FH2 Tool Box and Custom maps -1 reply

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Niebler

[130.Pz]A.Niebler

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2nd August 2006

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#1 10 years ago

This idea just came to me while on steam today. I know how we were talking about it being hard for custom maps because theres no automatic download, but would it be possible for automatic map download to occur via the toolbox? Or at least provide a link to said map through the toolbox? That way we might be able to intergrate more maps into the cycle D:




Natty Wallo

FH2 LevelDesigner

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16th December 2005

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#2 10 years ago

Niebler this is "holy grail" of the Battlefield modding community... for 6 years people have tried to find a solution for this... If someone makes it, he will be granted a "Best Contribution" Award by all Mods, I will personally design the award :D




[Waw]Stubbfan

GF makes me horny

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2nd April 2008

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#3 10 years ago

PF use it for their FH1 toolbox, which i haven't really tried but it seems some people are using it. Fh2 toolbox comes with the release which is a great advantage in that point. I would say it's a pretty good idea.




Guest

I didn't make it!

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#4 10 years ago

Fully automated downloads won't work due to bandwidth issues. Right now map downloads (and even the mod itself) have to rely on click-through hosting sites, which don't allow automated downloads.

The toolbox might redirect the player to a download link for the map. The problem, and it is a BIG one, is how to recognize the exact map version a server is running. Maps routinely get updated, for example Bardia is different in v.2.0, 2.1 and will change even more in 2.15, but all versions have the same map name - how can the toolbox detect the version the user has to download?

Do BF2 server communicate some kind of (hopefully unique) map/version identifier to the client (or toolbox), apart from the map (file)name? The map's archive.md5 signature file would be ideal but has the toolbox any way to retrieve it from the server? :/




[130.Pz]W.Fuchs

Requiescat in Pace

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20th March 2008

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#5 10 years ago

After being launched from a Nieblerwerfer the Niebler's IQ enlarges. But apart from the joke, great idea. Just great :p




Thamu

Brazil,presents in WW2

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5th May 2008

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#6 10 years ago

I had used the PF toolbox to download custom maps,and works well... :)




sheikyerbouti

I spend enough time here

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11th April 2008

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#7 10 years ago
Natty Wallo;4685034Niebler this is "holy grail" of the Battlefield modding community... for 6 years people have tried to find a solution for this... If someone makes it, he will be granted a "Best Contribution" Award by all Mods, I will personally design the award :D

The so called holy grail is nothing more than cooperation... If the 3 separate FH tournaments worked with the parent mod, a hell of a lot more maps would be on stream way faster. Forgotten honor and World at War are both into their second round of tournaments. Surely they must have one or two decent maps???? (rhetorical question) I give mad props to WaW for releasing their stuff but why hasn't Forgotten honor? (let me guess, politics of some sort prevail) and those Brazilian guys have been intriguing me lately too. What it boils down to, is the openness of the FH2 team to work/ or require cooperation with others. Requiring historical accuracy and limiting gameplay options (like limited ammo loadout, no ammo boxes, etc.) do not welcome new creators into our fold. If standards were relaxed a touch, we would see many more contributions (maps especially). If there was perhaps (as suggested millions of times) a community based vote on the best map submissions from each of the tournaments, we would have more maps to play and a hell of a lot more players. I keep hearing shit about how the dev team is small and what not, so why the hell is the development team making stuff for proprietary tournaments??? I think the tournaments, if they don't want to work with the parent mod, should be cut off unless they give back to the team that has given them so much, so far. We should all be loyal fans to the creators and ensure that our community works with each element of the fan base, as opposed to the series of "closed societies" that currently exist. I personally liked Niebler's idea, it would certainly spread news of maps faster. I understand Nibble's has been trying his hand at mapping and I don't fault him for trying to make sure his creation sees the light of day in the context of the largest possible audience. As long as the mod is allowed to fracture itself, there is little chance of coalescing these disparate elements into the king mod that it is. Ask yourselves one thing: How many maps have been released so far for FH2? We have like 13 original and about 2 dozen tourney maps, so why am I playing the same maps over, and over, and over, and over when I could be playing the same 3 dozen maps instead? Over and over and out,




[F|H]dutch

www.ForgottenHonor.com

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23rd March 2006

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#8 10 years ago

Funny guy.

