even more emproved demage tank system :) -1 reply

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Kradovech

[130.Pz]'s cannon fodder

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11th September 2004

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#41 11 years ago

Yup, they do glance of armor in BF2 but they still do the same amount of damage. Although thats probably not a bug but a feature so the devs should be able to fix this.




jumjum

Write heavy; write hard.

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11th April 2005

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#42 11 years ago

I think what Cadyshack is talking about is not just how the angle of a tanks' armor or the gun-to-armor angles are taken into consideration when determining if your shot did any damage to the tank; rather, he's talking about actually seeing a ricochet, and having that ricochet go off and do damage if it hits anything on its wayward journey. (Do I have that right Cadychack?)




Cadyshack

Hey, you scratched my anchor!!

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4th July 2006

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#43 11 years ago
jumjum;3976953I think what Cadyshack is talking about is not just how the angle of a tanks' armor or the gun-to-armor angles are taken into consideration when determining if your shot did any damage to the tank; rather, he's talking about actually seeing a ricochet, and having that ricochet go off and do damage if it hits anything on its wayward journey. (Do I have that right Cadychack?)

No, I was actually commenting on that I thought the shells just explode and just do 'x' ammount of damage depending on where the shell hits. Just like HEAT. And I do believe you don't see the shell when it richochets.




jumjum

Write heavy; write hard.

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#44 11 years ago

I was under the impression 0.7 already takes angle of armor and/or gun-to-surface angle into account when assigning damage from any given hit on armor. For example, a shot made from a gun to, say, the side of a particular tank at a 90-degree (perpendicular) angle results in a 1-shot kill; but if that same gun hits the same tank at a 15-degree angle, damage is much less so as to simulate a ricochet. Unless I am mistaken there is no standard damage assignment for a given spot on a tank without regard to the angle of fire.

Or have I given too much credit to 0.7?




Remdul

Pie!

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18th May 2006

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#45 11 years ago

jumjum;3977294I was under the impression 0.7 already takes angle of armor and/or gun-to-surface angle into account when assigning damage from any given hit on armor. For example, a shot made from a gun to, say, the side of a particular tank at a 90-degree (perpendicular) angle results in a 1-shot kill; but if that same gun hits the same tank at a 15-degree angle, damage is much less so as to simulate a ricochet. Unless I am mistaken there is no standard damage assignment for a given spot on a tank without regard to the angle of fire.

Or have I given too much credit to 0.7?

You are correct. You can even see rounds bounce off armor in 0.7, usually straight up into the sky. You only see it for a fraction of a second but it does happen, but only with heavy, not MG fire AFAIK.




Annihilator911

My GF makes me horny

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23rd October 2005

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#46 11 years ago

ye i also see it bounce off armor in fh0.7 "sometimes" if i am lucky




Bourkey

=2AIF= Bourkey

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24th July 2006

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#47 11 years ago

In the Forgotten honor Tournament (mini-mod for FH) there were two opposing flags on opposite hills on one the maps we played. You could only just make out the enemy player with the sniper rifle at that distance. I know people are saying it can't be done, but at this great range, the sniper was only taking off 1/3 of health each shot and the PTRD only 1/4. We practiced this at a training session with people staying still. Can't explain it either?




wjlaslo

I've defected to the Pies

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13th August 2004

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#48 11 years ago
Remdul;3977438You are correct. You can even see rounds bounce off armor in 0.7, usually straight up into the sky. You only see it for a fraction of a second but it does happen, but only with heavy, not MG fire AFAIK.

In FHSW tracer rounds of any type bounce of metal. As far as I know, in FH1 the shells bounce doesn't actually hit anything, it's just a special effect. But in BF2 it's certainly possible. Like with the American tank, I know you can make it so that the shell richochetes off the tank's hull and up into the turret. So, 'tis like one shot, two hits.




Anthony817

Battlefield Korea: Mod Leader

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#49 11 years ago

that would be great if bf2 engin supports it but i dont think it can?