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Not So Civil Engineer

BF2 Editor Trainee

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10th January 2006

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#1 13 years ago

Several of my colleagues and I have compiled a list of things we feel really need to be fixed in FH2. We feel this game has a lot of potential, but its predecessor it is not, and we think it needs a lot of work before we call it our new home. Our biggest concerns are in the infantry aspect of the game in that the rifles, which should be the most common gun on the battlefield, are severely lacking. FH1 was successful in making rifles the dominate infantry weapon, but FH2 really has failed in accomplishing this. Infantry -SMGs: There are too many SMG's in this game, even with the kit limitations. Great maps like Sfakia and Hyacinth are ruined by an overabundance of SMGs. Having it so only the squad leader has the SMG, would be ideal. -Thompson recoil: Firing a 45 caliber bullet, the thompson firing automatic should be kicking all over the place, but in FH2, it is so stable that people snipe with it. -Rifle sights: I don't know if the Dev's have ever shot an Enfield Mk I or K98, but I own both, and the FH2 rifle sights are way to small. Too often are they lost in the background... they need to be bigger. -Rifle accuracy: This might be a BF2 engine problem, but too often do you aim right at someone with a rifle, and somehow the bullet magically misses. This happens a lot, not only with the crosshair view, but with the sight view also. -Rifle muzzle smoke: Several of my colleagues wanted me to mention that there should be no smoke when you shoot one of these guns. They are not blackpowder rifles. -Mills Grenades: The blast radius is far to big. -Anti-tank rifles: Just rename them anti-armored transport rifles, because they are absolutely useless against tanks. -Satchels: Where are you? -Suppression Effect: This effect is cool, but the dev's went a little overboard with it. Bullets flying over your head should not make you go blind. Being close to a firing MG should not make you go blind. This really needs to turned down a little. Tanks -HE rounds: High Explosive rounds are a cool feature, but they shouldn't kill every infantry in a half-mile radius. They really make for some lame camping. -PzII: Needs to be faster... a PzIII and PzIV should not be faster than a PzII. -PzIII: Can't take a single 75mm round to the front armor???? Thank you, The =SoC= FH players




Flippy Warbear

One of Kelly's Heroes

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2nd January 2004

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#2 13 years ago
Not So Civil Engineer;4237763 Infantry -SMGs: There are too many SMG's in this game, even with the kit limitations. Great maps like Sfakia and Hyacinth are ruined by an overabundance of SMGs. Having it so only the squad leader has the SMG, would be ideal.

Mmh, I dont play Sfakia so I wouldnt know. Hyacinth, I dont know... Im usually one of those mp-huers.

-Thompson recoil: Firing a 45 caliber bullet, the thompson firing automatic should be kicking all over the place, but in FH2, it is so stable that people snipe with it.

Yeah, true.

-Rifle sights: I don't know if the Dev's have ever shot an Enfield Mk I or K98, but I own both, and the FH2 rifle sights are way to small. Too often are they lost in the background... they need to be bigger.

The sights are the size of the weapons ingame...

-Rifle accuracy: This might be a BF2 engine problem, but too often do you aim right at someone with a rifle, and somehow the bullet magically misses. This happens a lot, not only with the crosshair view, but with the sight view also.

Yeah! Damn this all to hell! I cant with the broad side of a barn with rifles! Hence why I use arty and tanks as much as possible.

-Rifle muzzle smoke: Several of my colleagues wanted me to mention that there should be no smoke when you shoot one of these guns. They are not blackpowder rifles.

Okay.

-Mills Grenades: The blast radius is far to big.

Nah not really. Have you ever wondered why so many people might get wounded/killed from just a single grenade? The magic is in the sharpnels!

-Anti-tank rifles: Just rename them anti-armored transport rifles, because they are absolutely useless against tanks.

Well... yeah, they are supposed to be shit against heavier tanks.

-Satchels: Where are you?

In the forests, fields, lakes and rivers of one particular isthmus?

-Suppression Effect: This effect is cool, but the dev's went a little overboard with it. Bullets flying over your head should not make you go blind. Being close to a firing MG should not make you go blind. This really needs to turned down a little.