You obviously have no clue what you talk about do you? FHT released a load of work for Forgotten Hope and always is in contact with he devs to help in any way they can. The reason why FHT has not released a mappack yet is due to the fact we make quality maps witch takes like a 300 hours of work a map. Since FHT only just started to create maps for the FH2 mod means that the maps are not ready yet to release in a mappack. As soon they will be ready they will be released just like how we released the FHT minimod in the past. FHT looks for quality and not just converting maps from FH1 into FH2 there is the difference, anyway once more, you do not have a clue what you talk about and are just shouting in the dark, very disturbing. Now the return question, outside you like to talk nonsense on these forums, what is your contribution to the mod?




sheikyerbouti

I spend enough time here

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11th April 2008

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#9 10 years ago

@ Dutch I do actually have an idea of what it requires to make a mod and the significant energy that is required to put out a quality product. In simple terms, I have had the opportunity in the past to be in on the ground floor of some very exciting games (living in Vancouver helps). Due to non-disclosure agreements that I signed, I cannot specifically name the products unfortunately. You kind of touched upon what I was referring to when you say: ""Since FHT only just started to create maps for the FH2 mod means that the maps are not ready yet to release in a mappack. As soon they will be ready they will be released just like how we released the FHT minimod in the past"" A minimod is another way to take players away from the main game itself. If the product is so good, why does it need to be packaged separately? Like I said in my original post "the holy grail is nothing more than cooperation". So why release as a 'minimod' when you could community release under more widespread conditions. If the map pack were declared as official and bundled with a patch or as a stand alone, it would have the greatest success by being officially sponsored by the parent development group. I am not knocking your tournament, I am just pointing out the simple truth that these tournaments have a knock on effect by eroding the existing core player base. With lower numbers on the public servers, it certainly does not breed confidence in the new players that are constantly coming aboard only to ask "where are the players, why no low ping servers, etc." Before the fanboys jump in here, I want to make it specifically clear that I am a massive supporter of this mod. I just am not supportive of the fractured environment that the community is currently enduring. In response to your loaded question Dutch : My contribution to this mod currently lies in a personal effort to recruit new players (5 so far from vanilla BF2) and to contribute some of my playing time to making sure that the servers get populated. In tandem with this effort, I try to educate and inform the new players so that they can better appreciate the mod in its' current state. A lot of people (fh2 players) don't read the manual, the wiki, or these forums and all of us veteran players that actually play publicly have a duty to inform all these new guys and gals. I do have an interest in creating some maps but none which would abide by the historical accuracy that is currently expected. There were thousands of individual unit actions that occurred throughout all theatres of war that could be nominally re-created but unfortunately the documentary evidence for such events would not hold up to the scrutiny of some of this forums' residents. I am in a position where I have been privy to many veterans accounts of their experiences and some of them have been quite vivid and worthy of re-enactment if only in the format of a video game. Caber feidh gu brath




azreal

FH2 Betatester

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15th July 2006

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#10 10 years ago
World at War are both into their second round of tournaments.

We are actually in our 3rd. 15 was our first and now we are set to finish our 3rd in December.

I give mad props to WaW for releasing their stuff but why hasn't Forgotten honor? (let me guess, politics of some sort prevail) and those Brazilian guys have been intriguing me lately too.

We, as Dutch said, are also trying to increase our map quality. These things take time.

What it boils down to, is the openness of the FH2 team to work/ or require cooperation with others. Requiring historical accuracy and limiting gameplay options (like limited ammo loadout, no ammo boxes, etc.) do not welcome new creators into our fold. If standards were relaxed a touch, we would see many more contributions (maps especially).

However the more time devs spend working with tournaments, the more time we will have to wait for Normandy. And where do you see no ammo boxes on a map?

I keep hearing shit about how the dev team is small and what not, so why the hell is the development team making stuff for proprietary tournaments???

Where did you read that?

We should all be loyal fans to the creators and ensure that our community works with each element of the fan base, as opposed to the series of "closed societies" that currently exist.

You mean like FHT work with WaW?