The only thing that I would be worried about is people randomly walking up to a wooden house and just plastering it with bullets, hoping to get a kill if someone is in there. I don't know if this would become a problem, but it could get annoying if you've finally found a good hiding spot only to get nailed by a stray bullet from halfway across the map.
just model a wall with the collision mesh of a fence, bullets can go through fences in bf2
Remember that the walls in some of the buildings (interior walls) wouldn't even be brick, just thick mesh and plaster. No problem at all to shoot even a pistol through.
I've always through the best way to go about destructible maps would be to punish it if it's used too much. I mean as cold as WWII was neither Americans or Germans would pruposly blow up civillian buildings just for the hell of it. They would only do so if absolutly necessary or by accident.
Not a huge punishment or anything but if for every four or five holes people blow in civilian buildings they lose a point you wouldn't have lone gunmen driving around blowing up random things. Yet it wouldn't be bad enough to not allow people to blow a hole in a wall to assualt a building. Plus if it was a personal rather then team thing if people worked together and took turns blowing holes for the assualt then more then likely no one on the team would lose points. And then allow artillery to do more damage, maybe every 10-15 times they hit and damage a building they lose a point since it's much more random.
Sounds good in theory anyways, but most things do.
If I remember correctly, aren't there destructable oil drums on Wake Island? They don't go "through" the drum, if you shoot them with a few shots, they explode... Pretty cool
You need to take into the consideration of lag. If you implement "Fully Destructable" Enviroments then you're an Idiot. BF2 itself is already a system hog, now imagine what fully destructable enviroments would. You can't have everything realistic due to limitations on current PCs and Servers. You are in a Fantasy would where you fail to see reality. I know I may sound extremely negative, but it is the truth.
Of course not "Full" destructible maps. But the game Red Faction, one of the older games for the PS2, had alot of destructibility. You could make a hole in one side of the map and blow a tunnel to the otherside before the game stopped recognizing the explosives and wouldn't blow up anymore. And that was for the PS2.
I hav no problem running BF2 and I only have a GE FX 5700LE, the very lowest Ninvida card it supports if I'm not mistaken. Just things like church towers and other high structures blowing up(every single church that was in a town that saw any combat had no tower because they would be blown up as soon as possible to stop spotters), repair facilities blowing up, and airfields cratering probaly won't cause too much of a problem.
DoD had that on some maps. Caen f.i. where you could bust through walls to gain access to alternate paths.
FuzzyBunnyI thought this already existed? I.e. truck canvas sides, etc. Sounds interesting. As it stands, I already seem to get shot/knifed/blown up through sandbags, walls, mountains, gigantic ultra-uber-nuke-proof concrete barriers, way more than I would be if it were all bullet-proof :-)
u talkin about the stand to prone glitch where u shoot where the guy was standin as he goes prone and for a bit his hit box is still standing? or are u just talkin about a shell coming through a door/window blasting the wall behind u, killing you