Yeah and this has been stated one billion times before. A game cant get people to duck and cover from MG fire, so making the effect overboard will force em to hit the dirt ingame. Its unrealistic yes, but its what must be done for the sake of suppressive fire.

Tanks
-HE rounds: High Explosive rounds are a cool feature, but they shouldn't kill every infantry in a half-mile radius. They really make for some lame camping. -PzII: Needs to be faster... a PzIII and PzIV should not be faster than a PzII. -PzIII: Can't take a single 75mm round to the front armor????

HE's are a tad too powerful, but then again they were IRL too. Thats their main purpose, to kill Jack-loads of enemy infantry.

PZ2 is as fast as supposed to be. Data is correct. Tough life hu?

Thank you, The =SoC= FH players

Your welcome! Hope to see you around. :)




turnpipe

Pilot and Sniper damit.

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21st January 2008

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#3 13 years ago

Arg! A little less exageration from lil =soc= to prove a point please.




Meadow

You might very well think that

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21st February 2004

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#4 13 years ago

Also, there are satchels - they're in the AT Rifle kit.




wjlaslo

I've defected to the Pies

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12th August 2004

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#5 13 years ago
Meadow;4237799Also, there are satchels - they're in the AT Rifle kit.

Yeah, they're just pretty much the same as the sticky bombs and Geballte Ladlungs.




Not So Civil Engineer

BF2 Editor Trainee

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10th January 2006

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#6 13 years ago
Flippy Warbear;4237784 PZ2 is as fast as supposed to be. Data is correct.

Actually, this is not true. The Panzer II had a maximum road speed of 55 km/h (34 mph), the Panzer III had a maximum road speed of 40 km/h (25 mph), and the Panzer IV had a maximum road speed of 38 km/h (24 mph). So, either the Panzer III's and IV's are too fast, or the Panzer II is too slow.




Not So Civil Engineer

BF2 Editor Trainee

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#7 13 years ago
wjlasloThe2nd;4237839Yeah, they're just pretty much the same as the sticky bombs and Geballte Ladlungs.

The difference is, with a satchel, you pull the string and throw it. With the Sticky bombs and Geballte Ladlungs, the guy takes half a minute prepping the thing thing to be thrown. Unless I'm mistaken, which I may be, the only map that has satchels is Hyancith, which is the only map that does not have any tanks.




Refaim

The Internet ends at GF

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1st March 2005

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#8 13 years ago

The ATR's can be effective.. you just have to take the right shots. Coupola and back deck shots will ruin medium and light tankers day. Don't expect to bring down a heavy tank with it.




Spencer the Great

Posts are always rough drafts

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29th May 2005

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#9 13 years ago

Civil Engineer- have you seen any roads in the desert? Regarding the Pz III- Wouldn't you agree that with few exceptions, that a projectile hitting an object or surface with a thickness less then the diameter of the projectile will result in the mechanical failure of the surface and subsequent destruction of the contents inside?

When the sherman tank reached Africa it came as quite a surprise to the Germans. It was the Tiger tank of its day. Its 75mm main gun easily destroyed the German paper panzers. It was superior in armor and firepower to all German tanks fielded at that time, bar the Panzer IV F2. Now this didn't last long however as the Tiger appeared in Tunisia, swiftly turning the tables in armor and firepower superiority.

50 mm front plate on the pzIII vs a 75mm AP round.

Now we aren't dealing with any special chobham armor, just your run of the mill Rolled Homogeneous Armor, or RHA for short. I feel it is a safe and defendable assertion that for a given piece of RHA it takes a projectile of at least that diameter to penetrate it. In this case the 75 mm round trumps the pathetic 50 mm armor plate in what best can be described as "ownage"

The tank guns during this period were nothing to get in a circle jerk over, they all sucked equally. When the pak-43 rolls around however you will have many people who will need to change their underwear.




Not So Civil Engineer

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#10 13 years ago
Spencer the Great;4237877Civil Engineer- have you seen any roads in the desert?

A Panzer II weighed around 22,000 lbs and a Panzer III weighed around 49,000 pounds. Are you telling me that regardless of the Panzer II's road speed, that a Panzer III will out perform it in the open desert? And yes, there are roads in FH2, and the PzIII and PzIV still out run the PzII.