I absolutely hate the BF2 death rag doll. That spinning, flipping thing is lame. I hope FH2 shows as real as possible the physical collapse of a soldier dying instantly. Nothing dramatic. I do like COD's random soldier clutching his neck as the artieries spurt out, but please, give us a simple collapse. Any physics are welcome in relation to head shots or force of impact. I am also not sure of the engines capabilities, but body parts at time, being removed could be gnarly.
I believe the DEVS have stated they made the soldiers "Heavier" so they dont flop around like fish everytime they get shot.... ...Though to physically remove Ragdoll alltogether? I believe its impossible....
I believe zuiquan is right. Isn't the "ragdoll" hardcoded? But another problem is that with the "heavy" thing, wouldn't it make a soldier that is killed and is partially hanging over a ledge always fall over it, even if it couldn't happen in real life?
Like the scenematic fall that other war games have... I think the ragdoll is cool... I just hope it would show where the damn guy got hit by how it falls.. y'know, head jerk back before it flops after a headshot, leg gives way from a leg shot. The torso part is a bit tricky, if weighted well, I hope a chest shot just gets the guy to drop backward or depending on the calibre fall foward rather than flying back from a .22 bullet It really helps when snipers around if you can tell where the shot came from by how the guy fell - And ofcourse the blood splatter direction.
I didn't make it!
I love ragdoll, its so great to see your dead enemys foots and hands rotating! That has always laughed me.
Ragdoll effects are hardcoded and instantly take over the body when you die. So you turn into a limp noodle, and theres nothing that can be done about that unfortunately. However the adjusted weighting makes it less flippy and light, so its alot better. They still fly around pretty good when shelled though lol Its too bad ragdoll didnt only activate when hit by an explosion or something, it would be much better setup like that. A body doesnt ragdoll when hit by a bullet IRL. I guess animations woulda been alot of work, but it woulda looked a million times better.
Wanna go Double Dutch?
9th December 2003
That or just better ragdolls that don't do something totally random and extreme. =p
I've always thought "ragdoll" in this sense was misnamed. The concept I have is that a body should have all the potential of a bunch of cooked spaghetti suspended by strings. "Death" should be like cutting the strings that suspend that limp spaghetti - it instantly plops down in a heap and doesn't twitch a hair. If you think about it, a ragdoll should pretty much collapse just like that. I think what we object to is the "freeze effect", where the "corpse" stands stock still for a second or two and then slowly falls, like a redwood that's been cut down.
Yeah the Source Engine's ragdoll are waaay better than those in BF2. They react differently depeding in which part of the body got shot. At least adding more weight to it should help makint it better a bit.
jumjum;3847279I think what we object to is the "freeze effect", where the "corpse" stands stock still for a second or two and then slowly falls, like a redwood that's been cut down.
Yep, that would be the one thing that Vanilla BF42 did correctly i think, the death animations, where he clutches his chest and then slumps forward. Bf2 is too hollywood with guys launching back 8 feet from a pistol round to the head.