Final Solution to TeamWork and Stealing -1 reply

  • 1
  • 2

Please wait...

Formerly Human

PsP Leutnant for WaW Axis

50 XP

22nd November 2003

0 Uploads

383 Posts

0 Threads

#11 15 years ago

FINAL SOLUTION? Sounds a little Nazish.




Kakoru

I live on Gaming Forums

50 XP

19th February 2004

0 Uploads

1,050 Posts

0 Threads

#12 15 years ago

No No and No! The final (Pure genius Wehrmacht) solution would be: Push maps !!!

There's gotta be certain spawn points (mostly the ones on the rear) that can't be captured unless the "offensif" team has the flags on the front.

-It will make the game more realistic -More teamwork -It will stop this "can we capture enemy tanks" discussion.

Say YAY to PUSH MAPS ^_^




Kurupt95

[2ndPnZ]

50 XP

2nd March 2004

0 Uploads

346 Posts

0 Threads

#13 15 years ago
Formerly HumanFINAL SOLUTION? Sounds a little Nazish.

:lol::lol:




patilla

I follow teh Moo!

50 XP

8th May 2004

0 Uploads

622 Posts

0 Threads

#14 15 years ago

bad word :D sorry to all jews gipsyes or minority etnies! well the PUSH maps will be the really final solution, BUT:

--> tanks can be stille being stolen , there is no reason to stealers to leave the tank coloum and going to enemy base <-- so make Push maps and Commando class




Jagd

{TDB}MajGen.Jagd AA

50 XP

16th March 2004

0 Uploads

720 Posts

0 Threads

#15 15 years ago

Enough already. Vehicles are fine unlocked.




Skipster

I live on Gaming Forums

50 XP

29th July 2004

0 Uploads

1,068 Posts

0 Threads

#16 15 years ago
JagdEnough already. Vehicles are fine unlocked.

According to whom? The poll in the other thread is about 50-50. Although, if the choice is between everything locked, and everyhting unlocked, I vote for unlocked. Fortunately there is a middle ground.




evil.rusk

TELL ME TO STOP POSTING

50 XP

8th July 2004

0 Uploads

123 Posts

0 Threads

#17 15 years ago

i don't understand how the first post bares any resemblance to the title of the thread.




patilla

I follow teh Moo!

50 XP

8th May 2004

0 Uploads

622 Posts

0 Threads

#18 15 years ago
evil.ruski don't understand how the first post bares any resemblance to the title of the thread.

?????:uhoh:




Frederf

I take what n0e says way too seriously

50 XP

2nd March 2004

0 Uploads

2,156 Posts

0 Threads

#19 15 years ago

Isn't it an easy edit to change an unlocked vehicle into a locked one? Could the FH team make duplicates of every vehicle, one locked, one open so map designers could fill mainbases with locked and leave unlocked at cappables? Or however they saw fit?




  • 1
  • 2