FH2 Locked weapons? -1 reply

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auday

GF Pwns Me!

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8th July 2005

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#1 13 years ago

hello is it in the plan ..is it posible to be made? FH 2 locked weapons ...ranks ..blab blab ..play the mod more to get new ranks and weapons? like bf2? ranked servers only? or unranked servers too? point system for time ...play more hours can give u points ..as well as scoring good (playing good) refere it to friend and when he play it u will get X pionts? what else? but hmm i hope it is possible ...i mean u get that option for mods too thanks




Yossarian

Moose frots Obama

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28th March 2005

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#2 13 years ago

As far as I know, ranked servers are impossible for mods. And giving more experienced players better weapons than noobs will only hurt the mod.




Rikupsoni

Victim of Forgotten HopeForum bystander

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26th April 2004

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#3 13 years ago

Yep there can't be ranked servers for mods, though we could use Global unlocks, but 7 classes in menu is enough, isn't it?




[SYN] hydraSlav

SYNERGY Member

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2nd October 2003

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#4 13 years ago
droopymanAnd giving more experienced players better weapons than noobs will only hurt the mod.

What hurts the mod is when a noob jumps into a KT and either drives it off a cliff, or better yet, leaves it in the middle of the field for the enemy to capture. Experienced playes should get better weapons then noobs. If noobs want those, they can work their way for it




Sjoert

Dread thinks I'm a special person

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23rd August 2004

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#5 13 years ago
RikupsoniYep there can't be ranked servers for mods, though we could use Global unlocks, but 7 classes in menu is enough, isn't it?[/QUOTE] Well, i wouldnt mind having more classes then seven. But unlocking classes? No, i dont like the idea of it. [QUOTE='[SYN] hydraSlav']What hurts the mod is when a noob jumps into a KT and either drives it off a cliff, or better yet, leaves it in the middle of the field for the enemy to capture. Experienced playes should get better weapons then noobs. If noobs want those, they can work their way for it

I agree its annoying, but if you give experienced players better weapons then you will find out soon enough that a newbie doesnt stand against a experienced player because the newbie doesnt know much about the game at all. So how do you expect him to beat the experienced player who has better weapons? Ask experienced players? Why would they bother to help the newbie? Im not sure if it would be a good idea. There are just too many things that can go wrong and will discourage newbies from playing FH2. On the other hand your idea also discourages annoying ADHD kids/lamers/L33T speakers and other kinds of players that you dont want to have. :uhm:




Carroarmato-P40

Believe, Obey, Fight!

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12th July 2005

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#6 13 years ago

Just as long there are plenty of Stukas and other Close Aerial Support, then i'm in!




Guest

I didn't make it!

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#7 13 years ago

ahhhhhhhhhhhhhhh stukas i love the sound of their horns like music to my ears




S. Weasel, Esq.

Attorney-at-Law

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28th June 2005

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#8 13 years ago
SjoertWell, i wouldnt mind having more classes then seven. But unlocking classes? No, i dont like the idea of it.

Its not really unlocking classes though as it is unlocking weapons. It'd be like permitting your close quarters class to choose between a thompson or a grease gun. With global unlocks it would diversify each teams arsenal and eliminate the need for some pick up kits.




FlyGuy45

*TRA* Spsk. Pilotka VVS

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22nd June 2005

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#9 13 years ago

noobs will get points and get better guns and still be a noob




Archangel85

Customtitles rock!

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30th June 2003

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#10 13 years ago

first of, there is only one (1) list of unlocks, so the idea of using them for other weapons might not work - pretty stupid to have americans use Ppshs, or the germans greaseguns on the eastern front.

However, there are rumors that serverbased stats are possible, so that you earn priviligies - on a single server - like access to better tanks or planes (newbie - Panzer IV, Veteran - Panther, Expert - Tiger). Weather or not those are true remains to be seen.




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