Final Solution to TeamWork and Stealing -1 reply

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patilla

I follow teh Moo!

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8th May 2004

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#1 14 years ago

well watching the last posts about the stealing of enemy vehicles, and watching the lost of team play, cuz people usually leave their mates and search for enemy bases for stealing and saboteage as a result: infantry and tanks go by separated ways, and in real war tanks without infantry and viceverse were no very useful. posible solution:

the Commando class: replacing the engenier class by comando, cuz the wrench of repairers will be no more in next version and the satchel charges are more appropiate to this new class, and mines too maybe. this class could spawn or be available only in kits, BUT not all should be commando, maybe only 3 or 4 by teams, and these guys should only steal enemy vehicles at enemy bases, and the remaining soldiers could be follow their team's tanks. if u want to fight as soldier, follow your tanks, defend the bases................. -> be at, gunner, officer, etc... if u want to fight in a non convencional war, sabotage enemy base, steal tanks (like commandos the game) ->be Commando what do u think? :rolleyes:




Dee-Jaý

Always 1 point ahead of you

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17th February 2004

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#2 14 years ago

What I think ?

...Bad idea !

Anyway, what makes you think Engineers will no longer have a wrench ? That the first time I heard that, although introducing a Driver Class was often discussed.

Besides that, I think the few Spec Ops classes that are ingame (Arnhem) can keep their TNT. Satchels were made to balance the Engineer better and reduce his AT abilitys.




Tuge

Perfect Gentleman

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1st November 2003

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#3 14 years ago

If somewhere in classlist reads commando every avarage player will be it. Especially if they have watched Schwarzenegger's Commando before. :smokin:




Nagato

Hungary 1956

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6th July 2004

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#4 14 years ago

What's the matter with the sabotage raids? Everybody do that so not only your enemy,however your team as well.




patilla

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8th May 2004

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#5 14 years ago
NagatoWhat's the matter with the sabotage raids? Everybody do that so not only your enemy,however your team as well.[/QUOTE] i dont think every soldier of ww2 were trained to drive enemy tanks, to make sabotages, or was allowed to leave the battlefield and go to enemy base! [QUOTE=Tuge]If somewhere in classlist reads commando every avarage player will be it. Especially if they have watched Schwarzenegger's Commando before.

easy, make it in kits and the wrench was replaced by repair pads




Nagato

Hungary 1956

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6th July 2004

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#6 14 years ago

Its the mistake of the bf,because everybody do what he want-so if you want to go to the enemy base nobady can stop you(except the admin,the enemy or a stupid team mate)




patilla

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8th May 2004

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#7 14 years ago

i know thats what make the mod great, but is not fun in berlin outskirts when u cross the hill and see the kt, the pak the 2 flaks and 2 is-2 in german side! thats when u think in the mummy of the stealers :D also these leavers searching fun in enemy base are a risk for the team, cuz lose his men and is weak against enemy well-prepared attacks




Neighbor Kid

Pro Sherman Tanker

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31st July 2004

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#8 14 years ago

good point patilla, tanks were nothing with out infantry support. i think that the idea is a good one. all you need is your infantry to be around your amored coloum like in b.o.b. #4 replacements in thge part where there beside the tanks where they were attack i think thats how team work should be there is nor more of that. unless you got a mic but still........................




SnuFFeh

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17th March 2004

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#9 14 years ago
Dee-JaýSatchels were made to balance the Engineer better and reduce his AT abilitys.

Will they still have Landmines? If they do, I heard they "sink" into the ground, so they give the impression that they are actually buried. (Like on Action Battlefield):uhm: Is this true?




The Jackalx2k

FHmod Developer

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27th April 2003

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#10 14 years ago

This makes no sense.




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