Encouraging squads through classes -1 reply

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Jetro

There's a satchel on your tank

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6th December 2004

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#1 12 years ago

One thing that annoys me in BF2 is that they have a squad system that offers so many advantages, but often you'll have 2/3rds of your team not on one. In fact in most games it seems the team with the most squads tend to, well....win. I was thinking maybe it could be a good way to encourage people to join squads by restricting non-squad players to the most basic of troops like a Russian conscript with a clip and no rifle:D(ok maybe not that basic). If players wanted to select a more diversified role like a sniper, AT, tank commander, ect, they'd have to do so by first joing a squad. Hopefully a side effect of this would be more squad mates selecting roles to help their squad and most importantly, sticking together. This may not be possible with the engine but its just a thought.




FlyGuy45

*TRA* Spsk. Pilotka VVS

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22nd June 2005

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#2 12 years ago

JetroOne thing that annoys me in BF2 is that they have a squad system that offers so many advantages, but often you'll have 2/3rds of your team not on one. In fact in most games it seems the team with the most squads tend to, well....win.

I was thinking maybe it could be a good way to encourage people to join squads by restricting non-squad players to the most basic of troops like a Russian conscript with a clip and no rifle:D(ok maybe not that basic). If players wanted to select a more diversified role like a sniper, AT, tank commander, ect, they'd have to do so by first joing a squad.

Hopefully a side effect of this would be more squad mates selecting roles to help their squad and most importantly, sticking together.

This may not be possible with the engine but its just a thought.

Thats what there doing IIRC.




Jetro

There's a satchel on your tank

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6th December 2004

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#3 12 years ago
FlyGuy45Thats what there doing IIRC.

I thought that was only for squad leader classes. I pretty much mean every class but the most basic. Like a german who just got out of bed and only brought his shovel. jk:rolleyes:




Lupin

[ยน2ACR]

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26th July 2004

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#4 12 years ago

Can you fix the typo in the thread title its through not "threw".. It makes me die a little inside when I read it.




Jetro

There's a satchel on your tank

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6th December 2004

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#5 12 years ago
'[5thLupin']Can you fix the typo in the thread title its through not "threw".. It makes me die a little inside when I read it.

whoops:rolleyes:

Aha, I was just testing you guys... really... I was... :lookaround:




Frederf

I take what n0e says way too seriously

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2nd March 2004

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#6 12 years ago

I thought (or maybe it was just a dream) that there'd be a GREATER chance of getting a "prize" kit while in a squad. So you could get a "prize" kit not in a squad but your chances are better in a squad.

As much as I love when the whole team squads up (so like the commander can like.. command) I must remind you that if people are squading up for intentives other than teamplay, then teamplay in squads will be rare.




Real-BadSeed

Science experiment

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5th December 2004

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#7 12 years ago

the squad sys imo doesnt fit ww2 scenerios. by that i mean, what been in a squad allows in the bf2 squad system. technically just been on the team makes you a "squad member" in fh1.. and its realistic that you dont know what/where/when on the battlefield, other than what you could actually see for yourself. it was already unrealistic enough with the fh1 minimap, and radio command system.(which shoulda been dropped or made more realistic to begin with imo. but the bf2 squad system has voip, minimap-radar, etc etc.. none of these fit ww2 in any way, and are even more unrealistic. if you take these away the squad system means nothing and gives you nothing, yet if you leave them in. its no long ww2, its modern tech.




imlost19

I like to lurk

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18th April 2004

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#8 12 years ago

Actually, the VOIP is semi realistic, because you can talk to your squadmates (generally they are right next to you, or in another tank or planes (both which have radios) So VOIP is basically like you are talking or using a radio to your squad. Then when the squad leader talks to the Commander, its like the squad leader finds his radio man and radios in to the commander.. which they quite often did in wwII. Mini-map.. Meh.. every WWII game that is fun has a mini-map that shows friendlies.. This makes up for a couple of things. 1 - not having a peripheral vision. 2 - not being able to feel or sense things with your nose or touch senses, being vibrations. I do not agree on removing friendly units from your map because it would cause so many TKs, its not even funny. So I dont agree with you that its no longer WWII with these things. If you want more realism hud wise, remove the health, amo, and cross hairs (use iron sights) But then again, since when can WWII planes fly out of your sight within 10 seconds?




Frederf

I take what n0e says way too seriously

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2nd March 2004

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#9 12 years ago

They had squads and organization in WWII. Weren't just running willy nilly. OK maybe the Russians.




Toekar

Proud to be American

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21st August 2005

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#10 12 years ago

Why are most the the typos in the title.. oh well!

Anyways I think its a good idea... But every once and awhile it is good to be a tard and just mess around and not fight which is why i like the idea of having the conscript.. how much damage can a guy with a rifle and a clip or two really do?