up when firing is hard, but big flashes, and dust clouds behind vehicles is not so hard.
i think i heard something like the smoke system of bf2's engine was actually one of its better points, i could be mistaken but if this is so kicked up dust could be a real good reality. heres to hopin
In the desert, the effect seems kinda like the effect an LCVP has on water - Except with sand... Something to think about when doing the do
mydjinnyIn the desert, the effect seems kinda like the effect an LCVP has on water - Except with sand... Something to think about when doing the do
thats a good one maby combanade it whit smook tweak andt we have a vary cool affect
katzinski_0i just wanted to note dust kick up when a cannon is fired.. this goes for tank turrets too
I might be hallucinating but wasn't that exact effect in pre-release footage of BF2? They had this circle of dust around a tank every time it fired a shell. I always wondered where it went :lookaround: And agreed; it are always the details that seperate quality from average :)
a thing i would like to see, is a big dustcloud after an artillary or air strike. This could possibly be done by placing a smoke grenade, which just pops out smoke a little longer than the BF2 ones, at the point where the bomb or shell touched the ground, but i don't know if this is possible to code. Imagine the commander ordering an artillary strike on an outpost an the next few seconds this place is completly covered with dustclouds. :eek: There should be no problem with lag, because in BF2 you can drop a few smoke granades in the same place and there will be no lag.
I get lag with BF2 smoke when it gets popped in high quanitities, so as long as it isn't a rediculous ammount I'm cool.
|HV|MacGyverI might be hallucinating but wasn't that exact effect in pre-release footage of BF2? They had this circle of dust around a tank every time it fired a shell. I always wondered where it went :lookaround: And agreed; it are always the details that seperate quality from average :)
It was on the back of the cd case too.. silly EA
And having a combination of 2d and partical smoke together looks very nice. A lot like the CoD2s smoke, which I remeber McGibs saying somethin about having smoke like theirs. I bet it could also be applied to the cannon and dust the vehichles make too.
I very much so agree, its the small details that get overlooked and hten cuase the game to be "missing something" so i fully suport these ideas. As long as they dotn cause lag for some people.