'[130.PzEmden']In real life they never did that in WW2, by the time you picked it up "BANG" your face is 20ft away from your body thats one reason, and most of the time when I throw gernades it blows up after 1 second so there is no time to pick the nade up let alone throw it back.
I'm guessing you've never seen a single infantry war movie or read on any Medal of Honor winner. Hell there have been times when single or paired infantry men were chucking grenades back at the enemy like they were shovling snow. In Korea for example one MoH winner had over four dozen tossed into his trench which was lined with about a dozen wounded or incapaticated men and he constantly ran around tossing them back out until finaly one landed behind a man and he could not get to it in time so he jumped on it to protect the other wounded men in the trench.
If a grenade has a five second cookoff time, they pull the pin and throw it... once it leaves your hand and the handle is released the countdown starts. Hell some grenades are even more delayed such as smoke with times as long as fifteen seconds.
Indeed, there are plenty of real life stories of tossing the grenade back THEN having the enemy toss it back again, and even a fourth time.
And no I don't know if the grenade fuses burned 3-6 exactly of if it was 4.5 to 5.6. I'm just saying there was a healthy ambiguity when they detonated.
On a related note, don't the satchels already have a 4-6 and 9-11 second fuse, instead of a set 5 and 10 second fuse? Thought I read that somewhere, though I haven't actually checked it.
Wanna go Double Dutch?
9th December 2003
LordKhaineOn a related note, don't the satchels already have a 4-6 and 9-11 second fuse, instead of a set 5 and 10 second fuse? Thought I read that somewhere, though I haven't actually checked it.
Can't remember readin that anywhere but I would gladly be proven wrong (since it would be sexy!).
Quick, get the stopwatches and hop on a server ;)
yeah they are like that, they have some sway in how long they take to detonate.
NoCoolOnesLeftHave any of you guys ever felt the weight of a WWII hand grenade? I've handled a Mills Grenade before and it's damn heavy even without the explosives inside and the cap. Now I know boots are pretty tough but actually kicking a grenade would be painful and foolish. I'm all for picking it back up and throwing it, and 'cooking' grenades, but not kicking the damn thing.
I've handled a Mills Grenade,its really damn heavy.
a mills grenade has a longer fuse the the pineapple!
I didn't make it!
BFE - Queen NagaI would prefer and enjoy a much more realistic, envolving experience in the gameplay around Grenades. Especially perhaps the majority of the community would like my methods to better improve upon this aspect. Defending a Flag or inside fighting in an urban environment and suddenly a fresh Steilhandgrenade lands at your feet, you're completely vulnerable unless you can get out of the explosion range or have secure cover. However Players should be in their ability to defy being utterly routed from a defensive or hidden position. Throwing or Kicking The concept is Player's risking their tickets and picking up a Grenade and jettisoning it back to its ownership or away. Or you could kick it back but not as far as tossing it. The requirement is a small amount of Stamina and risking your ticket for resecuring your position, which could be very valuable such as an MG-Nest. Prone'en'Alone The concept is upon a Grenade landing into a room for example, you dash to one corner about several feet away, face the opposite direction, (to the wall) and Crouch or go Prone to avoid the explosion but of course not the Shrapnel, if there is any. This would protect you from the HE however you're vulnerable to afterwards the Grenadier assaulting your position and taking you feeble.
right back to the nut house for u crazy lady