Flag capping issues -1 reply

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The Ultimate Drifter

*Professional Drunk Driver*

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1st October 2004

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#1 13 years ago

I did a quick search and I couldn't find anything on this subject so if it's been posted before....go f#ck yourself. I like the idea of certin flags that take more than one person to cap. It's a good idea to promote teamwork. However, it fails most of the time. What ususally happens is one player goes and whites a flag causing the other team to pull back and recap it. Thats stupid, it should take the same number of people to capture a flag as it does to turn the flag white. Unless this isn't possible I think it's something to consider.




Frederf

I take what n0e says way too seriously

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2nd March 2004

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#2 13 years ago

It's not so stupid that you'd play hell to collect the 2-3 players needed in the cap zone WHILE the enemy continues to spawn on top of you. Besides, this is some crazy jury rigged thing that may only work this way.




Tas

Serious business brigade

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4th September 2004

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#3 13 years ago

I agree, a single rambo greys, knowing reinforcements will most likely not show up.. they dont, he dies and the enemy has to bring 3 guys out of battle.. Make it so one person can grey, but one person can revert the flag from grey back to what it was... its probably not possible.




Cap.Miller

Captain

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17th January 2005

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#4 13 years ago

I would like that 1 person could make the flag grey. But it needs 2, max. 3 Persons to make the flag the country u are. If it's possible it would be great and most people would like it i'm shure of that :)




[SYN] hydraSlav

SYNERGY Member

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2nd October 2003

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#5 13 years ago
The Ultimate DrifterI did a quick search and I couldn't find anything on this subject so if it's been posted before....go f#ck yourself. I like the idea of certin flags that take more than one person to cap. It's a good idea to promote teamwork. However, it fails most of the time. What ususally happens is one player goes and whites a flag causing the other team to pull back and recap it. Thats stupid, it should take the same number of people to capture a flag as it does to turn the flag white. Unless this isn't possible I think it's something to consider.

Yeah, i raised the issue several times. Worst example is Nordwind where an enemy infantry just walking through the flag can grey it out, then walk to the next flag and grey it too, and then Allies are fu*ked up cause the other flags are too far away. Or even Falaise Pocket's south axis flag. I single rambo can grey it in seconds, and then axis need to spend ages taking it back, even though it takes just one. From what i know, you can't control the number of people required to grey the flag. However, i suggested this before in the mapping forums: there is a setting that prevents flag from turning grey, if the "holding" team has players in the flag radius. That means that no more lone rambo greying a flag, while the whole team is defending it. This way, the advancing team will first have to kill all defenders before even greying the flag, which is more realistic




The Ultimate Drifter

*Professional Drunk Driver*

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1st October 2004

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#6 13 years ago

Yep, those two maps are my problem area's as well. What really sucks is when there are only a few people so it hurts the Axis team to pull back and recap.