FH2 Destructability -1 reply

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Coopa

FH2 Supporter

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5th February 2005

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#1 13 years ago

I suppose the Devs wont have much information on how to make destructable objects yet, but are there going to be a lot of destructable objects in FH2. Its a focal part of realism. I would love to be part of a defense line that has bunkers, stationery weapons and all. And as the attack begins, your defenses start blowing up. For instance solid Barbed Wire that has to be destroyed to be passed through. By the end of the battle you would have wreckages everywhere, as the defensive line has been battered. On that subject I would prefer stationery weapons not to respawn but deployable ones have to be moved into position. So...whats the news?




wjlaslo

I've defected to the Pies

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13th August 2004

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#2 13 years ago

Yes, I also hope so. Like a post-strike artillery creates craters, instead of having them there before the attack. I have seen one useless but cool instance of destructibility on Karelia. Directions: Be Finns, engineer, then run across nomansland and put a satchel in the Sovvs bunker. Watch the beams and pieces of wood fly, + several NME bodies if there were any.The top of the bunker is then open, and won't respawn. Back to the point. I do hope that there are things like that more often in FH2. Adds way more realism. Cheers, from Gemini's wurst nitemare.




Sjoert

Dread thinks I'm a special person

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23rd August 2004

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#3 13 years ago

I think this is a great idea. This would be especially good for weapons such as panzerfausts, AT rifles and such. They werent used just for taking out tanks and armoured vehicles, they where used aswell for taking out pillboxes, bunkers, etc. Especially the Russians used the PTRD/PTRS alot against pillboxes and machinegun nests. And this would make AT guns such as the Pak 36 usefull aswell for other things. Because even though it was used as a short range AT cannon (due to the special ammo the PaK 36 used, wich could penetrate 72 mm at 200 m) it was used for other things aswell. The special ammo it used was called Steilgranate 41 IIRC. It was only effective up to 300 meters though. :uhm:




Ronin Pedroshin

GF is my bext friend *hugs GF*

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13th June 2004

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#4 13 years ago

I wouldn't mind also seeing more use being put to bangalores in Omaha Beach. The barbed wire should be very hard to cross, you should walk very slow making your health almost go down to minimum or not able to pass through it at all. Also it would be nice to see, for example, the bangalore blowing up the barbed wire but leaving also a small crater for soldiers go through easier. It probably would only work by making the shingle sand mound w/ barbed wire work as a static destructable model. Destructable terrain would be so cool to have. It was one of those things that we thought we would see in BF2 but in the end it didn't feature in it. There is a game though, I think it's Farcry, that has destructable terrain. Would be cool if artillery created big holes but to a certain point of course so it doesn't get too deep. Also it would have to only be able to create the next hole with a small interval of distance between the first hole or the two holes would merge, creating a hole with too much lenght. Too bad it all sounds too complicated to ever be done...




Coopa

FH2 Supporter

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5th February 2005

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#5 13 years ago

It is so mouth-watering what some of the final versions of Fh2 will be like. Everything destructable. Whole cities destroyed around you. Like instead of fighting in a destroyed Berlin. You fight and you do the destroying.




Arisaka

Staff suffers from PCD

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16th August 2004

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#6 13 years ago
SjoertThe special ammo it used was called Steilgranate 41 IIRC. It was only effective up to 300 meters though. :uhm:

stiehlgranat.jpg This thing? Stielgranate-41. It's a shaped charge, so as long as it would hit range wouldn't matter (as you said: effective range 300m, theoretical range around 800). Penetration 180mm.

http://www.inert-ord.net/rod02h/stielgr/




Sjoert

Dread thinks I'm a special person

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23rd August 2004

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#7 13 years ago
Arisakastiehlgranat.jpg This thing? Stielgranate-41. It's a shaped charge, so as long as it would hit range wouldn't matter (as you said: effective range 300m, theoretical range around 800). Penetration 180mm. http://www.inert-ord.net/rod02h/stielgr/

Yup, that is what i was talking about. :nodding: This could make things alot more interesting if it where added.




[21st]Hermann

I'm too cool to Post

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2nd July 2005

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#8 13 years ago

Good idea. I can imagine it now, I'm in a StuG III giving close infantry support and i fire upon a building and kill about 30 campers :D, plus the building goes down too. *laughs maniacally*




yuiop

Snowden's Secret

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23rd May 2003

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#9 13 years ago

I'm doubtful that destructable terrain could be implemented. Lot's of destructable objects would be cool but I'm betting that the more there are the more load is going to be put on your computer.




Tas

Serious business brigade

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4th September 2004

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#10 13 years ago

And.. In real life, tankers whom fired at random buildings for no good reason other then "there might be a camper there" would be discharged or disiplined, you cant conquer/liberate something that you shot to dust. Thats why there were still city's and towns after wwII. In FH, with its rather static gameplay (x soldiers will be likely to occupy x-house because it has a good position). This would lead to weary tankers to load up HE rounds and blast a town to pieces before driving trough it. Not quite realistic.